Page 1 of 16 1 2 3 11 ... LastLast
Results 1 to 10 of 178

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778

    Now that leves will be gone from our main exp function...

    Okay, as stated in the latest LftP, we will no longer use leves as a main focus of leveling or a main focus in the game at all, except for casual players (But who cares about them?)

    Saying that opens up a plethora of questions; Will it be group based questing? Will it be mob-grinding parties? Will it be a mix of both? or will there be some anomaly of which we never heard?

    If they make it group based questing at hubs then they defeat the purpose of getting rid of leves, unless they do it the right way. I don't want to run back and forth between one NPC and a group of mobs to collect some collection of items or just kill a group of different things, that would just be leves with a new name. I honestly don't know a good way to implement this so please enlighten me with a good idea on how the questing should be.

    Group parties to grind on mobs is a fantastic idea, it promotes party play and helps get the community closer together so the server in a whole can stop hating each other as much and start working as a unified solidity for server progression (Lindblum is a better server than all the others ;O) This would also instate a better way of recruiting players that are a bit better for end game linkshells. It would show parties or players how certain people play the game, i mean actions do speak louder than words, right?

    There's also the possibility of dungeon grinding to exp, of course I do want a 24 hour lockout timer per completion or failure of the dungeon, but with decent exp rewards for killing dungeon mobs, and even more for downing bosses, with more exp depending on the difficulty of the boss you're facing. This idea doesn't need implemented if they do a good job with party based groups or party based quest hubs of some nature.

    This all being said, I would love to hear what the community thinks about this decision to take leves away form party based groups and give it to casuals or someone who doesn't have a lot fo time on their hands to get a decent little turd of exp.

    So have at it, and please, no flaming SE, this thread is for an open discussion about good ways to implement the "new" way we will be leveling.

    be respectful and don't fight, it makes you all look fat.


    [SIZE="6"]UPDATE[/SIZE]

    Okay, after going over the good ideas and talking to Clashblades I have compiled a list and explanation of multiple things that could be done.

    [SIZE="5"]Your Companion[/SIZE]
    * Your personal companion that you used in the main story line could be summoned via linkpearl, much like FFXI. Could fulfill a role depending what you want, for when you decide to solo kill mobs near your level for a bit for some decent exp. Of course, put a time limit on your companion before he gets "tired"
    SOLO PLAY:

    Guildleves

    Solo SP/EXP from Leves would be king here. Leves should be adjusted so that the mobs give normal SP/EXP and then if you started or linked the Leve you will then get a lump sum at the end. The base lump sum will start with the Rank of the Leve so R20 Leve's give a lump sum of say for example 5,000 SP/EXP while R40 Leve could give 10,000 SP/EXP. From that base you add multipliers that can add or subtract from that total. Things like time taken, star ranking, your current rank, amount in party if not solo. These could add an extra 50% to the base if you do the Leve correctly and skilfully based on the parameters to take that total to 15,000 SP/EXP for a R40 Leve.

    Now people might be sore that they can no longer get the great SP just by being in the Leve but these are designed for Solo really and also to be quick content for people without much time so your just going to have to let the Leve abandoning go. You can still link the Leve but you would not gain more SP in the way that we do now instead you would gain more by setting the Leve on a higher difficulty and it would be a smaller boost than what we are accustomed to. This would make Leves still a good option for a small Party but still not create the huge gap there is now between Party and Solo for Leves. Then there is GA also which can give a boost to the total as well, this is a great tool for Casual players as they will always have lots of it for that SP/EXP boost when doing Leve's allowing them to make good progress in the time they have.
    Ty Alexia
    PARTY PLAY:

    Party Based Questing

    *Questing that needs a Light party (4 People) and is done not too easily, but can be done with a bit of effort.

    *Different quests depending on the areas, of course.

    *A decent, but not excellent reward for completing, but a pretty good amount of exp.

    *Not the best form of grinding, but can still be efficient enough for both the sheep and the hardcore players.

    Party Based MOB Grinding:

    *8 Player recommended

    *Multitude of camping spots for each level range in different areas, and since the maps are big enough, so you don't have to fight over mobs.

    *Have roaming aggro-able mobs run around to keep the party on edge

    *EXP Chains to keep PT efficiency in ones mind.

    I have an idea that could actually work for a bonus to MOB grinding.

    You have an NPC in a shoddy type of shack outside of each main city, these NPCs are in odd looking armor that the mainland and Limsa are not familiar with. The NPC also has a foreign looking name.

    He chills at the shack seeking adventurers for aid. Apparently his homeland is getting attacked by a trifecta alliance of beat tribes coming from our own mainland. In return for killing those specified beastmen he awards us points for the amount of exp we gain from killing those mobs. Those points could be converted into a special currency that you could use to buy special beastmen types of armor. Eventually it could also be put in the ability to kill certain chieftain type of beastmen, which are actually hard to kill pop-able NMs. With the killing of these NMs you get special higher tier gear from the NPC in the shoddy shack. The idea could be expanded form there, and possibly in an expansion where we travel to this foreign land to do whatever the hell SE would implement.

    Much like ToAU, but it would have its own unique story.

    That's about it for now, I'll write more later on different things that could be implemented that would make this a unique experience each time you leveled something.
    (11)
    Last edited by Gath; 06-28-2011 at 09:36 AM. Reason: Forgot to capitalize an "I" -.-;

  2. #2
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    58
    I feel like if SE implemented unique detailed quests (normally difficult due to production time) but did so with mobs and objectives that were very difficult as to make the quest last a players session (for those players who have a life that is) it would benefit the game and the players considerably. We all know the dull feeling of going to a quest hub, getting a couple "kill x of these" and "collect y of those" and drudging through the world doing it over and over. It makes the entire game, from beginning to end, more or less the same. What is the players answer to this? get to the minimum dungeon running level and never look at the outside world again.

