This isn't an example of dps doing well, this is an example of bad players. I suppose you think it's unfair to punish people who blow up ifrits nails all at the same time. It's an intended mechanic just like everything else. You just showed that you are a bad player.I really think enrages like this are a poor mechanic in a game where you can't see the boss's health as a percent. If the DPS are doing well, let them do well. DPS should really only have to hold back for things like threat, T6's Blight, Spumes, or to kill an add at a specific location/time vs holding DPS to drop a boss from 23% down to 20%. The former, provides visual queues and easily identified benchmarks for when to start/stop, while the hard percentage ones require parsers to do accurately, which SE doesn't want us to use.
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