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  1. #11
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mcshiggs View Post
    You can increase things like crit chance and what not with gear, but the outcome can still only be one of two things, either you crit or you don't, even if you have a 98% hit chance you can still miss, it is still dice rolls. With atma you either get it or you don't, still only two outcomes, still based on a dice roll, the only difference is you can't adjust it with gear.
    You can crit, you can hit non-crit, you can miss. Difference being that missing doesn't mean you fail and die. Plus, in a group, you might miss but other hit- everyone wins.

    I don't think that people expect NO RNG in the game... just not extreme RNG and a high number of occurrences (especially in sequence) with the result determining complete success or failure.

    I mean - how would it have been if you had a chance to block in the opening sequence..(that Ascian shadow attack thing). and if you failed, character died and you had to reroll? That's nothing but an annoyance. RNG has appropriate and inappropriate placement.

    Heck even in old games where your stats were rolled when you leveled, there were perm stat pots to offset the rng factor.
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    Last edited by ApolloGenX; 04-26-2014 at 02:02 AM.