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  1. #151
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Balbanes View Post
    I think it's great that solo play is being optimized. I hope they will do the same for party play.

    I think that a few things need to be in place for this to happen though.
    * Better search & LFG tools
    * Improve monster distribution world-wide to allow for group grinding
    * Transportation system improved (mounts/ships)
    * Fun party mechanics -- improved BR system or Skillchain

    At least for the foundation of a good grouping/grindng system. There are some great ideas for party questing systems in this thread. I would happily give up the grind if there were more fun options that still involved grouping.
    The search/LFG tool works fine right now, but people don't use it.

    Aside from that, there needs to be a button to invite people rather than having to type "/party cmd invite [Name]" or whatever it is. Shouldn't have to remember a list of commands to do "long-distance" things.
    (1)

  2. #152
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    The search/LFG tool works fine right now, but people don't use it.
    People don't use it because it doesn't work fine.

    It's a vicious cycle.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #153
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    People don't use it because it doesn't work fine.

    It's a vicious cycle.
    People don't use it because it's confusing and tedious at best to try to use. In other words, it's a piece of crap. It may work, but not in a way that makes sense to any normal human.
    (0)

  4. #154
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Physic View Post
    no, a dragon who is experienced as you, shouldnt be the same as a rat who is experienced as you. some things are just tougher because of who they are. If you make every monster the same exp, then why fight anything that has high hp? why fight anything that has strong special attacks? This is especially important with level difference systems, because if the rat was lower level it would be weaker and take more damage just from that alone.
    Because different types of mobs can have different challenges they offer, a crab could have higher defence, a dragon more attack, a rat more evasive. Mobs should certainly vary in strengths, weaknesses, resistances to different types of attack and different elements, but if you make the level mean nothing then you might as well just have a level 1 dragon that's hard as nails and give a boat load of SP.

    Quote Originally Posted by Physic View Post
    another good thing about it, is you dont end up hunting rats forever, as they introduce better monsters, and you have better stats/gears/teamwork, you can take on harder monster types.
    Your a bad ass when you choose to get SP off of dragons, more so then when you try to get sp off of a rat.
    I certainly wouldn't want to fighting the same mob at every level. But that's one problem FFXIV has now and FFXI has always had too. I don't want to see rats, rabbits or squirrels or anything like that as we're getting in to the higher levels, not even if they're better for solo players. As a high level adventurer I don't want to be hunting rodents, I want to be hunting dragons, undead, monstrous fiends and that's whether I'm solo or in a party. A party should certainly offer the chance to bigger prey or prey in larger numbers but mobs should have their levels earned.

    To go by FFXI's naming conventions, I want a mob the same level as me to be an even match, not some push over that can barely scratch me or something so hard that I don't stand a chance against it.
    (0)

  5. #155
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    People don't use it because it doesn't work fine.

    It's a vicious cycle.
    people used it before when sp parties were actually viable, and it worked pretty well, its not really difficult to use at all, and if people are putting up parties its good, but they did say they were combining it with a search feature as well. Combined with a search feature the only problem i see is not being able to join while people are in battle. (one advantage of the setting recruitment is you can go out and do something without searching constantly)
    (0)
    Last edited by Physic; 06-30-2011 at 05:41 AM.

  6. #156
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kafeen View Post
    Because different types of mobs can have different challenges they offer, a crab could have higher defence, a dragon more attack, a rat more evasive. Mobs should certainly vary in strengths, weaknesses, resistances to different types of attack and different elements, but if you make the level mean nothing then you might as well just have a level 1 dragon that's hard as nails and give a boat load of SP.



    I certainly wouldn't want to fighting the same mob at every level. But that's one problem FFXIV has now and FFXI has always had too. I don't want to see rats, rabbits or squirrels or anything like that as we're getting in to the higher levels, not even if they're better for solo players. As a high level adventurer I don't want to be hunting rodents, I want to be hunting dragons, undead, monstrous fiends and that's whether I'm solo or in a party. A party should certainly offer the chance to bigger prey or prey in larger numbers but mobs should have their levels earned.

    To go by FFXI's naming conventions, I want a mob the same level as me to be an even match, not some push over that can barely scratch me or something so hard that I don't stand a chance against it.
    but ultimately if things give the same SP they should all take the same time to kill. So any monster with high hp, or high defense would be a monster it wasnt worth it to fight. Then any monster with high attack wouldnt be worth it. They have monsters that are built to be longer fights, like efts, and monsters that are built to be quick dangerous fights, like puks. You cant have that type of monster diversity if the SP is the same.

    Its not to say you cant take on a dragon by yourself, but if you can its because your gear, actions, and player skill is high/right (physical level used to help, but probably wont anymore) and skills at your disposal definitely helps, you can take on those higher sp mobs as you get higher, because you have more skills at your disposal.
    (0)

  7. #157
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    goodbye leve onry noobs. Hello skillful mob grind parties.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #158
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dubont View Post
    goodbye leve onry noobs. Hello skillful mob grind parties.
    Unless the 10 rank SP cap is being raised or removed, there is not much skillful involved in grind parties. It doesn't make sense sp-wise to kill anything that's even reasonably difficult to kill at the moment.
    (1)

  9. #159
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Dubont View Post
    goodbye leve onry noobs. Hello skillful mob grind parties.
    This is the biggest thign for me I like parties...and mob grinding
    (0)

  10. #160
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    since when is mob grinding skillful?

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