You got to be kidding me?
In ffxi you loss 10% of your exp when you die, not to mention if you can get back up with reraise or rasise you still going to be weekend for a good 5mins.
This game death penalty is prity slack.

You got to be kidding me?
In ffxi you loss 10% of your exp when you die, not to mention if you can get back up with reraise or rasise you still going to be weekend for a good 5mins.
This game death penalty is prity slack.

You are in the minority OP. Like all alone.

Go play that. Please. This game is not for you.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Last edited by Baccanale; 06-30-2011 at 05:01 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

You can say the same, sure. Except for the part where I wasn't advocating a harsher DP nor comparing this to any other game. You were the one doing that. Which does beg the question, what is the point of that link if we are talking about FFXIV?
Again, either move on to another game or actually invest more than 30minutes on this one before deciding what's flawed.
really did the OP just go there.....REALLY! WTF!


Heya!
I can't say much about this, but one thing is for sure:
You have to Fear the Death.
You can't just simply go and die because "Hey let's zombie that great buffalo lol" or "Ok, time to lolteleport" or anything else. You get KO'd. You lost and you have to suffer for that. Like Yoshida said it's needed to create "a sense of nervousness regarding battles", which is needed for the purpose to have fun. I know that "Dying" and "Have fun" can't find a context together, but it adds more Adventuring, which is Fun.
I'm in the side that says this game needs more harsh death penalties, so let it be or enhance it!
See ya!



Did people really run out of things to whine about? FFXIV has a steep death penalty? lol....
It can use more in my opinion but it's ok the way it is. Remove the weakness and then you have people zombie killing anything. OP is clearly not familiar with MMO essentials.
This isn't a platformer where dying and being sent back to a checkpoint is enough punishment. In this MMO you can have a team of 8 attack an incredibly OP monster, and as people die the Mage just raises them and bam they're 100% again? Oh I'm sure that person's going to make sure he gives it his all to stay alive...
On the flipside I really like Renta's idea. Incentive to stay alive through 100k sp worth of battles? Epic. Positive reinforcement always trumps negative. To bolster the penalty, using anima is also clever. All in all very good compromise.


i haven't read all the comments so im not sure if anyone mentioned everquest, were you loose 2 weeks worth of exp and have to walk back to your dead character to get all your gear off it before it disappears. yeaaa, FFXIV not so bad.This is not the only game that does it so I am not just picking on this game however, this game's death penalty is bit steep. But what is the purpose of death penalty? You are already penalized by dying why add more penalties in addition to that? Just to create a timesink?
This game in particular penalizes you in multiple ways when you die. The first being the reduction in health and the weakness status. Second the weakness status lasts for three minutes. Third your skills take longer to execute. Fourth you are teleported to the last Crystal. Finally after all of this, you have to wait for your health to regenerate after the weakness status wears off. Thats quite a lot of penalties for dying. Doing nothing for three minutes seems rather counter productive for a game. Again, this is not the only game that is guilty of this.
I got an idea, stop dying.
add:
here, i took the time to find this list of 10 mmos and their insane death penalties, you may want to close the thread after reading it.
http://www.notaddicted.com/forums/showthread.php?t=186
Last edited by syntaxlies; 06-30-2011 at 12:57 AM.
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