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  1. #1
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Litre View Post
    BRING BACK TRAVEL, make teleporting way more expensive.

    I don't mind Duty Finder, but travelling between cities should at least be a slight chore. Even other MMOs have something like the Chocobo Porter as the fastest travel, a minute or 2 to move between camps.

    Because honestly, I loved teleporting at the start, but now I realized it destroyed any semblance of a MMO world, the world feels so small, so lifeless, I will have no problem forgetting FFXIV and moving on to the next MMO when all it is is a themepark. But thinking back to FFXI I have tons of memories, the first trip to Jeuno, travelling between cities, or heading up north and Yuhtunga jungle. Even the crag teleports at least dropped you off 5-10 mins away from the city.
    They'd need to make the environment something to at least be worthwhile to be if they were to make travel more time consuming. One could argue that the current way the game looks is great... and that's fine (though us 1.0 folks would definitely argue otherwise), but it doesn't give the players anything redeeming like that when the zones are so compact and uneventful/harmless. There's no NMs that you might happen to come across, no lush landscape to choose your preferred path to the next zone, no danger or threat of death, etc. There's little to no redeeming qualities to the current environment that would justify long travel.

    Quote Originally Posted by Kelg View Post
    Not quite, in FFXI you couldn't have your most basic spells if you didn't buy them(Cures, Raise, Sleep II, etc.), and knowing this, people would game the system and charge many millions of gil for spells like Raise III, and stuff.

    These skills would have to be skills that the players could live without, like perhaps a long CD off GCD attack, or something similar to the PVP skill that removes status ailments on long CD. Things that can be useful, but aren't needed.
    Yeah, I remember XI pricing and methods. We used to run the BCNMs for some of those scrolls, like Erase and R3. Many of the really important ones, however, were quested for or were relatively cheap to purchase. The cures, for example, were generally cheap and not unreasonable to expect people to have. R2 was fine with most players, as R3 really was ridiculous in price. R3 was basically a status symbol spell for a while. Unlike materia though, where the outcome is random from spiritbinding, you could at least try to obtain those scrolls with some degree of success... usually. If anything, you would profit from other drops for the most part.

    If the skills were something minor, then yeah, no biggy at all. But if they did any sort of damage or anything that could improve endgame kills, it'd essentially become mandatory to get specific ones lol. That's our MMO peers for yah.
    (1)
    Last edited by Welsper59; 04-30-2014 at 05:00 AM.

  2. #2
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Welsper59 View Post
    They'd need to make the environment something to at least be worthwhile to be if they were to make travel more time consuming. One could argue that the current way the game looks is great... and that's fine (though us 1.0 folks would definitely argue otherwise), but it doesn't give the players anything redeeming like that when the zones are so compact and uneventful/harmless. There's no NMs that you might happen to come across, no lush landscape to choose your preferred path to the next zone, no danger or threat of death, etc. There's little to no redeeming qualities to the current environment that would justify long travel.
    I agree, the most important part there is there needs to be a threat of death, this would kick you back to your home point, or maybe hope for a raise from a passer by. Add patrolling NMs that don't drop awesome loot and can likely kill a player at the zone's level.

    Sure some players may whine, but we already have duty finder so you really need to make this trip once for most respects - this will however isolate players who aren't willing to spend the gil to teleport to a certain city, but this makes the world feel larger and I feel it's a worthwhile compromise.
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