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  1. #21
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Since only limited status icons could be displayed on the party list for each member, so maybe... ^^;
    (0)

  2. #22
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Chiramu View Post
    More Death effects would make it feel more like FF, also Zombie would be nice to see. Being able to cast zombie on a target and then heal to DPS . Raise might also work in that situation too, though it might be good on a boss fight and you had to get the monsters down quickly.
    Did you ever play FFX's boss fight against Yunalesca? Now that had some pretty creative play with status effects. For those who missed it, basically you were penalized for doing things normally.

    You would get blind cast on you for doing physical attacks, silence cast on you for using magic spells and any special attack would get you slept.

    To spice things up even more, you would get the whole party status inflicted with zombie (so healing them would hurt them), which you could remove. But you zombie inflicted to survive her instant death attacks ^^.

    Quote Originally Posted by Chiramu View Post
    Tonberries should get a buff, they were so hard every time you encountered them and in ARR they are not hard.
    I think Tonberries did feel a bit tough when Wanderer's Palace first came out, it's just now everyone's over geared for it. So they feel pretty squishy.
    (0)

  3. #23
    Player
    omfgwtf's Avatar
    Join Date
    Mar 2014
    Posts
    43
    Character
    Popimp Ofasura
    World
    Midgardsormr
    Main Class
    Alchemist Lv 50
    id like to see resistances and buffs played out in this game. right now the job/combat system is dreadfully bland. and the only thing they can do is make you have to dodge stuff... that's not how an rpg game is supposed to be.. final fantasy has never been a hack n slash game lol not sure why they did it on this one... but like in other ff games.. drgs could intimidate dragons or do higher dmg to wyvern type mobs.. elementals were crushed by mages... flying mobs were weak to piercing.. hard mobs were weak to blunt.. why is none of this in ffxiv? you literally don't have to think in this game.. well not to the extent im used to.. you just have to dodge stuff and dps, tank, heal.. there is really no final fantasy traits. id love to see them come into this game.
    (0)

  4. #24
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by omfgwtf View Post
    id like to see resistances and buffs played out in this game. right now the job/combat system is dreadfully bland. and the only thing they can do is make you have to dodge stuff... that's not how an rpg game is supposed to be.. final fantasy has never been a hack n slash game lol not sure why they did it on this one... but like in other ff games.. drgs could intimidate dragons or do higher dmg to wyvern type mobs.. elementals were crushed by mages... flying mobs were weak to piercing.. hard mobs were weak to blunt.. why is none of this in ffxiv? you literally don't have to think in this game.. well not to the extent im used to.. you just have to dodge stuff and dps, tank, heal.. there is really no final fantasy traits. id love to see them come into this game.
    I agree, there is a great simplicity in place to the general flow of battle. We have systems in place for:

    Elemental Resistances:
    - Fire
    - Ice
    - Wind
    - Earth
    - Lightning
    - Water

    Status Resistances
    - Slow
    - Silence
    - Blind
    - Poison
    - Stun
    - Sleep
    - Bind
    - Heavy

    Physical
    - Slashing
    - Piercing
    - Blunt

    but nobody is really concerned what any of the values they have for these properties they have. All that matters are your core attributes, your rotation and dodging. The thing I'm really confused about at the moment is what good it's going in the long term for SMNs. As more egis get added, without any elemental wheel we're just going to keep making more egis obsolete for maximizing DPS.
    (1)

  5. #25
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    but nobody is really concerned what any of the values they have for these properties they have. All that matters are your core attributes, your rotation and dodging.
    Well, Stun or Sleep resistance are actually pretty highly valued in PvP. That aside, the major difficulty in designing content around these things is the choice you end up on:
    1. The use of ailments/elements isn't so deadly as to require these things, in which case people ignore them.
    2. The use of ailment/elemental resistance becomes necessary to handle a fight - in which case, classes without the proper tools can't participate, players that haven't farmed up a bunch of x gear can't participate/get complained at because they're ill equipped for the fight, etc; creating content that an even smaller segment of the playerbase has the gear to actually tackle.

