
Originally Posted by
Jinrya-Geki
Copying and pasting from another thread.
Idea for a penalty if you all really want one.
1. 75% Movement speed reduction.
2. Blood Rite effect
3. All Abilities used in weakness become 10 Minute cool-downs.
4. Anima cost returning upon death -10 Anima cost.
5. All stats reduced to 1 underweakness.
6. Enmity greatly increased when near an engaged enemy over time.
This will make zerging hard, and death warping negated.
With the blood rite effect if you have 100 hp and you attack the mob, you'll lose 10 hp. If you have 10 hp left and you attack again, boom your dead again even if the mob doesn't attack. If you're bleeding a lot and you move around, what happens, you make the injury worse.
Making cooldown last longer when weakened, will definitely keep anyone from zerging a monster. And with stats reduced to one why bother attack anyway. Just by standing near the mob it will know you're weak and will want to kill you, so after standing near it long enough it will turn towards you even if the tank has had hate for a while.
Seriously, for you all that complain for a penalty that you lose sp and rank. I hope, HOPE, everyone who asks for it gets their rank reduced to rank 1 again, and lose all your items/gil. Because the idea of this debt is flipping retarded. I mean I have seen some pretty bad ideas in threads or people saying really dumb (I do too, I am not leaving myself out of this). SP/Rank loss, anyone who agrees with this, you need help.
Make it a debt at worst. You die enough you get like a 600k sp debt. You get 300 sp, 150 goes to your rank, the other goes to the debt. And before anyone says "Oh what about max ranked people, it won't affect them". It won't right now, but if they bring a merit system for the max ranked people they will suffer from it as well.
If my example of debt sucks, and you can't understand it. Look up Everquest online Adventures for the PS2 not Everquest I or II for the pc. Read how there debt system worked.