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  1. #21
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    My suggestion is to tie the Tomestone Rewards with Completion Percentage of mobs killed.

    The Dungeon could track the PT's progress with an on-screen percentage and the final reward is scaled to 25%, 50%, 75%, with 85-90% equaling 100% reward but add an extra Bonus for 100% Completion (all mobs killed).

    I also think they should put a few tomes in the chests too because I like opening them all and hate it when the PT just avoids those rooms/areas.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.





  2. #22
    Player
    Azmaria's Avatar
    Join Date
    Dec 2012
    Posts
    42
    Character
    Lyra Fenris
    World
    Leviathan
    Main Class
    Samurai Lv 70
    That would not do much at all for brayflox as you only sleep 2-3 mobs out of the entire dungeon. That would just make my 10 sol tome cap runs make me run less myth as I would be getting 100 myth instead of 50.


    The nonissue with brayflox speedruns are that there is no exploiting going on unlike wspr that at first required skipping most of the trash. Since the dungeon is technically being ran legit, just super fast due to gear levels and its tuned audience.
    (0)

  3. #23
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Davorok View Post
    My suggestion is to tie the Tomestone Rewards with Completion Percentage of mobs killed.

    The Dungeon could track the PT's progress with an on-screen percentage and the final reward is scaled to 25%, 50%, 75%, with 85-90% equaling 100% reward but add an extra Bonus for 100% Completion (all mobs killed).

    I also think they should put a few tomes in the chests too because I like opening them all and hate it when the PT just avoids those rooms/areas.
    I love when the party avoids the chests, then after the party leaves I do my own speed run and get the loot all to myself.
    (2)

  4. #24
    Player
    duvvvv's Avatar
    Join Date
    Mar 2014
    Posts
    275
    Character
    Duvvvv Starflux
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Akujin View Post
    So what I'm saying is, it's not truly in SE's ability to alter this mentality. It's entirely on the player's side of whether or not they want to do it one way or another.
    agree.
    I obviously haven't done any high-level dungeons in this game but this issue (speed vs full dungeon run) has been around MMO communities for years. "content locusts" are players that SE can't ignore, I don't know how big their market share is, but it might bite SE hard in the ass if they leave.
    (0)

  5. #25
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    1: queue as a healer, (optional)
    2: wait for tank to do large pull.
    3: when he dies, yell at him for trying to force you into a speedrun.

    if he leaves, get a friend to queue in progress. have no friends? leave and requeue.

    sometimes its the small victories that count. maybe we don't have power beyond suggestion, but at least we can have our own private efforts.
    (2)

  6. #26
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by saber_alter View Post
    1: queue as a healer, (optional)
    2: wait for tank to do large pull.
    3: when he dies, yell at him for trying to force you into a speedrun.

    if he leaves, get a friend to queue in progress. have no friends? leave and requeue.

    sometimes its the small victories that count. maybe we don't have power beyond suggestion, but at least we can have our own private efforts.
    Or ask the tank to do smaller pulls?
    (2)

  7. #27
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Hayward View Post
    Another idea would be to award bonus tomestones (Mythology and Soldiery) at the end of the duty, depending on the party's kill ratio. Not only would this give an incentive to not skip enemies, it would give an incentive to clear the room if the bonus for 100% kills is 50% extra Myths and Soldieries.
    Which would promote more speedruns as Speedruns consist of pulling and AEing down practically ALL the mobs before the boss.

    Didn't think that one through fully there XD
    (1)

  8. #28
    Player
    kristerrr86's Avatar
    Join Date
    Sep 2013
    Location
    Ul-dah
    Posts
    221
    Character
    Leih'a Mhakaracca
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sapphic View Post
    Which would promote more speedruns as Speedruns consist of pulling and AEing down practically ALL the mobs before the boss.

    Didn't think that one through fully there XD
    This is what would happen :P
    (0)

  9. #29
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Just like what saber said let the tank pull and die if they pull the whole speed run bs in DF.
    If you are the healer or tank then technically you have the say of whether the party speed runs or not.
    Whenever i qeued for bray hm in DF, the party without saying anything; would proceed to speed run it without even consulting me. Half the time they can't even do full proper pulls on the first section. Then on the second area they pull the raptors along with all the other mobs. What's worse is when the dps aren't super i92+ over geared.
    If they buffed all bosses and enemies hp and made them hit harder then yeah they would slow the speed runs by a few mins.
    (1)

  10. #30
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    well they were doing well ith some of the new dugneons. Look at manor hard. there are doors and things that limit your pulls and there are no enemies that can be skipped.

    They really just derped on the design of Brayflox hard. That dungeon is so imbalanced it's dumb.
    (3)

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