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Hybrid-Darstellung

  1. #1
    Player
    Avatar von Kafeen
    Registriert seit
    Mar 2011
    Beiträge
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fischer Lv 80
    Zitat Zitat von Physic Beitrag anzeigen
    no, a dragon who is experienced as you, shouldnt be the same as a rat who is experienced as you. some things are just tougher because of who they are. If you make every monster the same exp, then why fight anything that has high hp? why fight anything that has strong special attacks? This is especially important with level difference systems, because if the rat was lower level it would be weaker and take more damage just from that alone.
    Because different types of mobs can have different challenges they offer, a crab could have higher defence, a dragon more attack, a rat more evasive. Mobs should certainly vary in strengths, weaknesses, resistances to different types of attack and different elements, but if you make the level mean nothing then you might as well just have a level 1 dragon that's hard as nails and give a boat load of SP.

    Zitat Zitat von Physic Beitrag anzeigen
    another good thing about it, is you dont end up hunting rats forever, as they introduce better monsters, and you have better stats/gears/teamwork, you can take on harder monster types.
    Your a bad ass when you choose to get SP off of dragons, more so then when you try to get sp off of a rat.
    I certainly wouldn't want to fighting the same mob at every level. But that's one problem FFXIV has now and FFXI has always had too. I don't want to see rats, rabbits or squirrels or anything like that as we're getting in to the higher levels, not even if they're better for solo players. As a high level adventurer I don't want to be hunting rodents, I want to be hunting dragons, undead, monstrous fiends and that's whether I'm solo or in a party. A party should certainly offer the chance to bigger prey or prey in larger numbers but mobs should have their levels earned.

    To go by FFXI's naming conventions, I want a mob the same level as me to be an even match, not some push over that can barely scratch me or something so hard that I don't stand a chance against it.
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  2. #2
    Player
    Avatar von Physic
    Registriert seit
    Apr 2011
    Beiträge
    2.616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Mönch Lv 70
    Zitat Zitat von Kafeen Beitrag anzeigen
    Because different types of mobs can have different challenges they offer, a crab could have higher defence, a dragon more attack, a rat more evasive. Mobs should certainly vary in strengths, weaknesses, resistances to different types of attack and different elements, but if you make the level mean nothing then you might as well just have a level 1 dragon that's hard as nails and give a boat load of SP.



    I certainly wouldn't want to fighting the same mob at every level. But that's one problem FFXIV has now and FFXI has always had too. I don't want to see rats, rabbits or squirrels or anything like that as we're getting in to the higher levels, not even if they're better for solo players. As a high level adventurer I don't want to be hunting rodents, I want to be hunting dragons, undead, monstrous fiends and that's whether I'm solo or in a party. A party should certainly offer the chance to bigger prey or prey in larger numbers but mobs should have their levels earned.

    To go by FFXI's naming conventions, I want a mob the same level as me to be an even match, not some push over that can barely scratch me or something so hard that I don't stand a chance against it.
    but ultimately if things give the same SP they should all take the same time to kill. So any monster with high hp, or high defense would be a monster it wasnt worth it to fight. Then any monster with high attack wouldnt be worth it. They have monsters that are built to be longer fights, like efts, and monsters that are built to be quick dangerous fights, like puks. You cant have that type of monster diversity if the SP is the same.

    Its not to say you cant take on a dragon by yourself, but if you can its because your gear, actions, and player skill is high/right (physical level used to help, but probably wont anymore) and skills at your disposal definitely helps, you can take on those higher sp mobs as you get higher, because you have more skills at your disposal.
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