People will naturally want atma. They have fond memories of their relic quest, even an attachment to their relic, for how it looks or whatever. For most people it means a lot to them, due to the hard work involved in getting it, spending a week at titan etc... Can agree people do not need to upgrade it, there are other options, but I think this is more than just a weapon upgrade, psychologically...
It's true the game doesn't ride on atma, but one good thing that may come from our constant forum complaint spewings, is that maybe Yoshi will listen and not implement something as absurd as atma again in the future. I actually hate bad mouthing this game in any way, as I really do love it, but hopefully there wont be such a stumble as atma again.
I find it ironic that the same kind of "see you later- you want everything easy - no one will miss you" posts happened in 1.0.
We all saw how that worked out.
People that make those kinds of posts can't sustain a game by themselves... and they provide zero positive impact for change or community relations.
If ya don't like the crazy ATMA grind, just don't do it. That's what I'm doing. The amount of effort and care I have for getting myself an ATMA is zero. You can still do other things. If all you focus on is downing everything the game offers, and raising your iLVL as fast as possible, you need to rethink your gaming life. This isn't about casual vs hardcore; this is about your luck vs RNG. If your luck sucks and it frustrates you, and you don't want to spend mroe time grinding out FATEs, just don't do it. Go murder some innocent sheep in the wild instead.
This right here. The issue I have is the topic is all mixed opinion on these forums, every thread has ppl from both sides.
It's why I can't take anyone that states "Majority, Minority" in their posts seriously. Then you have the few that decide making one thread isn't enough, so they make more all with the same exact opinion as the first thread.
They are reworking the Novus part.
No confirmation that they change the Animus part befor 2.28 come out.
All I read is "I didn't get my atma weapon in the first few days even though I have i90 gear and beat a few EX primals (if any). Because other people got lucky and I can't wait another few weeks for 2.28 because I am programed to be an impatient wuss, I am feigning my account suspension in protest".
I'm going to come on loadstone. Everyday. And check your account activity. Heres to seeing you don't loggin for a few months to prove you really quit. I'll be sure to update this thread with my findings.
It should be on a list of priorities.
In another words.
We don't see a "Mod/Dev" specific thread that state a list of concerns that need to be attended and looked into.
In that thread we can see a list of concerns brought up by the community.
Where we get the mods to ask questions and share our visions to the dev team on our behalf.
While we wont get answers immediately hopefully they can work a schedule were at least a couple of questions can get answered weekly.
So we end up with a thread where Mods ask on our behalf and Devs answer.
Keep in mind that these are examples and probabilities of what to expect.
Sadly though we have very little communication between us, the mods, and the dev team. Which makes me sad since an approach like this would literally filter a lot of questions from being repeated constantly during Live Letter questionnaires.Mod Q: Concerns about open world content. Zones with strong mobs which have specific rewards for what is done in these zones and has no reliance on FATEs. Potential Ballistas events as well?
Developer A: We are looking into how to develop and approach this. Will be a long running project and we'll give a response within 3 months on how it's going and lay a roadmap.
Mod Q: Concerns regarding Egi
Developer A: Some people may not like the Egi and how Summoners are designed. This is our current approach and we apologize to those that don't get that nostalgic feeling from our take on Summoner. In future levels we may attend to this but for now Summoner stays as is.
Mod Q: Concerns regarding the Limit Break system.
Developer A: We understand some of the concerns and there's many passionate responses to this. The Limit Break system may potentially evolve over time. We may look into cross party combination Limit Breaks for Alliances but there wont be any implementation on it at this time we will see if it gets brought into the expansion.
They aren't going to do anything about RNG. They keep adding more RNG into the game in every single aspect. Obviously, their idea of "good gameplay" is making everything diceroll-based. I guess people who like actually having some remote semblance of control over their own playing are just not the target audience for this game.
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