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  1. #171
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    No. Leave i110 in 2nd coil. I do not want to see a bunch of full i110 who never downed t6. (Like all those full i90 who never downed t6 pre 2.2)
    Prepare to be disappointed then, come 2.3 I'd be very surprised if they didn't use CT as an alternate means to acquire upgraded Gerolt's gear. It just doesn't make sense having two entirely separate gear streams locked behind Coil2.
    (3)

  2. #172
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ispano View Post
    The only debatable piece on the left side for Scholar is the gloves. Pants is Daystar hands down.
    No. Piety is more important for whitemage than for scholar. The new gear has a much lower amount of it and there is a roi, round about 5000 mp, where the manaregeneration infight gets equal to the manausage of permanent vita (cure1 in english client?) casting.
    (0)
    Last edited by KarstenS; 05-06-2014 at 04:21 PM.

  3. #173
    Player
    Havocwing's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Havoc Wing
    World
    Hyperion
    Main Class
    Archer Lv 50
    It would be nice if they would do something along the lines of having tome gear be equal in stats to current raid gear stats, but have the gear from raids have set bonuses which make them better in the long run. They could do set bonuses like WoW(I know, ewwwwwwwww WoW) where it enhances abilities or gives you cool extra moves or they could even do it like they do with Grand Company armor sets which just adds stats when you get the set. I would personally like to see some unique bonuses that comes from armor.

    Lets say for example the end game armor of that tier is i130 with 50 main stat, both the tome gear and raid gear will have 50 so it's pretty equal, but the more raid gear you get the more it shines as you unlock the bonuses for sets.

    Oooooor, they could just have tome gear have equal stats but you can meld the raid gear. Either option seems fair to me as people who don't raid will get nice gear and people who do raid will get rewarded with sets and/or customization.
    (1)

  4. #174
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Best gear should be in hardest content, but how about making it less boring? It's all the same as our level 5 gear but with more stats, where are the fun things like set bonuses, or activate-able trinkets?
    (3)

  5. #175
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by KarstenS View Post
    No. Piety is more important for whitemage than for scholar. The new gear has a much lower amount of it and there is a roi, round about 5000 mp, where the manaregeneration infight gets equal to the manausage of permanent vita (cure1 in english client?) casting.
    And it's just as useful for Scholar. The crit is the same on Daystar and High Allagan, the only difference is Piety on Daystar or Spell Speed on High Allagan. I can easily tell you which I and most Scholars I know would prefer.
    (0)

  6. #176
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gormogon View Post
    So negativity from the "anti-elitist" is when "you" don't like it when they say good things that benefit everyone not just the 2%?

    That's pretty hilarious.
    You must have missed the constant lambasting of "elitists" on these forums, or the fact that you can't argue an opinion other than "all players are special snowflakes who deserve to have everything" without being told that you are basically the spawn of satan. Then of course, if you decide you want to play in a way which the carebear community doesn't like (setting requirements!) you are somehow toxic even though you should be allowed to play however you want, right? Also, it is everyone's sworn duty at any moment to carry people through content or else you are toxic.

    Quote Originally Posted by Ricky View Post
    Best gear should be in hardest content, but how about making it less boring? It's all the same as our level 5 gear but with more stats, where are the fun things like set bonuses, or activate-able trinkets?
    I do completely agree with this. The itemisation in this game is extremely dull. Non-weapon gear increases are minor and unexciting (and in some extreme cases are actually downgrades depending on secondary stats awarded). Set bonuses, trinkets, and relic weapons with abilities/procs/etc beyond just slightly higher stats makes the gear exciting and worth striving for.
    (1)

  7. #177
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Raenryong View Post
    I do completely agree with this. The itemisation in this game is extremely dull. Non-weapon gear increases are minor and unexciting (and in some extreme cases are actually downgrades depending on secondary stats awarded). Set bonuses, trinkets, and relic weapons with abilities/procs/etc beyond just slightly higher stats makes the gear exciting and worth striving for.
    This kind of stuff would be nice, they had a little of it at the end of 1.0, but more likely people know about all of this from WoW. Balancing for this kind of stuff is really tricky, and this game was rushed, so I doubt we will see anything like this until the dev team feels like they have finally caught up to where they should be, I'm thinking around the first expansion. WoW took their stat system and this stuff a little too far, and now they are scaling it back, so that might have the XIV team a little scared to really get into it too.
    (0)

  8. #178
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I wish there was a quest like a Relic Reborn for wearable gear pieces too.

    AND NO I DID NOT SAY ANYTHING ABOUT ATMA so sit down and read that 1st sentence again if you want to complain.
    (1)

  9. #179
    Player
    Pantz's Avatar
    Join Date
    Apr 2014
    Posts
    198
    Character
    Ariele Whitestar
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seif View Post
    I wish there was a quest like a Relic Reborn for wearable gear pieces too.

    AND NO I DID NOT SAY ANYTHING ABOUT ATMA so sit down and read that 1st sentence again if you want to complain.

    But atma is fun! Atma for each gear piece!
    (1)

  10. #180
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pantz View Post
    But atma is fun! Atma for each gear piece!
    I hope to god SE never sees this comment. They will think it's a wonderful idea...

    This kind of stuff would be nice, they had a little of it at the end of 1.0, but more likely people know about all of this from WoW. Balancing for this kind of stuff is really tricky, and this game was rushed, so I doubt we will see anything like this until the dev team feels like they have finally caught up to where they should be, I'm thinking around the first expansion. WoW took their stat system and this stuff a little too far, and now they are scaling it back, so that might have the XIV team a little scared to really get into it too.
    Yeah; I can appreciate them being very conservative with stats. Haste was obviously a huge problem in XI (leading to jobs which did not benefit from it (as much) like BLM, SMN, COR, RNG being left in the dust in terms of output) and so the current speed stats are very watered-down in comparison (and apply to both casters and melee, thank god) - however, I feel that 2.2 was the ideal time to start playing with more complex stats.

    For those who are not familiar with set bonuses etc; imagine (for argument's sake) that it would look something like this (using White Mage as an example);

    Veil of the White:

    2 pieces of Soldiery gear: Piety+40, MND+40
    3 pieces of Soldiery gear: Shroud of Saints recast reduced by 15 seconds
    4 pieces of Soldiery gear: Casting Cure1 applies a stacking buff to yourself, capping at 5, which reduces the cast time of the next Stoneskin by 0.2s per stack. Casting Stoneskin consumes all stacks of this buff.
    5 pieces of Soldiery gear: Cure3 radius expanded by 2 yalms

    etc, and then

    Blessed Veil of the White

    2 pieces of High Allagan gear: Piety+50, MND+50
    3 pieces of High Allagan gear: Shroud of Saints recast reduced by 20 seconds
    4 pieces of High Allagan gear: Casting Cure1 applies a stacking buff to yourself, capping at 5, which reduces the cast time of the next Stoneskin by 0.3s per stack. Casting Stoneskin consumes all stacks of this buff.
    5 pieces of High Allagan gear: Cure3 radius expanded by 3 yalms

    etc.

    And then i110 and i115 weapons could have unique proc effects, like

    High Allagan Blade
    When a melee skill is used, there is a chance (10-15%~) that it will trigger "Commanding Presence", dealing ~250-300 damage to all nearby enemies. This attack generates great threat.

    Really gives you something more exciting to work for, and a feeling that you are legitimately progressing.
    (4)

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