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Thread: Death Penalty

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  1. #1
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Jinrya-Geki View Post
    Copying and pasting from another thread.

    Idea for a penalty if you all really want one.

    1. 75% Movement speed reduction.
    2. Blood Rite effect
    3. All Abilities used in weakness become 10 Minute cool-downs.
    4. Anima cost returning upon death -10 Anima cost.
    5. All stats reduced to 1 underweakness.
    6. Enmity greatly increased when near an engaged enemy over time.

    This will make zerging hard, and death warping negated.

    With the blood rite effect if you have 100 hp and you attack the mob, you'll lose 10 hp. If you have 10 hp left and you attack again, boom your dead again even if the mob doesn't attack. If you're bleeding a lot and you move around, what happens, you make the injury worse.

    Making cooldown last longer when weakened, will definitely keep anyone from zerging a monster. And with stats reduced to one why bother attack anyway. Just by standing near the mob it will know you're weak and will want to kill you, so after standing near it long enough it will turn towards you even if the tank has had hate for a while.

    Seriously, for you all that complain for a penalty that you lose sp and rank. I hope, HOPE, everyone who asks for it gets their rank reduced to rank 1 again, and lose all your items/gil. Because the idea of this debt is flipping retarded. I mean I have seen some pretty bad ideas in threads or people saying really dumb (I do too, I am not leaving myself out of this). SP/Rank loss, anyone who agrees with this, you need help.

    Make it a debt at worst. You die enough you get like a 600k sp debt. You get 300 sp, 150 goes to your rank, the other goes to the debt. And before anyone says "Oh what about max ranked people, it won't affect them". It won't right now, but if they bring a merit system for the max ranked people they will suffer from it as well.

    If my example of debt sucks, and you can't understand it. Look up Everquest online Adventures for the PS2 not Everquest I or II for the pc. Read how there debt system worked.
    Dont see what the blood rite effect will do for a penalty, I dont remember losing HP while using blood rite. Maybe youre thinking about a different buff/debuff :P.

    but losing 10 anima when dying will sure make people fight smarter and harder. I would vote for that one as a penalty.
    (1)
    Last edited by Reika; 06-30-2011 at 03:17 AM.

  2. #2
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    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Quote Originally Posted by Reika View Post
    Dont see what the blood rite effect will do for a penalty, I dont remember losing HP while using blood rite. Maybe youre thinking about a different buff/debuff :P.

    but losing 10 anima when dying will sure make people fight smarter and harder. I would vote for that one as a penalty.
    Oh crap maybe I thought of the wrong ability. Thaumaturge gets the ability to increase it's magic potency and sacrifice hp for every spell while the buff is active. Isn't that Blood Rite?
    (0)

  3. #3
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    Archadius's Avatar
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    Arcadia Aurora
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    Quote Originally Posted by Jinrya-Geki View Post
    Oh crap maybe I thought of the wrong ability. Thaumaturge gets the ability to increase it's magic potency and sacrifice hp for every spell while the buff is active. Isn't that Blood Rite?
    Yes.

    /10char
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  4. #4
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Quote Originally Posted by Jinrya-Geki View Post
    Oh crap maybe I thought of the wrong ability. Thaumaturge gets the ability to increase it's magic potency and sacrifice hp for every spell while the buff is active. Isn't that Blood Rite?
    yea Blood Rite and Blood Rite II increase potency, but I don't remember seeing myself lose HP from casting spells, or anyone else that uses it either.
    (0)

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