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  1. #61
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    the only changes i would ask for in fates are to give odin/behemoth their own instances. i know ct has a behemoth but i mean their own unique 4 man party dungeons. half the people at those fates cant even see them because of inadequate hardware(which used to be me till i got ps4, now i remote play em on my vita just fine lol)
    (1)

  2. #62
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nomad-phx View Post
    the only changes i would ask for in fates are to give odin/behemoth their own instances. i know ct has a behemoth but i mean their own unique 24 man party dungeons. half the people at those fates cant even see them because of inadequate hardware(which used to be me till i got ps4, now i remote play em on my vita just fine lol)
    fixed it a bit
    They deseve an alliance fighting against them.

    And the weather in Black Shroud would still change for Odin. Once the weather change, the Odin fight would be unlocked in the DF and everyone would have 8 hours Eorzea time to form a 24 player party before the weather change again and the Odin fight get locked.
    (0)
    Last edited by Felis; 05-11-2014 at 09:49 PM.

  3. #63
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead. The problem is that FATEs are overused, so instead of being merely a side-quest it becomes a chore.

    FATEs suffer from several issues. They're short, repetitive and offer low rewards. There's no continuity between FATEs aside from a small handful of exceptions, no real consequences for failure and their openness makes it incredibly difficult to elicit any kind of strategy from the combatants. No strategy makes for even more dull and unentertaining fights, which just exaggerates the repetitive nature of an already repetitive quest.

    If they want FATEs to be anything more than a throwaway, there needs to be some actual thought behind the structure. Guild Wars 2 is an example of things done right, with events leading off into other events, consequences for failure which can even include losing or gaining shortcuts through the area. Rewards for big events can even include large loot chests for the participants.

    I really hope they re-evaluate the system, because it could be something far greater than it is currently. I won't admonish SE for adding them, quite the opposite, but they need to put stronger consideration into the overall impact they leave if they want them to remain an attractive option for future upgrades.
    This exactly is what I think of the FATE system. Kudos.
    (1)

  4. #64
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lemuria View Post
    Going to have to disagree here.
    I'll prove my point then. If atma dropped randomly from dungeons Lv. 15 - 49, had the same drop rate as FATE, and you had to get an atma from each dungeon, would that be any better? You would really enjoying running Satasha over and over 10, 20, 50 times to just get one atma?

    Just to be clear, we aren't talking about FATE designs. Just the fact that it's required to progression in your weapon trials. FATEs do need more complexity added to them in both scope and dimension.
    (1)
    Last edited by Dyvid; 05-11-2014 at 11:42 PM.

  5. #65
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    The FATE system is essentially the same thing as the Dynamic Events from GW2. They spawned based on a specific time table, were repeatable and could help people level to a point in that area, before moving onto the next as an option versus doing dungeons solely for exp. One reason for this is because people were tired of party grinds from XI, which was the only real way to level pre-Abyssea. You were forced to form a party with either LS/Friends, or shout in cities to form parties, then go find yourself a nice little area to camp at, possibly against competition for mobs, then rekill the same thing hundreds upon hundreds of times for exp chains.

    FATEs are similar, but involve you to run from one point of the map to another, so no static camping in a fixed location. The FATEs rotate between mob groups, escorts and NM style encounters to give players options in what sort of content they looking for. Yes, there are many elements to the game tied into FATEs because it's simply an extremely versatile system already in place.

    So what I propose - rather than simply whining about FATEs OP. Why don't you come up with alternative ideas as well and see if they take. Or, are you simply going to whine about something you dislike, but have nothing to contribute as an alternative?
    (1)

  6. #66
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Akujin View Post
    So what I propose - rather than simply whining about FATEs OP. Why don't you come up with alternative ideas as well and see if they take. Or, are you simply going to whine about something you dislike, but have nothing to contribute as an alternative?
    Moving the Atmas from FATEs into leve chests would be nice. But only for special lv 50 party leves, not with the easy common leves. The common leves only need to be done to get points to buy the special leves with them.
    Some special leves would have an NM spawn during the leve, and another would spawn lv60 enemies along the way who only aggro if you run or ride and a 4 minute timer. Don't fight, or the time run out ^^

    Yes, I want faction leves back in XIV
    (0)
    Last edited by Felis; 05-12-2014 at 01:38 AM.

  7. #67
    Player
    Join Date
    Mar 2011
    Posts
    532
    I love FATE's!

    I love standing around for 3-4 hours to complete a book requirement. No idea if its bugged or it requires a trigger.

    It is even better when GM's tell you "Just kill other FATE's to open up a slot for the one you need." Sure! I will run around and kill other FATE's then have the one I need pop and be over in less roughly 15-30 seconds. Either missing it completely or not having enough time to get gold rank before it ends.
    (1)

  8. #68
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Felis View Post
    fixed it a bit
    They deseve an alliance fighting against them.

    And the weather in Black Shroud would still change for Odin. Once the weather change, the Odin fight would be unlocked in the DF and everyone would have 8 hours Eorzea time to form a 24 player party before the weather change again and the Odin fight get locked.
    after the first section of crystal tower i never want to see another 24 person event again lol i meant more like remove them from fates because they deserve better. im glad they went with instance battle for ramuh, id die a little inside if i could only fight him once a day and possibly miss him because i was in second coil or something lol
    (0)

  9. #69
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Dyvid View Post
    I'll prove my point then. If atma dropped randomly from dungeons Lv. 15 - 49, had the same drop rate as FATE, and you had to get an atma from each dungeon, would that be any better? You would really enjoying running Satasha over and over 10, 20, 50 times to just get one atma?

    Just to be clear, we aren't talking about FATE designs. Just the fact that it's required to progression in your weapon trials. FATEs do need more complexity added to them in both scope and dimension.
    id love it if it were like that, being a tank i could use my instant que powers and 90% of the time enhanced roulette rewards to get 4500 gil and tomes while getting atma lol
    (0)
    Last edited by Nomad-phx; 05-13-2014 at 08:54 PM.

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