Quote Originally Posted by Galoot View Post
To OP: If you think this Death Penalty in FFXIV or lack there of as I would call it is rough you should probably explore other MMOs. To me dying means you should lose EXP/SP sometimes deleveling your character and also giving it a 5 minute weakness. There is practically no repercussions for dying in this game, thus most Archers shoot blindly until a mob is dead not worry about getting killed in the process. If you do get killed who cares, you took most of the mobs HP and come back 3 minutes later and your ready to go...and on top of that you gained the SP while lying on the ground...LOL. This game in my opinion needs more of a penalty to keep players from going crazy and make hate control more of a focal point. But that all begins with harder fights, better enmity, etc...that's for another topic.
Like others, you share the opinion that because folks are playing the game in a way you don't like they should be penalize and measures should be taken to prevent them from playing the game in that manner. In reality their method of playing doesn't not directly affect you. So instead of wanting a system which rewards folks like yourself who play the game more strategically you specifically want to punish gamers who don't want to play the way you play. That is such a bizarre but fully realized point of view in this thread. Which is disturbing to say the least.

Again reward the gamer for playing well instead of penalizing them when they die;you die you are sent back to the crystal, if its a leve you loss time, its its not a leve you suffer more equipment damage or something along those lines. There are various ways in which the gamer can receive a penalty without adding timesinks and without making their gaming experience miserable.