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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Dyvid View Post
    "It's when we are just forced to do ________ for hours on end because the development team couldn't think of anything original that people start to get frustrated." Add the words dungeon, daily roulette, PvP, CT, Coil, Primals, etc.... It's all the same wheel with just a different name.
    Going to have to disagree here.

    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead. The problem is that FATEs are overused, so instead of being merely a side-quest it becomes a chore.

    FATEs suffer from several issues. They're short, repetitive and offer low rewards. There's no continuity between FATEs aside from a small handful of exceptions, no real consequences for failure and their openness makes it incredibly difficult to elicit any kind of strategy from the combatants. No strategy makes for even more dull and unentertaining fights, which just exaggerates the repetitive nature of an already repetitive quest.

    If they want FATEs to be anything more than a throwaway, there needs to be some actual thought behind the structure. Guild Wars 2 is an example of things done right, with events leading off into other events, consequences for failure which can even include losing or gaining shortcuts through the area. Rewards for big events can even include large loot chests for the participants.

    I really hope they re-evaluate the system, because it could be something far greater than it is currently. I won't admonish SE for adding them, quite the opposite, but they need to put stronger consideration into the overall impact they leave if they want them to remain an attractive option for future upgrades.
    (5)
    Last edited by Lemuria; 05-11-2014 at 05:18 PM. Reason: 1000 char

  2. #2
    Player
    Teroril's Avatar
    Join Date
    May 2011
    Posts
    108
    Character
    Havesh Ravencrest
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Lemuria View Post
    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead.
    That's basically what the guy you quoted, was getting at.
    (0)

  3. #3
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead. The problem is that FATEs are overused, so instead of being merely a side-quest it becomes a chore.

    FATEs suffer from several issues. They're short, repetitive and offer low rewards. There's no continuity between FATEs aside from a small handful of exceptions, no real consequences for failure and their openness makes it incredibly difficult to elicit any kind of strategy from the combatants. No strategy makes for even more dull and unentertaining fights, which just exaggerates the repetitive nature of an already repetitive quest.

    If they want FATEs to be anything more than a throwaway, there needs to be some actual thought behind the structure. Guild Wars 2 is an example of things done right, with events leading off into other events, consequences for failure which can even include losing or gaining shortcuts through the area. Rewards for big events can even include large loot chests for the participants.

    I really hope they re-evaluate the system, because it could be something far greater than it is currently. I won't admonish SE for adding them, quite the opposite, but they need to put stronger consideration into the overall impact they leave if they want them to remain an attractive option for future upgrades.
    This exactly is what I think of the FATE system. Kudos.
    (1)

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lemuria View Post
    Going to have to disagree here.
    I'll prove my point then. If atma dropped randomly from dungeons Lv. 15 - 49, had the same drop rate as FATE, and you had to get an atma from each dungeon, would that be any better? You would really enjoying running Satasha over and over 10, 20, 50 times to just get one atma?

    Just to be clear, we aren't talking about FATE designs. Just the fact that it's required to progression in your weapon trials. FATEs do need more complexity added to them in both scope and dimension.
    (1)
    Last edited by Dyvid; 05-11-2014 at 11:42 PM.

  5. #5
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Dyvid View Post
    I'll prove my point then. If atma dropped randomly from dungeons Lv. 15 - 49, had the same drop rate as FATE, and you had to get an atma from each dungeon, would that be any better? You would really enjoying running Satasha over and over 10, 20, 50 times to just get one atma?

    Just to be clear, we aren't talking about FATE designs. Just the fact that it's required to progression in your weapon trials. FATEs do need more complexity added to them in both scope and dimension.
    id love it if it were like that, being a tank i could use my instant que powers and 90% of the time enhanced roulette rewards to get 4500 gil and tomes while getting atma lol
    (0)
    Last edited by Nomad-phx; 05-13-2014 at 08:54 PM.