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  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Or they can just make the mobs hit harder than wet noodles.
    (7)

  2. #2
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Or they can just make the mobs hit harder than wet noodles.
    I want to stay away from negative steps, though. Stronger enemies between bosses would be interesting for those who claim they want a challenge.
    (1)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Hayward View Post
    I want to stay away from negative steps, though. Stronger enemies between bosses would be interesting for those who claim they want a challenge.
    I'm not saying something harsh but when you can grab all the mobs from the start to the first boss with little effort.... You have an issue. Even a 15% buff would solve this.
    (3)
    Last edited by AmyNeudaiz; 04-30-2014 at 02:20 AM. Reason: grammar

  4. #4
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    I'm not saying something harsh but when you can grab all the mobs from the start to the first boss with little effort.... You have an issue. Even a 15% buff would solve this.
    I see what you're saying and I wouldn't be surprised to see SE go that route. I'd just like for them to take some more positive actions beforehand.
    (1)

  5. #5
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    I'm not saying something harsh but when you can grab all the mobs from the start to the first boss with little effort.... You have an issue. Even a 15% buff would solve this.
    The issue is that the instances are tuned for iLvl50-60 while everyone and their mother runs around in iLvl 90-100. That is not a dungeon error but a design error that forces us to run these easy dungeons over and over. At the ilvl most players are the proper farm content would be t1-5 coil. I would propose making those more rewarding than running HM Brayflox.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  6. #6
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Lunavi View Post
    The issue is that the instances are tuned for iLvl50-60 while everyone and their mother runs around in iLvl 90-100. That is not a dungeon error but a design error that forces us to run these easy dungeons over and over. At the ilvl most players are the proper farm content would be t1-5 coil. I would propose making those more rewarding than running HM Brayflox.
    Personally, this is why I want to see an iLvl Sync enabled. The problem of people being overgeared for content isn't going to go away - it's only going to aggravate, actually. And while I can see this being okay to an extent, especially as Square has stated they want earlier content to become 'easier', it's making plenty of locations easier than things you did back before level 50.
    (1)

  7. #7
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Garlyle View Post
    Personally, this is why I want to see an iLvl Sync enabled. The problem of people being overgeared for content isn't going to go away - it's only going to aggravate, actually. And while I can see this being okay to an extent, especially as Square has stated they want earlier content to become 'easier', it's making plenty of locations easier than things you did back before level 50.
    This so much
    (1)

  8. #8
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Garlyle View Post
    Personally, this is why I want to see an iLvl Sync enabled. The problem of people being overgeared for content isn't going to go away - it's only going to aggravate, actually. And while I can see this being okay to an extent, especially as Square has stated they want earlier content to become 'easier', it's making plenty of locations easier than things you did back before level 50.
    Or why not just t1-5 more rewarding? So can all the people with high iLvl gear go there and farm.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  9. #9
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AmyNeudaiz View Post
    Or they can just make the mobs hit harder than wet noodles.
    The problem of having i55 dungeons inhabited by i90 players trying to farm soldiery for their i100 gear or myth for their i100 weapon. Simply, speed-running is enabled by the low ilvl of the dungeons.
    (10)

  10. #10
    Player
    Elyse's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    E'lyse Blackfyre
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Right. There will never be a way to allow i55 players to do the same dungeons as i100 people if they made the mobs too strong. There should be an advantage to having a high Ilvl in dungeons.
    (0)

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