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  1. #1
    Player
    Krisan's Avatar
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    Krisan Thyme
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    Pugilist Lv 50
    I dunno if I'd say Limit Break's are iconic of the series.. FFVII is the only game that comes to mind that used it. Well, I guess FFIX's "Trance" system was pretty similar too.. But yeah, I'm not sure iconic is the right word there.
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  2. #2
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    CSLionheart's Avatar
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    Coyote Siegmund
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    Hyperion
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    Quote Originally Posted by Krisan View Post
    I dunno if I'd say Limit Break's are iconic of the series.. FFVII is the only game that comes to mind that used it. Well, I guess FFIX's "Trance" system was pretty similar too.. But yeah, I'm not sure iconic is the right word there.
    Every mainstream Final Fantasy game starting with VII has had some sort of Limit Break feature. VII = Limit Breaks, VIII = Limit Breaks, IX = Trance, X = Overdrive, XI = 2hr, XII = Quickening, XIII = Eidolons (yeah they were more like limit breaks than summons). Even VI sort of had them.
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  3. #3
    Player
    Krisan's Avatar
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    Quote Originally Posted by CSLionheart View Post
    Every mainstream Final Fantasy game starting with VII has had some sort of Limit Break feature. VII = Limit Breaks, VIII = Limit Breaks, IX = Trance, X = Overdrive, XI = 2hr, XII = Quickening, XIII = Eidolons (yeah they were more like limit breaks than summons). Even VI sort of had them.
    Oh that's right, VIII did have them. I should have remembered that.
    I wouldn't call Eidolons or Two Hours or even Quickening perhaps limit breaks though.
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  4. #4
    Player
    Suirieko's Avatar
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    Suirieko Mizukoshi
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    Lamia
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    Lancer Lv 70
    Actually, Many final fantasy have their own version of 'limit break', though not ALl of it have it.

    FFVI was kind of not obvious, you would only notice it if your characters were in critical health, then they would make really strong attacks instead of regular attacks. their attacks would also have names. It's something you would notice if you pay attention.

    FFVII: Obviously.

    FFVIII: Definitely has it. And I like this FFVIII system too. Basically you get the limit break based on your health, and the lower it is, the more likely you'll be able ot use the limit break. Also, there is a buff called aura that allows you to do so.

    FFIX: Trance system. It is based on how much damage you received and deal, it's kind of like TP, but I haven't played FFIX ina LONG time so I can't really say.

    FFX: Overdrive system, similar to TRance, kind of.

    FFXI: 2hr abilities would be the best way to compare.

    FFXII and FFXIII don't SEEM to have something like this.

    That said, I feel that FFXIv should definitely have something like this.
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    Suirieko Mizukoshi of Excalibur Lamia


  5. #5
    Player
    Heavens's Avatar
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    Nov 2012
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    Plan Adroit
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    Sargatanas
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    Quote Originally Posted by Krisan View Post
    FFVII is the only game that comes to mind that used it.
    This is wrong many times over >.<
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    I punch stuff.

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