Quote Originally Posted by Capita View Post
Obviously everything about AA is speculation due to the fact that it's not out yet. I'm merely voicing my opinion that forcing a melee AA on a RANGED class is redundant. It has nothing to do with how well I know my class. It's a genuine concern from a person who has played every kind of ranged class AS a ranged class.

And to the person saying I want to play WoW, no. The one thing WoW did right was balance the Hunter class around being able to shoot their main weapon's AA at a distance, and being forced to melee at close range. Using it as an excuse to bash WoW is juvenile. Give a game its credit.


Sometimes I wonder if some of you ever failed reading comprehension.

You're the one who doesn't understand what I'm saying. Every other class (aside from mages) will have their basic attacks automated (because, you know, Auto Attacks are basic attacks) while we still have to manually press ours. Simple enough for you?
ok, you just dont want to press buttons, you were making it sound like it was going to have some other effect an lower your ability to dps in endgame or something.

As archer stands, with multishot and trifurcate, there is a big advantage to not shooting all the time. you can get more ACC and damage which also equals more tp (tp is damage based) so essentially you get more ACC damage and TP by using multishot and trifurcate with buffs. if it fires off shots randomly this screws that up, if you make it so buffs dont effect AA attacks, you would have to use close shot, which has less range, or nothing until you get heavy shot later. Heavy shot uses more stamina, so one can assume it will have a longer cool down time in the new system. Also you stop every time you shoot on archer.

Combining all these you see that in this game, AA would not help archer, it would only limit its playstyle and choices. And since archer is currently one of the most loved classes, maybe they shouldnt remake the whole entire basic mechanics of archer to fit it into an AA world.