Spumes already have an auto-fail mechanic, if you fail to down spumes, the converter is too low, you wipe. If the DPS in the party Take out all the spumes in time, they have passed said mechanic. They hit the correct target.
I don't understand why an enrage mechanic exists at all. You don't enrage when the tank has too much enmity, you don't enrage when the healers do a good job and keep everyone alive, so why is it acceptable for efficient DPS to cause it? It's double bad when there's also a hard timer based enrage. Hurry up and get him down, just you know, not too fast.
This is also an issue that will only get worse as DPS climbs. At some point we're going to all have i110 weapons.


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