I don't do this but if they made a rule against win-trading, that would simply make their PvP even less populated. Do you really want to slap more rules onto an already dead part of the game?



I don't do this but if they made a rule against win-trading, that would simply make their PvP even less populated. Do you really want to slap more rules onto an already dead part of the game?
Just have to love all the justification going on in this thread supporting Win Trading. Any other MMO with PvP in it has policies in place that state Win Trading is against the rules and punishable.
What people in this thread are saying is "The PvP in FFXIV sucks anyways so whos it hurting if we cheat?" or "We're just practicing against "friends". Guess what. Win Trading isn't actually earning shit on your own.
I like to think of Win Traders as the same kind of people that will sit there and play a single player game with Infinite Health and Max Damage cheats on and then feel like they did something when they finally beat the game lol
Wintrade fights reduce the number of people that are actually playing PvP, as all the players are just "fighting" each other endlessly. No one will see a lower queue time b/c 8 people engage in wintrading, in fact, assuming that at least some of these 8 people actually want the gear or the achievement (or enjoy it), there would be more players queueing if there were no wintrade fights.
So yes, please, rule this illegal. It can only benefit the actual player base.



If it was made illegal some people wouldn't bother trying to grind out gear/skills the slower way and simply wont PvP.Wintrade fights reduce the number of people that are actually playing PvP, as all the players are just "fighting" each other endlessly. No one will see a lower queue time b/c 8 people engage in wintrading, in fact, assuming that at least some of these 8 people actually want the gear or the achievement (or enjoy it), there would be more players queueing if there were no wintrade fights.
So yes, please, rule this illegal. It can only benefit the actual player base.. You do realize that when the people who win-trade get bored/reach their goal for the day, most of them do normal PvP.
So it could, in fact, lower the amount of people PvPing... which is currently a very small pool of people.
Last edited by Elim; 05-06-2014 at 07:10 PM.
Maybe I'm giving people too much credit, but if they do normal PvP when they're bored of win trading, why would they stop doing normal PvP if they can't win trade? They're not really going to throw a tantrum and never PvP again because they can't cheese their way to the top, are they?
Key word here. Some will, sure. All of them though? Nope.
If you have 80 people doing PvP "properly", and 160 off in their own little bubble win trading, if you pop that bubble and some leave, you're still going to have a fair amount joining the rest of us. Even if 75% of them out right quit PvP, that's still more people queue for real matches, which is a positive. I really doubt it would negatively impact the rest of us, unless people really would just AFK for a loss instead, though even that can be spun as a positive. More people queue, albeit to AFK and lose, means shorter queue times, and while it would suck to have someone AFK on your team, it doesn't for the opposite team (unless they too have someone AFKing, in which its an equal field).
Last edited by Nalien; 05-06-2014 at 07:25 PM.



Those 180 could do normal PvP every day and only spend an hour or two win-trading. So loosing any of them is still a loss. You also forget that some people wont bother getting into PvP in the first place unless there's a quick way to get geared and able to fight on an even level with the vets. Take away the "quick way" aka win-trading, loose out on those people as well.
I honestly could careless if they made it against the rules, but instead of giving people another reason not to PvP, how about the devs spend their time improving the system? It needs a lot of help.
Last edited by Elim; 05-06-2014 at 07:37 PM.
the thing is, those 8 people wouldn't PVP at all if they werent doing it with their friends, so banning win trades wouldnt help. people just wouldnt pvp.Wintrade fights reduce the number of people that are actually playing PvP, as all the players are just "fighting" each other endlessly. No one will see a lower queue time b/c 8 people engage in wintrading, in fact, assuming that at least some of these 8 people actually want the gear or the achievement (or enjoy it), there would be more players queueing if there were no wintrade fights.
So yes, please, rule this illegal. It can only benefit the actual player base.
or for instance, say they just want the gear for vanity, once they get that gear they will stop pvp'ing. so it still wouldnt help the system to force them into legit pvp.
How would it make it less populated? People win trading generally aren't playing with the rest of us, they're in their own little kiddies pool. Remove them from PvP and it wont really make a difference to those of us who actually PvP the proper, incredibly pathetic and broken, way.
I don't particularly mind win traders, but I do find it very sad that, in comparison, people who actually PvP are effectively being punished for doing so. Should they directly do something about win trading? I don't care. What they should do is do something about the incredibly broken rewards system already in place. That's the real issue, win trading is just a symptom. Change matches to a best of 3 or 5, with a win chain boosting rewards if you keep winning. Take the PvP Challenge Log, put it in the PvP profile instead, and expand it greatly, while also throwing Wolf Marks into the rewards. Win 3 matches and play 10 is pathetic, where's "Deal X damage total", "Heal X damage total", "Kill <Job>", "<status effect> enemy X times", "Reach X Morale", "Win X times in a solo queue", and other things that would actually make PvPing slightly more interesting and rewarding?
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. You do realize that when the people who win-trade get bored/reach their goal for the day, most of them do normal PvP.


