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  1. #1
    Player
    Cigaran's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    218
    Character
    Cigaran Lanarik
    World
    Faerie
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Foo01 View Post
    Well the archer in my group was level synced. So is it really ok, to let that mob go to them and not worry about it? Would they be able to handle it and not die?

    BTW, since I got a level 34 CNJ/WHM it makes sense that I go GLA then PLD. But is there skills I should try to get from the marauder?
    Speaking as a BRD, if you can't pace your DPS in order to let a new Tank learn their role then that's ALL on the BRD. I've ran an ilvl85 set up through Sastasha with a GLD that was running it for the first time. I pulled off of them once and that was due to me not paying attention. Had I wanted to, yes I could have easily burned it down without issue.

    Far too many get in to the "Me, me, ME!!!" mindset and forget that you're playing as a group and are supposed to be working together not trying to see who has the biggest e-peen.

    Quote Originally Posted by Foo01 View Post
    What do you do when the heals feels like they are coming in late? It is not like I am losing 70% of my hp in the first 3 hit, but more like I am taking a beating for like 8 seconds from all the mobs and boss and I am at less than 40% and I don't get heals until like I am at 20%. What should I do? Run? Heal myself? Or let it wipe and maybe that will call the healers attention?

    I know as a healer doing DPS, I've sometimes made some tanks feel very uncomfortable because I have let their HP drop, so I suppose that might explain what I am encountering. So should I ask the healer to focus more on heals? Or is the healer worried about aggro from healing and holding off on the heals?
    When I'm running WHM, I know I have a tendency to keep an eye on what buffs the Tank has up. If I know they're going full on defense, odds are I'll toss Stoneskin and Regen at them and then start helping deal damage. When I see they need healing, I'll start back in. A lot of that is me learning the flow of how best to work a WHM while not just standing back and spamming Cure over and over. Another thing I will do is keep an eye out for the Free Cure proc. If I see that, and I know the Tank isn't fighting something that is likely to kill him in a second or two, I'll let their health drop down a bit more than normal and then drop Cure II when the proc timer is almost up.

    As for being worried about healing aggro, my comment about pacing comes in to play here again. You can monitor where you're at as far as Emnity goes. When I notice I'm starting to get in danger of pulling off the Tank, I'll throttle my healing unless doing so will result in a death.
    (0)
    Last edited by Cigaran; 05-13-2014 at 03:09 AM.

  2. #2
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    Keep your equipment up to date, especially your weapon at low lvl. Have friends HQ you the best weapons if at all possible, this will help. Do not get suckered into people saying you have to flash 50 times in a row at the start of a fight to hold aggro... not the case. Pop fight or flight at the beginning of the pull and hit the first mob w/ shield lob, and flash once or twice. At that point, just complete your combo on the primary mob and keep an eye on the emnity, if the mob is almost dead, stun it and move on to the next mob to start building aggro on it before the onslaught comes. You can mingle in a flash every now and then to keep the healer safe or to compensate for multiple dots on enemies, but really this is all you need to do.

    Things at this level die pretty quickly and you probably won't need to cycle through multiple mobs w/ your primary emnity combo, flash/overpower should be sufficient.
    (0)

  3. #3
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Bloodbath is a good marauder skill to pick up for paladin. Archers and bards are usually okay if they pull hate. They can always kite the mob. Lancer/dragoon can tank a bit as well. I tanked the Marshal on the first boss in Cutter's Cry on dragoon once with no problem.
    (0)

  4. #4
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Is there any issues, if I let a SMN help tank with a topaz carby or titan-egi?
    (0)

  5. #5
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Foo01 View Post
    Is there any issues, if I let a SMN help tank with a topaz carby or titan-egi?
    Its perfectly fine. Mobs die in like 10 sec or so with good dps at low levels. Also keep the mob aggro list close by. Once it changes from red, hit that provoke button, then shield lob
    (0)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    at low lvls , dps can tank a mob by himself, if a dps gets agro....dont waste your time chasing it , go for the next mob.

    just mark mobs with numbers , shield lob on numer 1 > flash and do your attacks on target 1 when mob is at 20% start working on mob 2 >

    if your healers gets agro , use flash again after the 1 chain of attacks.
    (0)

  7. #7
    Player
    sylent09's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Sylent Slayer
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Low level taking is actually harder and drains tp faster don't let that scare you. Also keep in mind if you lose hate believe it or not it's the dps fault for not watching there own hate and laying off for a sec. Also when I was whm....I kinda liked tanks losing hate beg l made healing little less of a bore in early dungeons.
    (0)

  8. #8
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Focus target the dps that's pulling your hate. (Shift +f)
    Use focus target to see which enemy is that particular dps's main target and focus combos on that one, flash on others.
    Use the enmity / threat bars of specific enemies to gauge how close you are to loosing agro. Adjust skills accordingly.
    When possible start your fights with the skill fight or flight.

    It's not that hard once you get the hang of it!
    (0)

  9. #9
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    The perfect tip before you get rage of halone:

    Build hate to lose it.

    If you lost hate on a mob AFTER you flash and landed a savage on it. Chances are the hate is already solid to begin with and it's not ganna increase for you. Start building it on another mob instead. Also savage blade deals more enmity than flash, if you only have two enemies, you alternate savages between them rather than flashing them to death.

    Fight or flight is probably your only tool for regaining hate. After that it's up to the DPS whether they want to stop or not... though if you can hold out well, usually they can tank the rest on their own by the time you lose the hate.

    Also shield bash your enemy at 5-7% health, let DPS finish off the last mob, while mobilizing to find the next pack immediately (exception is if it's a large link, in which you should wait for healer). This way, you can build an earlier hate lead, unless your DPS are dicks and wanted YOU to finish them off... which is very aggravating and stupid (no you shouldn't be expecting mercy stroke from a GLA/MRD that's not even in the 20s yet... genius).
    (1)

  10. #10
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    For my two cents worth after getting both Warrior and Paladin to Lv50 I have to say the Warrior/MRD is the better tank - better strength/damage output and a better HP pool to fall back on. I'd suggest picking up some DSP skills from the PLG/pugilist to help increase your damage and threat level, at the very least its nice to land more critical hits and dodge skills (Featherfoot).
    -Flash (PLD) and Overpower from MRD are good aggro crowd control skills
    (0)

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