FFXII had the Quickening and FFXIII had the "Full ATB skill"(It don't have an official name but it's a powerful move that you can only do with a full bar).

FFXII had the Quickening and FFXIII had the "Full ATB skill"(It don't have an official name but it's a powerful move that you can only do with a full bar).

Sounds great, id want the xii system(long since last i played vii sadly, so dont remember that one)

I should add, although I don't consider Limit Breaks iconic.. I am not opposed to the idea of their addition. Likewise while I wouldn't compare Two Hours from XI to a limit break, I would be all for something like that being added to XIV.

I rather likes the 2-hour abilities of FFXI.
In my opinion, I've always considered - in both XI and XIV - TP abilities to be the replacement of 'Limit Breaks' in the games, because they act in the way limit breaks worked in the rest of the series (and for people saying they're not iconic, they are; they're simply named differently in the various games).
But the 2-hour abilities were awesome, and I would definately support a revival of these in FFXIV.


Well, we have "Limit Breaks" already - the TP attacks are nothing else.
Problem is that they are
a) too frequently used and
b) too weak
to leave any impression. It's just pew-pew TP moves back to back, and
not the big "BOOOOOMMMM" you expect from a real Limit Break. How
long does it take you to teach 1000TP? For me, it's around 3 seconds.
That's a rather puny limit, if you can break it in 3 seconds ^.^/
2-hour abilities, while cool, have a problem: They are too powerful,
almost game-breaking. So either you tune Boss fights to be so hard
as to compensate for everyone using his 2-hour-ability (frustration
guaranteed) or tune them too easy so that you can zerg the bosses
by using everyone's 2-hour-ability. Both are not satisfactory solutions.


Personally, I see these TP attacks as job abilities, that actually consumes TPs, as opposed to how they worked in FFXI.Well, we have "Limit Breaks" already - the TP attacks are nothing else.
Problem is that they are
a) too frequently used and
b) too weak
to leave any impression. It's just pew-pew TP moves back to back, and not the big "BOOOOOMMMM"
you expect from a real Limit Break. How long does it take you to teach 1000TP? For me, it's around
3 seconds. That's a rather tiny limit, if you can break it in 3 seconds ^.^/
2-hour abilities, while cool, have a problem: They are too powerful, almost game-breaking. So either
you tune Boss fights to be so hard as to compensate for everyone using his 2-hour-ability (frustration
guaranteed) or tune them too easy so that you can zerg the bosses by using everyone's 2-hour-ability.
Both are not satisfactory solutions.
Some MIGHT argue that Weapon skills in FFXI can be considered as limit break since you tend to dish out even more damage than regular attacks (and job abilities for some jobs). Hell in that sense, I don't think I can disagree with this. However, this isn't the same idea in FFXIV, since most abilities depend on TP than just special attacks.
Limit break attacks should generally be very powerful and rare, that they should be generally 'One last hurrah!' usage, or an act of desperate measure. 2hr ability perfectly does fullfil job for most jobs in FFXI. So, I don't think they are 'too powerful' because they all have very short duration on how long these 2hrs last.
Suirieko Mizukoshi ofExcaliburLamia

I feel like pandemonium warden was a result of the cross between this and a developer's MASSIVE ego, either way it was not fun for anybody but the hardcore-est of players
2-hour abilities, while cool, have a problem: They are too powerful,
almost game-breaking. So either you tune Boss fights to be so hard
as to compensate for everyone using his 2-hour-ability (frustration
guaranteed) or tune them too easy so that you can zerg the bosses
by using everyone's 2-hour-ability. Both are not satisfactory solutions.

bumping this b/c this guy called it when forums launched pretty much...Yoshi-P frequently mentions that he is trying to make FFXIV a more "Final Fantasy-esque" game. On top of that, 2 hour abilities were a really cool feature in FFXI that made jobs much more individualized and fun. So, why not introduce something similar in FFXIV, but rather than 2 hour abilities, call them Limit Breaks, like in Final Fantasies of the past? Limit Breaks are an iconic part of many FF games that I feel would fit perfectly in this game, and you would be killing two birds with one stone: making classes more unique AND making the game more Final Fantasy-esque.
Here's one example of how it would work: each class (of course, including crafting and gathering classes) gets its own unique Limit Break. Possibly, you could learn additional Limit Breaks as your rank increased or certain other conditions were met. Then, in addition to your HP, MP, and TP gauges, you would have a Limit gauge that slowly filled up as you defeated monsters, caused damage, crafted items, etc. When the gauge fills up, you are able to use a powerful skill that can turn the tides of battle...or crafting, I guess.
Player

I would prefer they call Overdrive over Limitbreaks ^-^Yoshi-P frequently mentions that he is trying to make FFXIV a more "Final Fantasy-esque" game. On top of that, 2 hour abilities were a really cool feature in FFXI that made jobs much more individualized and fun. So, why not introduce something similar in FFXIV, but rather than 2 hour abilities, call them Limit Breaks, like in Final Fantasies of the past? Limit Breaks are an iconic part of many FF games that I feel would fit perfectly in this game, and you would be killing two birds with one stone: making classes more unique AND making the game more Final Fantasy-esque.
Here's one example of how it would work: each class (of course, including crafting and gathering classes) gets its own unique Limit Break. Possibly, you could learn additional Limit Breaks as your rank increased or certain other conditions were met. Then, in addition to your HP, MP, and TP gauges, you would have a Limit gauge that slowly filled up as you defeated monsters, caused damage, crafted items, etc. When the gauge fills up, you are able to use a powerful skill that can turn the tides of battle...or crafting, I guess.
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
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(long since last i played vii sadly, so dont remember that one)






