Quote Originally Posted by Duelle View Post
The problem is that doesn't mesh well when they're using the jobs as specializations for the current weapon classes. Hence why I'm more likely to lean towards melee mage being emphasized this time around rather than risk the generalist design and end up shackled to the back row again in the content that matters. Plenty of FF ideas have been adapted to the MMO context. It's about time RDM gets the same treatment, really.

As I see it, RDM is the kind of character that in a fighting game would combo you and then throw you to the other edge of the screen not through a fancy throw or a knockback attack, but instead by releasing magic on you at point-blank range.
You mean, give RDM a better sword skill level so they can actually hit and do damage, but then... oh, instead of En-Spells just being +10 fire damage, make it so you can En- any spell to go off on your next hit. So, like, charge your sword with Fire III and on the next attack it goes stab plus boom.