I just duty find when need be and have accepted a few invites from random parties looking for a tank while I've been out and about. Don't mind if it helps someone else out as once I've completed it once, I have a better idea of how to play it next time. I've been lucky so far and there is normally at least one knowledgeable person in the group so normally make it through. Its funny when it is all new players tho and they follow me. I have to pretend I know what I'm doing lol@topic I've played MMOs with a mechanic that allows a group of/single player(s) to experience a dungeon on ez mode (like setting up the tier 10 lvls below yours, duo party manageable or the game assigns npc allies if you go solo etc) and its purpose is nothing more than a simulator or an interactive map. Nothing beats the experience of trying out the dungeon firsthand. I hope @OP you find a regular group to practice with/get wiped out with lol
as a newb DPS it's imperative to follow the tank. because it's foolhardy to pull a mob on our own or run ahead of the other party members even if we've done the instance before. moreover, it's easier to run away like that lol just kidding, but I think it's a safe group dynamic to follow the tank regardless as this game follows a trinity set-up since you guys are supposedly the first to face the mobs anywayI just duty find when need be and have accepted a few invites from random parties looking for a tank while I've been out and about. Don't mind if it helps someone else out as once I've completed it once, I have a better idea of how to play it next time. I've been lucky so far and there is normally at least one knowledgeable person in the group so normally make it through. Its funny when it is all new players tho and they follow me. I have to pretend I know what I'm doing lol![]()
Since you're playing on a console, you're going to want to get accustomed to cycling through your hotbars. My tank, my healer, and my DPS all have 2 separate hotbars. One for battle essentials, one for out-of-battle essentials. The second usually involves quick target marking and chat macros, while the former involves macros and essential actions. I usually prioritise the most important on the right hand, and the lesser on the left, as the left is used for movement as well.Thanks, you were pretty awesome yourself. A good healer seem to be the difference between victory and defeat from what I've seen
I did wonder why numbers kept popping up over the mobs heads to start with, pretty obvious once I realised. However I haven't figures out the marking yet as I didn't know it existed until today. I do overpower when I thought it was needed but I tend to run out of tp quickly if I spam it. How do you manage tp? Just not attack constantly?
Also, could someone tell me why sometimes I hear the loot drop noise but don't have a loot notification and no one appears to have picked any up
If you flick through you'll see the hotbar with all the read icons. You're looking for the one that's called signs. Bring that up and allocate 1, 2, 3 and 4 to hotkeys. From there it's simply a matter of cycling through enemies and hitting the appropriate number. There are other ways to alert players to the target using macros, but this is a pretty simple way.
When you hit a mob, your first point of call is to build aggro as quickly as possible. Get Flash from the Gladiator tree. A double or triple flash is an excellent way to build that enmity up quickly. I've watched Marauders and Gladiators from the back end as they draw aggro, and have played both, and I have to say that hands-down, the Gladiator's Flash trumps anything the Marauder has for building immediate mob aggro. Also, Flash uses MP, not TP, so you can pop off several where needed without taking a hit to your TP (which you need to deal the damage to build the aggro).
That SCHINK sound you're hearing is your Limit Break bar activating. This allows you to use your LB.
I think they should really limit single player content
Story is already a single road and the new animus quests is not very group friendly either...
And would be hard to adjust the dungeon so that every job can clear it
Larek Darkholme @ Ragnarok
1. Marauder can use Flash, but it has only limited use, if you play your Marauder correctly. (=> utilize overpower and proper positioning)Originally Posted by vanityobscene
Get Flash from the Gladiator tree. I've watched Marauders and Gladiators from the back end as they draw aggro, and have played both, and I have to say that hands-down, the Gladiator's Flash trumps anything the Marauder has for building immediate mob aggro.
2. Marauder has such a small Manapool that you will be able to only do like 3 Flashes befor out of mana.
3. and most important:
What i bolded out is so untrue.
Marauder has Overpower, wich, while it does not hit a circle around you, hits a quite large cone in front of you.
It does slightly more Aggro than Flash on the PLD, even more Aggro than Flash on a Marauder (as blind weakness is PLD only), and much more Aggro then Flash if you use damage CD and maybe your Bloodbath CD.
Maybe your judgement is biased because you started on GLD?
It's not a bias and the judgement didn't come from playing GLD. It came from playing the healer, and watching Marauders struggle to acquire and retain aggro consistently, on top of taking more HP damage. Fair play to your corrections on flash use though.
You often see tanks struggling to get aggro of multiple mobs on the lower levels.
The reason however is mostly that they do not use Flash/Overpower at all or so sparely that it just won't keep other from getting aggro.
When healing low lvl roulette, i see this more often on GLD.
They seem to think the skill (Flash) is crap because it does no damage.
I wouldn't mind solo dungeons if they were purposed not to give you exp but your companion. =)
Just to reiterate a point already made, this is wildly untrue. Overpower generates far more hate than flash. You can check out the tank threads if you want to see the actual formulas but it's not even close. Warriors have an easier time grabbing and holding multiple mobs, especially in early levels. And the use of Overpower and Steel Cyclone really makes Flash pretty unnecessary in most cases though I would definitely recommend using it in a pinch. You'll only be able to use it 2-3 times at the most though given a warriors limited MP pool and, depending on the fight, and if your MT or OT, that MP is more helpfully reserved for Provoke.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.