Quote Originally Posted by Physic View Post
no, a dragon who is experienced as you, shouldnt be the same as a rat who is experienced as you. some things are just tougher because of who they are. If you make every monster the same exp, then why fight anything that has high hp? why fight anything that has strong special attacks? This is especially important with level difference systems, because if the rat was lower level it would be weaker and take more damage just from that alone.
Because different types of mobs can have different challenges they offer, a crab could have higher defence, a dragon more attack, a rat more evasive. Mobs should certainly vary in strengths, weaknesses, resistances to different types of attack and different elements, but if you make the level mean nothing then you might as well just have a level 1 dragon that's hard as nails and give a boat load of SP.

Quote Originally Posted by Physic View Post
another good thing about it, is you dont end up hunting rats forever, as they introduce better monsters, and you have better stats/gears/teamwork, you can take on harder monster types.
Your a bad ass when you choose to get SP off of dragons, more so then when you try to get sp off of a rat.
I certainly wouldn't want to fighting the same mob at every level. But that's one problem FFXIV has now and FFXI has always had too. I don't want to see rats, rabbits or squirrels or anything like that as we're getting in to the higher levels, not even if they're better for solo players. As a high level adventurer I don't want to be hunting rodents, I want to be hunting dragons, undead, monstrous fiends and that's whether I'm solo or in a party. A party should certainly offer the chance to bigger prey or prey in larger numbers but mobs should have their levels earned.

To go by FFXI's naming conventions, I want a mob the same level as me to be an even match, not some push over that can barely scratch me or something so hard that I don't stand a chance against it.