Please don't get angry because we disagree with each other, Demacia.
Please don't get angry because we disagree with each other, Demacia.
It makes no difference to me really. I have games with actual potential to look forward to. I was just hoping people would be a tad more reasonable when considering this game's future. But once more, I do have to consider that I'm not posting in the most reasonable of boards. People here will tell me that Market Wards are better than a UI based AH style market, and then people will tell me that PvP should be completely excluded from an MMO in 2011 "just because".
I must have not been clear in my reasoning. I'm at lunch now, so let me put more thought into it.It makes no difference to me really. I have games with actual potential to look forward to. I was just hoping people would be a tad more reasonable when considering this game's future. But once more, I do have to consider that I'm not posting in the most reasonable of boards. People here will tell me that Market Wards are better than a UI based AH style market, and then people will tell me that PvP should be completely excluded from an MMO in 2011 "just because".
My opinion is not that PvP should be completely excluded. In my opinion, SE's strength as far as MMORPG's are concerned is PvE content, and I feel there is a very real possibility that the quality of XIV's PvE content will suffer if SE starts to worry about including PvP "just because" it's 2011, which is why I references FPS's. The attitude in that genre is that a FPS today must have competitive multiplayer. I think there is a good market for an FPS that has no multiplayer, but has a top-notch single-player campaign. We'll have to wait until Valve finally gets around to making Half-Life 3 to see if I'm right or not.
Similarly, though, I feel there's also a market for a solid PvE-only MMORPG. FFXIV could be that game, but if they decide, "Hey, we better do PvP! It is 2011 after all!" then they risk spreading themselves too thin, and the overall quality of the whole game would suffer. Better that they keep things simple and focus on their strength.
Last edited by Eekiki; 07-02-2011 at 01:00 AM.
I sincerely doubt that having PvP will affect PvE in a negative matter. FFXI's strength is in its PvE and there's no doubt about that, but when my exp party breaks, I finish my rank missions, and I got the drop from some NM after spending 6 hours camping it, is it really that bad for me to want to get together with a few people and have some fun playing against each other? I am not suggesting that they make PvP as big as it is in WoW where it does affect the PvE side, but I would like it to be slightly better than FFXI's while being just significant enough to attract some people and not having it die out completely like it has on some of FFXI's servers.I must have not been clear in my reasoning. I'm at lunch now, so let me put more thought into it.
My opinion is not that PvP should be completely excluded. In my opinion, SE's strength as far as MMORPG's are concerned is PvE content, and I feel there is a very real possibility that the quality of XIV's PvE content will suffer if SE starts to worry about including PvP "just because" it's 2011, which is why I references FPS's. The attitude in that genre is that a FPS today must have competitive multiplayer. I think there is a good market for an FPS that has no multiplayer, but has a top-notch single-player campaign. We'll have to wait until Valve finally gets around to making Half-Life 3 to see if I'm right or not.
Similarly, though, I feel there's also a market for a solid PvE-only MMORPG. FFXIV could be that game, but if they decide, "Hey, we better do PvP! It is 2011 after all!" then they risk spreading themselves too thin, and the overall quality of the whole game would suffer. Better that they keep things simple and focus on their strength.
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