I seriously still don't know the difference between NM's and FATEs......
They both have named exclusive monsters specific to the area that spawn at times. Is it simply because the NM's were more aggravating with the claim system that people want it back? They don't want to know when one spawns and have a chance at it regardless, like FATEs? I seriously and wholeheartedly need an explanation on why NM's are so revered, because they sound like solely a griefing mechanic to me....
More fun to fight, require some tactics, can't be zerged as easily, need to press more than one button, can cause death, drop rare loot, etc
Just take a look at FFXIV Fates. Pretty much all the same, you dodge cone shape aoes or circle aoes. You don't have to even think much when you see any trash mobs/fates in this game. Mobs don't have any uniqueness and are quite bland. Add in being able to zerg these by hitting one button makes it boring.
NMs/HMS feels more like boss and range in difficulty.
Last edited by Doo; 04-30-2014 at 06:07 AM.

Again, you're missing the point entirely.
There is a trend in that the vast majority of threads and comments that get entirely disregarded by people posting about FF11 is that they contain no information on why the readers should care.
"I want x that was in FF11."
Other people that played FF11 may know what you're talking about.
It sounds like pointless whining to everyone else.
If you're cool with the flak that comes with mentioning FF11 goes, then by all means, continue to go from thread to thread makes jabs at WoW players and ultimately adding nothing to change the situation.
You can all continue to get together and remember your fond memories together as has been the norm.
For other people, like the OP, who want to see things get implemented in the game, even things inspired by FF11, I suggest giving people a reason to care or want said feature.
As for your post above, that was at least an attempt, I'll give you that.
Can you at least elaborate on "more fun to fight"?
Fun is not the same for everyone.
Last edited by i2agnarok; 04-30-2014 at 06:00 AM.


The thing I find funny...
If FFXIV had been just like XI The same people saying XI was better because it had "X".... Would be saying XIV isn't trying anything new and XI did "X" better.
It's a no win situation for SE when trying to make the die hard XI fans happy. (This would also happen if they made an XI-2, people would be saying they should have just l released a graphics update/drop PS2/360 support and the new content should have been an expansion, "why should I pay a sub/new game cost for what should have been an expansion ")
I think he was getting at purely the transition of ease. The most prominent difference is the difficulty based on participants. Rares/NMs are essentially fought either by yourself or your group. Even in games that you can attack claimed targets, such as WoW, you generally won't encounter people willing to help you out if it were a competition for claim, so you're still on your own even then. When you can just pile on the people and ignore any sort of mechanic that might be dangerous because of it, it does become rather mindnumbing a lot quicker. If you've tried to kill certain FATE targets/whatever alone... you're not gonna win, be it because you'll die or you don't put out enough damage in time. There's intentional (group) challenge to it. Some of them can only be soloed by certain classes, so again, some challenge was intended for a group to defeat that target. However, none of these FATEs survive an onslaught of players because that's just how the FATE system was designed. With traditional rares/NMs, you're not going to have people doing that, so it requires some thought or active input, assuming you don't completely overpower it.

This for starters. It makes an already relatively small game world feel so much smaller. Speaking of a small game world, I'd like to see more open world zones.
I'd love to see more lore related to Hydaelyn and the places outside Eorzea. I'd like to know more about the nations/city-states that are now under Garlean rule. What is life in Garlemald like? I really wish they'd commission some authors to release some FFXIV related novels (even if it's just cheap ebooks) that could shed some more light on the game's world. I really dislike knowing so little about the world outside of Eorzea.
I'd also like to see a dancer job and many more hairstyles to choose from. I'd kill for a hime cut (available to all races).
Other than that, I'm pretty happy with the current pacing of end game and all the upcoming quality of life stuff.

I think Doo hit daily post limit, as his edit addressed a post of mine that came after his:
Now then, based on just the interaction between you and I, I'm sure anyone looking at us talking is going to have more of an understanding of why people keep pushing for NMs. Hell, I saw a post earlier when someone deliberately asked what the big deal was about them.
I'm not arguing against you at all (you can actually see I post in favor of this kind of stuff, specifically NMs). If the OP would have said something like this in the original post, with an emphasis on the danger of it being a boss, rare loot, etc, I'm preeeetty sure you wouldn't see nearly as many negative responses. This is what I keep trying to get anyone that is an advocate of FF11 to understand.
Someone has interpreted it as a griefing mechanic that is just there to mess up your day for being distracted. For that person, I think they don't actually come wandering around openly antagonizing you or anything, but if you see them, there would be a pretty obvious indicator that you might want to stay away and not openly bother it without being prepared. Personally, I would like for something moderately challenging that I can stumble upon and get something out of it other than Gil/Seals.
When people see the value of something they are always more open to the idea. Most of the threads that want an idea from FF11 back do almost nothing at all to bring the value of the idea, why you want it back, and why anyone else should. The way a developer sees a game is going to be different from everyone else; putting a menu in one spot is going to be entirely logical to them, and sometimes make no sense from the perspective of the customer; if they don't know the "why" it ain't gonna happen. This is why FF11 threads get negative feedback.
I know what you were getting at, as I've had this conversation with other FF11 players before, but that was my point; the majority of people don't know. I like Rares / Elites / NMs / Dailies, etc. I'd like to see them in the game, personally. I'm sure other people wouldn't be opposed if they could see what they brought to the table. Like I said before, my only beef with them is the claim system.
Last edited by i2agnarok; 04-30-2014 at 06:37 AM.


Here is why NMs should stay in FFXI. I played FFXI camped King Arthro for about 4 months every day. It was a 24 hour spawn with a 3 hour window of when it could pop. Now then King Arthro wasn't challenging at all it was just a crab with 35000 HP. Basically akin to any crab fate found in FFXIV. There was anywhere from like 30-100+ people there when he spawned. He dropped speed belt which was 6% haste at the time there was no better belt in the game that had that much haste on it, it was sought after by anyone playing a melee job, the drop rate on the belt was about 10%.
The hard part of this NM was getting the claim once you had claim you weren't going to lose because it was easy to beat down a crab even if it had high hp. You had to deal with botters, people in Japan who had better latency then you. I eventually got the belt but camping this thing every day for 3 hours a day for 4 months was not fun.
Fates are the new NMs I welcome them over FFXI nm system anyday.
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