How about they fix weakness first?

How come, when sh*t hits the fan, it's easier to just give up, wipe and run back (thanks shortcuts!) than try to fight against the odds? And raising gives you a weakness penalty when wiping doesn't?

If anything surviving a tough situation with in-battle raises should be encouraged because it's so much more fun when you come out with MP at 0 and everyone sharing sighs of relief.

I mean if you wipe and monsters respawned that'd be fine since there's lost time there, but at least hit wiped parties with a severe weakness, no one plays seriously in a dungeon anymore when you can just brush off a wipe and sprint back. This just encourages speed runs, if you pull 10 mobs and die well you take the risk of a wipe, but if that risk is not there why not.

Of course dungeons only (not trials)