Quote Originally Posted by Gormogon View Post
So negativity from the "anti-elitist" is when "you" don't like it when they say good things that benefit everyone not just the 2%?

That's pretty hilarious.
You must have missed the constant lambasting of "elitists" on these forums, or the fact that you can't argue an opinion other than "all players are special snowflakes who deserve to have everything" without being told that you are basically the spawn of satan. Then of course, if you decide you want to play in a way which the carebear community doesn't like (setting requirements!) you are somehow toxic even though you should be allowed to play however you want, right? Also, it is everyone's sworn duty at any moment to carry people through content or else you are toxic.

Quote Originally Posted by Ricky View Post
Best gear should be in hardest content, but how about making it less boring? It's all the same as our level 5 gear but with more stats, where are the fun things like set bonuses, or activate-able trinkets?
I do completely agree with this. The itemisation in this game is extremely dull. Non-weapon gear increases are minor and unexciting (and in some extreme cases are actually downgrades depending on secondary stats awarded). Set bonuses, trinkets, and relic weapons with abilities/procs/etc beyond just slightly higher stats makes the gear exciting and worth striving for.