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Thread: Death Penalty

  1. #121
    Player
    Galoot's Avatar
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    Notorious Galoot
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    I've never said that its got to be harsh, sometimes I thought that the FFXI penalty was too much sometimes. Because of it though most PTs were prepared and built right to do what they were set out to do. But seriously the one that is in place now is rediculous or ReDQlous, see what I did there? A harsher punishment then the current one won't promote cowardly play if you have the right players in place.

    I agree with you darkstarpoet that the rewards should out way the death penalty which I hope is coming with more content being put into the game. Thus, some people will go out of the way to risk their SP or whatever the penatly may be to get the reward.
    (0)
    Last edited by Galoot; 06-30-2011 at 04:34 AM.

  2. #122
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    Symon17's Avatar
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    Mikah Frost
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    Quote Originally Posted by Galoot View Post
    I apologize Symon if you took offense to my posting to geniusprime maybe you guys are "Prime" pals, but I'd also appreciate it if you wouldn't call me an elitist. Because I don't think I'm better then anyone else, however I don't like the promoting of bad play. And if you don't think the current system promotes bad play then your mistaken big time. I'm also not telling others how to play the game, but I can say that if the game was structured properly this kind've behavior wouldn't be happening.
    Haha, the "Prime" thing is actually pretty common from my experience.

    It's not that I took offense. I mainly starting posting here because I saw a situation where a lot of people seemed to be blindly bashing someone who said something they disagreed with. I just don't like to see gamers being unnecessarily rude. We're playing in a world with these people, why burn bridges?

    Anyways, maybe it isn't intentional, but your post still makes it seem like you want to dictate the way others play the game. I don't understand why it matters is my point. I've seen people play strategically. It can be done. So those who choose to do so, should. If someone doesn't want to, let them get their kicks playing badly. They payed for they game same as you or me.
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  3. #123
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    Delmontyb's Avatar
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    Brin Zalazar
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    Heck, you can still earn SP/exp when you are dead, don't know why that is, but I'm not complaining...
    (1)
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  4. #124
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    Quote Originally Posted by Galoot View Post
    I apologize Symon if you took offense to my posting to geniusprime maybe you guys are "Prime" pals, but I'd also appreciate it if you wouldn't call me an elitist. Because I don't think I'm better then anyone else, however I don't like the promoting of bad play. And if you don't think the current system promotes bad play then your mistaken big time. I'm also not telling others how to play the game, but I can say that if the game was structured properly this kind've behavior wouldn't be happening.
    You do realise that people would ALWAYS find a way to make any game "easier" to play? And there is a high chance that you may also not like the alternative ways folks discover even if it was changed to your liking. I don't agree with the concept of specifically punishing a certain typing of gaming which would inadvertently affect everyone else.
    (1)

  5. #125
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    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Delmontyb View Post
    Heck, you can still earn SP/exp when you are dead, don't know why that is, but I'm not complaining...
    They should do away with that too.
    (0)

  6. #126
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    Kiara's Avatar
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    Kiara Silvermoon
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    Quote Originally Posted by Rentahamster View Post
    Yeah. There were a lot of good points made.

    I think I came up with a fairly good compromise between reward/punishment.

    New Take on Death Penalty:

    All SP that you gain as a battle class also contributes to fill up a separate rank up bar that has 5 tiers: rank 1 - 5.

    Each rank takes 20,000 SP to reach, so to reach Rank 5, you'd need to accumulate 100,000 SP as any combination of battle classes without dying.

    There are six bonus buffs that you can choose from: +5% atk, +5% def, +5% m.atk, +5% m.def, +5% eva, +5% acc, -10%MP cost, +10%TP gain, +2%SP gain

    At Rank 4, you can choose one. At Rank 5, you can choose two, and you also get some sort of visual enhancement to your character to indicate your lack of dying. You can change your buffs around at anytime, but there is a 30 min cooldown.

    If you die:

    You lose 2 ranks
    You lose 3 anima
    You are inflicted with Weakness

    If you die and get Raised:

    You lose 1 rank
    You are inflicted with Weakness

    Again, I want the number of Rank 5 status people to be rare, and to actually be an indicator of skill, because it's hard to earn, and takes the same amount of effort to reach as going from class rank 49 to 50. That way, losing your rank 5 status is also a bit of a sting.

    I also realize that some classes like tanks and mages are going to be more susceptible to death than other classes, but hey, those are the inherent risks that come with those classes, so you just grin and bear it.
    Hi Renta,

    This is a great, interesting idea to Reward Staying Alive vs. Punishing Dying.

    Could you translate your idea and post it on the JP Forum side? I figure this might be a good thing to let Yoshida-san and his team see.

    Keep up the good work!
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  7. #127
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    Airlea's Avatar
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    Quote Originally Posted by Symon17 View Post
    I mainly starting posting here because I saw a situation where a lot of people seemed to be blindly bashing someone who said something they disagreed with.
    Welcome to the internet. Strike that, welcome to life. The OP was blindly bashing people and their ideas as well, so don't bother white knighting.

    Quote Originally Posted by geniusprime View Post
    I don't agree with the concept of specifically punishing a certain typing of gaming which would inadvertently affect everyone else.
    That certain type of gaming is poor play. You should be punished for this. You're talking about dieing, something that you can avoid if you play properly. There is no good without bad, nor is there success without failure.
    (1)

  8. #128
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    Rentahamster's idea is probably one of the best player-made suggestions I've seen and a great way to reward skillful play. Hopefully the devs catch it.
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  9. #129
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    Symon17's Avatar
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    Mikah Frost
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    Quote Originally Posted by Airlea View Post
    Welcome to the internet. Strike that, welcome to life. The OP was blindly bashing people and their ideas as well, so don't bother white knighting.
    Indeed. Though I'd like to think when I'm bored or have nothing better to do I can take up arms against the douchey forces of the internets.
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  10. #130
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    Quote Originally Posted by Airlea View Post
    Welcome to the internet. Strike that, welcome to life. The OP was blindly bashing people and their ideas as well, so don't bother white knighting.



    That certain type of gaming is poor play. You should be punished for this. You're talking about dieing, something that you can avoid if you play properly. There is no good without bad, nor is there success without failure.
    Now I am being accused of bashing when I have yet to throw an insult at anyone. Thats interesting. As far as your comment to my actual comment. Its is poor play in your opinion. You still desire to punish not only the players who don't play like you but everyone else. There are many cases where you can play as perfect as your desire but you will still die. I also don't think you trying to understand the point that is being made from your responses.

    Let me make this clearer. I believe there are better methods than death penalty that would encourage gamers to want to be more successful at engaging enemies and that if there are DP, it should be done in a way that does not prevent or delay the gamer from playing.

    A non death penalty option can be killstreak or survival bonuses. These bonuses can range from more XP gain, higher DPS, faster regen, etc. However such a bonus can be either semi permanent or time limited. However when you do die, these bonuses are removed until the requirements are met.

    A non intrusive death penalty can be time deduction during leves or any time limited quest.
    (0)

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