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  1. #1
    Player
    CSLionheart's Avatar
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    Mar 2011
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    Ul'dah
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    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100

    Idea: Limit Break System

    Yoshi-P frequently mentions that he is trying to make FFXIV a more "Final Fantasy-esque" game. On top of that, 2 hour abilities were a really cool feature in FFXI that made jobs much more individualized and fun. So, why not introduce something similar in FFXIV, but rather than 2 hour abilities, call them Limit Breaks, like in Final Fantasies of the past? Limit Breaks are an iconic part of many FF games that I feel would fit perfectly in this game, and you would be killing two birds with one stone: making classes more unique AND making the game more Final Fantasy-esque.

    Here's one example of how it would work: each class (of course, including crafting and gathering classes) gets its own unique Limit Break. Possibly, you could learn additional Limit Breaks as your rank increased or certain other conditions were met. Then, in addition to your HP, MP, and TP gauges, you would have a Limit gauge that slowly filled up as you defeated monsters, caused damage, crafted items, etc. When the gauge fills up, you are able to use a powerful skill that can turn the tides of battle...or crafting, I guess.
    (1)

  2. #2
    Player
    Aramil's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I agree with you. Special attack that you could do only after meeting certain requirement(limit break, desperation attack, trance, overdrive, two hours, quickening) would help to increase the FF-like feeling of the game.
    (0)

  3. #3
    Player
    Krisan's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I dunno if I'd say Limit Break's are iconic of the series.. FFVII is the only game that comes to mind that used it. Well, I guess FFIX's "Trance" system was pretty similar too.. But yeah, I'm not sure iconic is the right word there.
    (0)

  4. #4
    Player
    OJtheLIONKing's Avatar
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    Mar 2011
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    Ul'dah
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    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I really like this idea. I hope the charge rate is such that you can use it in the course of a regular day. in FFXI the 2hour abiltiies were awesome, but the cooldown was prohibitively high. A one hour or even 30 minute cooldown probably wouldn't have changed the balance all that much, but would have allowed people to actually use their abilities more as opposed to always keeping it in reserve for when things got worse.
    (1)

  5. #5
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    FFIX and FFXII had unique ways of doing this. I would like to see something similiar to this in FFXIV for sure

    This is a WAAAAAYYY better idea than Jumping...
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Give me Olmna Slash? Okay!
    (0)

  7. #7
    Player
    Endemerrin's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by OJtheLIONKing View Post
    prohibitively high.
    Well, that was kind of the point. They were extremely powerful abilities (well, most of them at least), and they wanted you to use them wisely. I think two hours is really a perfect time-frame for such immensely powerful skills.

    I'd like to see some sort of limit break for each class. Something that screams Final Fantasy, too. Put those special effects skills to work, SE!
    (0)

  8. #8
    Player
    CSLionheart's Avatar
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    Mar 2011
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    Ul'dah
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    200
    Character
    Coyote Siegmund
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Krisan View Post
    I dunno if I'd say Limit Break's are iconic of the series.. FFVII is the only game that comes to mind that used it. Well, I guess FFIX's "Trance" system was pretty similar too.. But yeah, I'm not sure iconic is the right word there.
    Every mainstream Final Fantasy game starting with VII has had some sort of Limit Break feature. VII = Limit Breaks, VIII = Limit Breaks, IX = Trance, X = Overdrive, XI = 2hr, XII = Quickening, XIII = Eidolons (yeah they were more like limit breaks than summons). Even VI sort of had them.
    (0)

  9. #9
    Player
    Rjain's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gath View Post
    Give me Olmna Slash? Okay!
    Omnislash? You have it. R50 Pugilist - Simian Thrash.
    (0)

  10. #10
    Player
    nRosenberg's Avatar
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    Mar 2011
    Location
    Ul'dah
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    84
    Character
    Noah Rosenberg
    World
    Balmung
    Main Class
    Samurai Lv 70
    I'm in support of this fun idea! I'd prefer to have the system resembles FFVII/FFIX.. limit break meter fills up as you receive damage for DOW, as you deal damage for DOM, and probably failed crafts or gatherings, for DOL/DOH.. then you pick up one from a list of limit break abilities, and unleash hell!! more limit break moves should open up as you rank up, cool!
    (0)

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