This isn't an example of dps doing well, this is an example of bad players. I suppose you think it's unfair to punish people who blow up ifrits nails all at the same time. It's an intended mechanic just like everything else. You just showed that you are a bad player.I really think enrages like this are a poor mechanic in a game where you can't see the boss's health as a percent. If the DPS are doing well, let them do well. DPS should really only have to hold back for things like threat, T6's Blight, Spumes, or to kill an add at a specific location/time vs holding DPS to drop a boss from 23% down to 20%. The former, provides visual queues and easily identified benchmarks for when to start/stop, while the hard percentage ones require parsers to do accurately, which SE doesn't want us to use.
That is the exact opposite of what I said. I explained myself further in post #17. What makes Ifrit's nails exploding and killing people a good mechanic, is that it is a visible mechanic with a clear goal and consequences. I would also point out that it pretty much identical to Leviathan X spumes, which in the quoted post I gave as an example of a good DPS control mechanic. Leviathan wiping a group at 20% is more akin to Ifrit jumping early on the last set of nails than to killing the nails.
Specific mechanics that can be seen and accounted for are good, sudden wipes with no warning are bad.
Last edited by dejavutwo; 04-28-2014 at 12:11 AM.
I see nothing wrong with the intention, just the implementation. You could have something like Leviathan's HP just refusing to drop below 20% until he 2hrs; just wiping you out of the middle of nowhere for performing too well is poor encounter design.They exist because of things like Garuda in 1.0. You could hold dps during certain threshold percentages and then burn her from 50% to dead before she got a chance to two hour. They want players to actually participate in the encounter the way they designed it. Nothing wrong with that.
That's... not anywhere close to being the same thing.levi also has a mechanic that punishes healers who over heal.
The mechanic is based on a per-cast basis. If your heals were stronger, you'd have to cast fewer heals. In other words, you're not being punished for overgearing like the DPS can be; it's exactly the opposite.
It can also be nearly entirely circumvented by healer swaps, which is probably how you're intended to handle it anyway.
I'm pretty sure that you suddenly wipe everything you die to a mechanic you haven't seen before (because it's a new fight). Once (or if, since you may not be that good of a player) you figure out what wiped you, then you deal with the mechanic just like every other mechanic in the game. I suppose you are going to say that twisters are unfair now?That is the exact opposite of what I said. I explained myself further in post #17. What makes Ifrit's nails exploding and killing people a good mechanic, is that it is a visible mechanic with a clear goal and consequences. I would also point out that it pretty much identical to Leviathan X spumes, which in the quoted post I gave as an example of a good DPS control mechanic. Leviathan wiping a group at 20% is more akin to Ifrit jumping early on the last set of nails than to killing the nails.
Specific mechanics that can be seen and accounted for are good, sudden wipes with no warning are bad.
Its not about being the same. Its about the fact that a healer got another mechanic to deal with.That's... not anywhere close to being the same thing.
The mechanic is based on a per-cast basis. If your heals were stronger, you'd have to cast fewer heals. In other words, you're not being punished for overgearing like the DPS can be; it's exactly the opposite.
It can also be nearly entirely circumvented by healer swaps, which is probably how you're intended to handle it anyway.
When DPS got a mechanic to deal with that they can't go crazy and have to actually control their power they cry about it.
His/her point which you are appearing to be missing is this:I'm pretty sure that you suddenly wipe everything you die to a mechanic you haven't seen before (because it's a new fight). Once (or if, since you may not be that good of a player) you figure out what wiped you, then you deal with the mechanic just like every other mechanic in the game. I suppose you are going to say that twisters are unfair now?
Ifrit Nails: vulnerability stacks gained and damage taken when you blow them up! If you explode too many at once, instant wipe. However, the cause is easily discernible and can be avoided in future.
Leviathan Spumes: damage taken when exploded, generally not a good idea to do so during Tidal Roars. The cause of any wipe is easily discernible and is as simple as not killing them too early.
Twintania Twisters: Visual indicator on Twintania (cast bar). Behaviour to dodge must be discerned, but there is a visual indicator on the ground where they have been laid afterwards too (and the pattern can be worked out simply by noting Twister spawn locations, if their behaviour was not already common knowledge. No external information is required to deal with this mechanic.
Leviathan autokill: Reduce Leviathan below an arbitrary percentage of HP and he instantly wipes you. It is not possible to discern his current HP% without third party tool use, which is illegal as per TOS.
You could also try being less obnoxious.
You don't have to know the percentage. Just that he does it at some unknown conditions until you eventually figure it out (like every fight in the game). And seeing as almost all moves have a cast bar, I hope that was a joke about the "visual" indicators for twisters. You will certainly wipe guaranteed the first time you did turn 5 with no prior knowledge. You will continue to wipe at twisters until you eventually find out how they work. Just like having nothing to do with knowing twintania will jump at 55% regardless of there being conflagrations out or not. You don't need to know the percentage to get past % based mechanics. Wanting an excuse to use illegal software is what you're fishing for. And yes, back in September, turn 5 mechanics were not common knowledge.Twintania Twisters: Visual indicator on Twintania (cast bar). Behaviour to dodge must be discerned, but there is a visual indicator on the ground where they have been laid afterwards too (and the pattern can be worked out simply by noting Twister spawn locations, if their behaviour was not already common knowledge. No external information is required to deal with this mechanic.
Leviathan autokill: Reduce Leviathan below an arbitrary percentage of HP and he instantly wipes you. It is not possible to discern his current HP% without third party tool use, which is illegal as per TOS.
Twisters have a cast, fail to move, and you die. Visible mechanic. Every mechanic has to be learned, and dying is part of that learning process. The problem with the Leviathan X/Ifrit early jump is that unlike other mechanics, it does not have a clear beginning, end, and consequence. I don't know about you, but I certainly can not tell the difference between 20% and 22% on the boss's HP bar.I'm pretty sure that you suddenly wipe everything you die to a mechanic you haven't seen before (because it's a new fight). Once (or if, since you may not be that good of a player) you figure out what wiped you, then you deal with the mechanic just like every other mechanic in the game. I suppose you are going to say that twisters are unfair now?
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.
Did you figure out how you wiped (got to a % before a point in the fight)? If so, then stop bitching and deal with it like every other mechanic. Once you get skilled enough to know when you are close, then you are skilled enough to pass the mechanic.Twisters have a cast, fail to move, and you die. Visible mechanic. Every mechanic has to be learned, and dying is part of that learning process. The problem with the Leviathan X/Ifrit early jump is that unlike other mechanics, it does not have a clear beginning, end, and consequence. I don't know about you, but I certainly can not tell the difference between 20% and 22% on the boss's HP bar.
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