I hope to god SE never sees this comment. They will think it's a wonderful idea...
Yeah; I can appreciate them being very conservative with stats. Haste was obviously a huge problem in XI (leading to jobs which did not benefit from it (as much) like BLM, SMN, COR, RNG being left in the dust in terms of output) and so the current speed stats are very watered-down in comparison (and apply to both casters and melee, thank god) - however, I feel that 2.2 was the ideal time to start playing with more complex stats.This kind of stuff would be nice, they had a little of it at the end of 1.0, but more likely people know about all of this from WoW. Balancing for this kind of stuff is really tricky, and this game was rushed, so I doubt we will see anything like this until the dev team feels like they have finally caught up to where they should be, I'm thinking around the first expansion. WoW took their stat system and this stuff a little too far, and now they are scaling it back, so that might have the XIV team a little scared to really get into it too.
For those who are not familiar with set bonuses etc; imagine (for argument's sake) that it would look something like this (using White Mage as an example);
Veil of the White:
2 pieces of Soldiery gear: Piety+40, MND+40
3 pieces of Soldiery gear: Shroud of Saints recast reduced by 15 seconds
4 pieces of Soldiery gear: Casting Cure1 applies a stacking buff to yourself, capping at 5, which reduces the cast time of the next Stoneskin by 0.2s per stack. Casting Stoneskin consumes all stacks of this buff.
5 pieces of Soldiery gear: Cure3 radius expanded by 2 yalms
etc, and then
Blessed Veil of the White
2 pieces of High Allagan gear: Piety+50, MND+50
3 pieces of High Allagan gear: Shroud of Saints recast reduced by 20 seconds
4 pieces of High Allagan gear: Casting Cure1 applies a stacking buff to yourself, capping at 5, which reduces the cast time of the next Stoneskin by 0.3s per stack. Casting Stoneskin consumes all stacks of this buff.
5 pieces of High Allagan gear: Cure3 radius expanded by 3 yalms
etc.
And then i110 and i115 weapons could have unique proc effects, like
High Allagan Blade
When a melee skill is used, there is a chance (10-15%~) that it will trigger "Commanding Presence", dealing ~250-300 damage to all nearby enemies. This attack generates great threat.
Really gives you something more exciting to work for, and a feeling that you are legitimately progressing.
*deep sigh of hopelessness* Then I saw the sig:
That explains so many things.I am one of those folks that actually like the FF13 series and have played them multiple times.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.