    2 is a valid route of design, but XIV is probably not going to take that route, not without a significant set of changes.
    (0)

  6. #26
    Player
    Angry_Goat's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Angry Goat
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seif View Post
    Bar spells, also slow and fast. We have slow but it hardly does anything at all.

    For black mages I'd like to see full range of elemental spells like in other ff games.
    I'm sorry but when slow is put on me as a WHM, I better cast Esuna on myself or my team dies
    (1)

  7. #27
    Player
    Angry_Goat's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Angry Goat
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NovaUltimatum View Post
    I agree, there is a great simplicity in place to the general flow of battle. We have systems in place for:

    Elemental Resistances:
    - Fire
    - Ice
    - Wind
    - Earth
    - Lightning
    - Water

    Status Resistances
    - Slow
    - Silence
    - Blind
    - Poison
    - Stun
    - Sleep
    - Bind
    - Heavy

    Physical
    - Slashing
    - Piercing
    - Blunt

    but nobody is really concerned what any of the values they have for these properties they have. All that matters are your core attributes, your rotation and dodging. The thing I'm really confused about at the moment is what good it's going in the long term for SMNs. As more egis get added, without any elemental wheel we're just going to keep making more egis obsolete for maximizing DPS.
    I feel like we need more content that relies on resistance of elements and such. I remember playing Diablo II back in the day, and when you get to Hell mode you'd BETTER have some good Elemental resistence or you're going nowhere
    (0)

  8. #28
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Garlyle View Post
    Well, Stun or Sleep resistance are actually pretty highly valued in PvP. That aside, the major difficulty in designing content around these things is the choice you end up on:
    1. The use of ailments/elements isn't so deadly as to require these things, in which case people ignore them.
    2. The use of ailment/elemental resistance becomes necessary to handle a fight - in which case, classes without the proper tools can't participate, players that haven't farmed up a bunch of x gear can't participate/get complained at because they're ill equipped for the fight, etc; creating content that an even smaller segment of the playerbase has the gear to actually tackle.

    2 is a valid route of design, but XIV is probably not going to take that route, not without a significant set of changes.
    Good point about PvP, I forgot it's useful there. My post is directed purely at PvE in that case. We already have useful mechanics available on some but not all jobs though (i.e. silence/stuns that can interrupt mob mechanics).

    As for requiring them, you just need to make sure that the scaling is done right so there's a noticeable help with having attribute/elemental gear than not focusing on it at all. Parties should still be able to clear content without them, they just can't make use of the enemy weakness as much.
    (0)

  9. #29
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    For those of you who wanted confuse in the game we have it.

    Turn 8 Brain jack.

    Main tank gets brain jacked and in THEORY they are suppose to swap with the non brain jacked tank. I think a lot of people do the one tank method that completely bypasses it.

    Its a pretty funny mechanic particulary when a dps who is targeted by the brain jacked tank runs away from him, you see this funny chase scene. Of course it also means your probably going to wipe when the avatar targets the main tank with its cleave attack.
    (0)

  10. #30
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Cessna View Post
    For those of you who wanted confuse in the game we have it.

    Turn 8 Brain jack.

    Main tank gets brain jacked and in THEORY they are suppose to swap with the non brain jacked tank. I think a lot of people do the one tank method that completely bypasses it.

    Its a pretty funny mechanic particulary when a dps who is targeted by the brain jacked tank runs away from him, you see this funny chase scene. Of course it also means your probably going to wipe when the avatar targets the main tank with its cleave attack.
    It would be a nice challenge if they tweaked this a bit and added the similar kind of confusion we had in FFXI called "charm". Rather than be a mindless zombie, you'd be completely controlled by the boss to assist with attacking the rest of the party. Imagine how scary it would be if your burst DPS jobs turned against you and started using heavy nukes.
    (0)

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