No one used WoWMeters. Everyone used World of Logs, because that's the only WoW DPS parser that any high-end endgame guild used at the time of ICC. Anyone who says Auto Shots weren't a big part of DPS just shows me that they aren't very good and doesn't know what WoW endgame is. So no offense, but I highly doubt your friend was #1 in the world in anything. Stutter stepping was developed SPECIFICALLY to make use of the high percentage of DPS that Auto Shots provided. 60% Auto Shots is normal for any good Hunter who knew how to stutter step, meaning he didn't miss any Auto Shots during movement. Only bad Hunters had less than 30% Auto Shots as Survival and less than 60% Auto Shots as Marksman (even on high mobility fights like Heroic Putricide), because it's obvious they don't know how to stutter step. Like I said, it's the difference between a good Hunter and a great one. Kripparrian (#1 Hunter in the world) even has a video of it.
http://www.youtube.com/watch?v=VgDjG_0ecTI
Think about the fact that Marksmanship Hunters only had Chimera Shot (10s cooldown), Aimed Shot (10s cooldown), Serpent Sting (refreshed upon Chimera Shot), and Steady Shot (1.5s cast time) for their DPS sequence and it's not hard to see Auto Shot made up most of their DPS (Auto Shot went off even while casting Steady Shot). Due to the nature of Armor Penetration and Chimera Shot being Nature damage -- Auto Shot damage, being physical, got much better with better gear. This means that while Chimera Shot, your main nuke, did 14k plus 3k damage (3k burst from Serpent Sting being on the target, totalling 17k), it remained at 17k total damage every 10 seconds. That's 1700 DPS. Now Auto Shots, being physical and effected by Armor Penetration, could hit up to 15k damage max. Now imagine that Auto Shots went off every 2.8 seconds (with the endgame bow), and that's about 5357 DPS. Pretty huge, right? Now add haste. About 2 minutes worth of 1.8 attack speed. That's 8333 DPS every 2 minutes within a 5 minute boss fight. That's 6547 DPS throughout the duration of the fight. Now imagine top Hunter DPS without the ICC 30% buff was about 13k, and that's 50% Auto Shot DPS. That's still not counting procs and stuff, which could easily increase Auto Shot damage well past 60%.
Haste buff stacking and proper stutter stepping while Bloodlust is up, and the fact that Auto Shot DPS increased even more with Haste while Chimera Shot stayed the same, and it was normal to see up to 60% of total DPS for Marks coming from Auto Shots. 30-40% for Survival. I can see if I can dig up any of my old 25-man Heroic Festergut parses if you'd like further proof of what an endgame Hunter really is.
Now some of you are probably thinking what this all has to do with FFXIV. Different games, blah blah blah. Ok cool. But think about the significance of Auto Attack in WoW and the possibility that Auto Attack could be just as valuable in FFXIV (deals considerable DPS, uber affected by Haste). I don't know about you, but if Auto Attack in this game is anywhere near like other games, even the lower end 30% of total DPS is quite a steep amount of DPS to be missing, let alone 60%. Yes I was a top contributor to endgame Hunter theorycrafting when I played, and yes I spent way too much time playing that awful game. I said it before, I'm very experienced when it comes to competitive endgame as a ranged DPS class (WoW and FFXI included), so I have no doubt my concerns are quite founded.


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