    Quests are nothing without meaning, victory is worthless without a challenge.
    (7)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Roughgalaxy View Post
    I feel like if SE implemented unique detailed quests (normally difficult due to production time) but did so with mobs and objectives that were very difficult as to make the quest last a players session (for those players who have a life that is) it would benefit the game and the players considerably. We all know the dull feeling of going to a quest hub, getting a couple "kill x of these" and "collect y of those" and drudging through the world doing it over and over. It makes the entire game, from beginning to end, more or less the same. What is the players answer to this? get to the minimum dungeon running level and never look at the outside world again.

    Quests are nothing without meaning, victory is worthless without a challenge.
    I agree with you completely, they have to make it immersive and rich with playability for it to work well and keep people hooked while playing from 1-50, and hopefully beyond when they put in the cap raise.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    As much as I love the constructive criticism on this topic, I would please ask for people to post on topic. I know that each of you has a valued opinion that the forums care for, being on topic is a very good thing.

    I thought that having different NPCs at quest hubs that give you multiple quests to do certain objectives would be cool if they sent you to a different NPC as part of a time sink of sorts to keep the player immersed in the world, perhaps it's a good idea, perhaps not.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    187
    wth is up with this thread ._.
    edit:
    i srsly think pting should be the main way of leveling up and do what they said like have leve's behest and that be all the casuals do while every1 else has that + pting
    (3)
    Last edited by danny52844; 06-27-2011 at 10:43 PM.

  6. #6
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gath View Post
    Group parties to grind on mobs is a fantastic idea, it promotes party play and helps get the community closer together so the server in a whole can stop hating each other as much and start working as a unified solidity for server progression (Lindblum is a better server than all the others ;O) This would also instate a better way of recruiting players that are a bit better for end game linkshells. It would show parties or players how certain people play the game, i mean actions do speak louder than words, right?
    Couldn't agree more with this now the Leve aspect is being toned down. Hopefully we will be able to go out and meet new people that otherwise we don't really get a chance to with everyone pretty much doing LS Leve abandoning.

    Hopefully they will be making adjustments to mob distribution, respawn rates and remove the 10 level SP cap on mobs and then we shall be free to mash up the beasts of Eorzea.
    (6)

  7. #7
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Hopefully they will be making adjustments to mob distribution, respawn rates and remove the 10 level SP cap on mobs and then we shall be free to mash up the beasts of Eorzea.
    This is key, I hope it gets addressed in 1.18.
    (5)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by AlexiaKidd View Post
    Couldn't agree more with this now the Leve aspect is being toned down. Hopefully we will be able to go out and meet new people that otherwise we don't really get a chance to with everyone pretty much doing LS Leve abandoning.

    Hopefully they will be making adjustments to mob distribution, respawn rates and remove the 10 level SP cap on mobs and then we shall be free to mash up the beasts of Eorzea.
    Yeah, partying is very good when it comes to community structure, it helps everybody get to know how awesome I am (;O) and it helps people help others with their job/class through constructive criticism.

    Later today I am going to get with Clashblades and compile all the ideas and corporate good ideas that we come up with as a good social structure for partying and exping.
    (0)

  9. #9
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gath View Post
    Yeah, partying is very good when it comes to community structure, it helps everybody get to know how awesome I am (;O) and it helps people help others with their job/class through constructive criticism.

    Later today I am going to get with Clashblades and compile all the ideas and corporate good ideas that we come up with as a good social structure for partying and exping.
    Yeah I mean when the game first came out, people actually used the party search/recruit feature and I met so many people in the days of Eft and Raptor grinds but then all that changed with the nerfs in November and it got gradually worse until we finally got to Leve abandon or gtfo that we have now.

    What we need are clear cut grind area's preferably around the camps we have now. So in Limsa if you are R10 and soloing you can do Leves, Behest and Solo at Skull Valley with mobs ranging from R10-20 with plenty to choose from. If you are in a party though at R10 head to Bloodshore and you will have mobs R20-30 and so on.

    The Mob SP cap needs removing as well so skilled parties can head out into Coerthas and even Mor Dhona for better SP/EXP gains on tougher mobs.

    Raptor parties are ok but again Mob distribution and respawn times are horrendous, you have to run all over the area and you can still get through them all before the first ones respawn and if another party turns up you are screwed. That is something they really need to look at, they need to make sure there are clusters of Mobs of similar ranks to grind off. They don't even have to be the same mob in fact it would be better if they were different so you had to mix up tactics for the fights as opposed to fighting the same Mob over and over. Then they have to do this all over Eorzea so we have plenty of spots and places to go.

    *EDIT*

    Quote Originally Posted by Rentahamster View Post
    Yep. I think it's fairly widely agreed that improvements to open world grinding improve party play and encourage players to group together for SP without the restriction of "having the right leves" or whatever.

    Just a few simple fixes, and this can all be possible. All they gotta do is implement the ideas in my SP revamp thread and they should be on their way.

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    Some damn good idea's there Renta hopefully SE will listen and make these adjustments.
    (2)

  10. #10
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Hopefully they will be making adjustments to mob distribution, respawn rates and remove the 10 level SP cap on mobs and then we shall be free to mash up the beasts of Eorzea.
    Yep. I think it's fairly widely agreed that improvements to open world grinding improve party play and encourage players to group together for SP without the restriction of "having the right leves" or whatever.

    Just a few simple fixes, and this can all be possible. All they gotta do is implement the ideas in my SP revamp thread and they should be on their way.

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

Page 1 of 16 1 2 3 11 ... LastLast