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  1. 05-11-2014 10:12 AM

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by TeganLaron View Post
    It's when we are just forced to do FATEs for hours on end because the development team couldn't think of anything original that people start to get frustrated.
    "It's when we are just forced to do ________ for hours on end because the development team couldn't think of anything original that people start to get frustrated." Add the words dungeon, daily roulette, PvP, CT, Coil, Primals, etc.... It's all the same wheel with just a different name.
    (3)

  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Dyvid View Post
    "It's when we are just forced to do ________ for hours on end because the development team couldn't think of anything original that people start to get frustrated." Add the words dungeon, daily roulette, PvP, CT, Coil, Primals, etc.... It's all the same wheel with just a different name.
    Going to have to disagree here.

    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead. The problem is that FATEs are overused, so instead of being merely a side-quest it becomes a chore.

    FATEs suffer from several issues. They're short, repetitive and offer low rewards. There's no continuity between FATEs aside from a small handful of exceptions, no real consequences for failure and their openness makes it incredibly difficult to elicit any kind of strategy from the combatants. No strategy makes for even more dull and unentertaining fights, which just exaggerates the repetitive nature of an already repetitive quest.

    If they want FATEs to be anything more than a throwaway, there needs to be some actual thought behind the structure. Guild Wars 2 is an example of things done right, with events leading off into other events, consequences for failure which can even include losing or gaining shortcuts through the area. Rewards for big events can even include large loot chests for the participants.

    I really hope they re-evaluate the system, because it could be something far greater than it is currently. I won't admonish SE for adding them, quite the opposite, but they need to put stronger consideration into the overall impact they leave if they want them to remain an attractive option for future upgrades.
    (5)
    Last edited by Lemuria; 05-11-2014 at 05:18 PM. Reason: 1000 char

  4. #4
    Player
    Teroril's Avatar
    Join Date
    May 2011
    Posts
    108
    Character
    Havesh Ravencrest
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Lemuria View Post
    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead.
    That's basically what the guy you quoted, was getting at.
    (0)

  5. #5
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemuria View Post
    I doubt many players would be at all frustrated if the FATE system wasn't forced down your throat so much. As with any game mechanic, it's a tool to be used in moderation. If everything was gained by spamming the same dungeons ad infinity then people would be complaining about dungeons instead. The problem is that FATEs are overused, so instead of being merely a side-quest it becomes a chore.

    FATEs suffer from several issues. They're short, repetitive and offer low rewards. There's no continuity between FATEs aside from a small handful of exceptions, no real consequences for failure and their openness makes it incredibly difficult to elicit any kind of strategy from the combatants. No strategy makes for even more dull and unentertaining fights, which just exaggerates the repetitive nature of an already repetitive quest.

    If they want FATEs to be anything more than a throwaway, there needs to be some actual thought behind the structure. Guild Wars 2 is an example of things done right, with events leading off into other events, consequences for failure which can even include losing or gaining shortcuts through the area. Rewards for big events can even include large loot chests for the participants.

    I really hope they re-evaluate the system, because it could be something far greater than it is currently. I won't admonish SE for adding them, quite the opposite, but they need to put stronger consideration into the overall impact they leave if they want them to remain an attractive option for future upgrades.
    This exactly is what I think of the FATE system. Kudos.
    (1)

  6. #6
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lemuria View Post
    Going to have to disagree here.
    I'll prove my point then. If atma dropped randomly from dungeons Lv. 15 - 49, had the same drop rate as FATE, and you had to get an atma from each dungeon, would that be any better? You would really enjoying running Satasha over and over 10, 20, 50 times to just get one atma?

    Just to be clear, we aren't talking about FATE designs. Just the fact that it's required to progression in your weapon trials. FATEs do need more complexity added to them in both scope and dimension.
    (1)
    Last edited by Dyvid; 05-11-2014 at 11:42 PM.

  7. #7
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    The biggest issue with FATEs isn't even related directly to FATEs but related to the battle system as a whole. If it weren't for the complete lack of "claim" in this game you could replace the word FATE with NM for ALL the single target FATEs. The mass monster FATEs are actually very reminiscent of Campaign battles from FFXI's Wings of the Goddess expansion or even Beseiged in a way. The seasonal events have so far worked a lot like FFXI's as well. Again remove the FATE term and it's no different to the suits of armor running around for Feast of Swords or the boxes during the Christmas event. Maybe they just need to start not using the FATE label and just fill the field with random spawned NMs and use the glowy spots and purple mist rings to trigger the seasonal event stuff like they do for most quests. Seems the word FATE is what everyone is raging over...
    (0)

  8. #8
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Zaiken View Post
    snip.
    7) Do dailies, you get venture coins from there.
    8) For me it's faster to just grind mobs with my Chocobo, I rarely do fates with him out.
    9) You can do levelquests to get seals and IMO it's faster.
    (0)

  9. #9
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    FATE's are just the blandest type of content you could have in a game. They don't have any variability in how well you can do them, you either finish it or you don't. You can't ever be better at them. Even RIFT had bonus stages if you were doing well. Not to mention majority of them just turn into an AOE spam zergfest with even a small number of players.
    (2)

  10. #10
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    most likely that would have resulted in huge lines like when the NPC Fellow
    Doubt it, people ain't got time for that now days. They would all stand by the spawn and spam it to try and be the next one.

    And well, that is also one of the problems with FATES, it's a spam fest.
    (0)

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