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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I apologize in advance if I offend anyone for bringing this topic back up again. But I think in light of the some of the new information we have learned in the last few weeks, this particular discussion can progress further.

    Quote Originally Posted by Bayohne View Post
    Hey, gang. I wanted to bring you the official details that Yoshida has recently posted (at crazy hours mind you!) this morning on the Japanese forum. Here's what he had to say on the topic of the upcoming job system.

    Quote Originally Posted by Naoki_Yoshida View Post
    Hey everyone, this is producer/director Yoshida.

    I seem to recall there being a discussion about what each class will become job-wise in a previous thread. While it's still a bit too early to talk about the specifics, I will let you know a bit about the plan. Once it becomes possible to publicize the specs, I plan on making a post in battle mechanics section, but since job implementation will be taking place post-class balance adjustments, it is going to take some time. (Planning for post patch 1.20.)

    Matsui, Gondai, and myself, are creating this plan, and the early jobs are based on "party balance."

    In other words, here is the basic premise:
    • Tank
    • Attacker
    • Damage Dealer (Nuker)
    • Healer/Crowd Controller 
    • Buffer/Crowd Controller

    The above are just the foundation, and of course it doesn't mean that these are the limit of what types of roles we'll feature. I hope that this gives you something to discuss and speculate about.
    Now combine that with the Lodestone post on July 17th.

    Quote Originally Posted by Patch 1.18: Miscellaneous Adjustments (07/14/2011)
    Raising:
    As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.

    Raise II -new-
    Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
    • Learned: Conjurer, Rank 38
    • Cast Time: 10 sec.
    • Recast Time: 2.5 min.
    • MP Cost: 186
    • Exclusive to conjurer.

    Rebirth -new-
    Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
    • Learned: Conjurer, Rank 50
    • Cast Time: 10 sec.
    • Recast Time: 30 min.
    • MP Cost: 231
    • Exclusive to conjurer.
    Now if we agree to ignore the FFXIV in-game lore and just concentrate on analyzing the RPG party mechanics of the game ... it seems like Conjurer is being groomed to help fill Yoshida-san's #4 Role of "Healer/Crowd Control", along with whatever Job that will be overlayed on top of it (presumably White Mage).

    But if "Conjurer/White Mage" does indeed fill the Role of "Healer/Crowd Control", who will fill Role #3 of Damage Dealer/Nuker??

    Conjurer still has a supermajority (more than 75%) of the nuking spells. Therefore if nothing else changes, Role #3also seems to be filled by Conjurer ... specifically a Conjurer with a Black Mage Job overlay.

    And lets not forget that Conjurer is also the Class that has a majority (more than 50%) of the buffing spells. That means that it fills the need of Yoshida-san's #5 Role of "Buffer/Crowd Control" too.

    So going into 1.18, we will have one Class that can fulfill 3 ot of 5 of the party Roles that Yoshida-san presented to us.

    --------------------

    Now granted Conjurers do have one fatal flaw in that their Area of Effect doesn't reach very far. Having the most powerful healing, buffing, and nuking spells won't do a character mush good if they can't hit the target. But still having the best/majority of spells in every category on a single Class seems ... broken.

    In all honesty, I believe that Yoshida-san is actually testing the broken-ness of how the abilities and spells are currently distributed, by implementing instanced dungeons with specific parameters for entry (i.e. specific level & specific number of party member requirements). I think these instanced dungeons are serving a dual purpose. Sure they're content. But they're also laboratories ... rat mazes if you will.

    If Yoshida-san states that Jobs are primarily for party use, then implements content that can only be accessed by parties, but pushes off implementing Jobs until 2 patches after that party content ... I'd say he's using the results from the content to help him build/balance the Jobs.
    (0)

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    LOL yeah 2AM JP time... and finding out he wasn't posting from his house he was still at work lol.
    (5)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Cyan View Post
    Gladiator- Paladin. This seems strongly hinted at, if not more.
    Not to be overly negative, but I'd still like to see how that one is going to be explained. Bit of a stretch going from a guy that considers himself an "entertainer" in an arena that fights for money to something like this
    Quote Originally Posted by Naoki_Yoshida
    Buffer/Crowd Controller
    Uh oh....
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    Not to be overly negative, but I'd still like to see how that one is going to be explained. Bit of a stretch going from a guy that considers himself an "entertainer" in an arena that fights for money to something like this
    Uh oh....
    Huh... you're right. Gladiators use swords and daggers and work in the entertainment business. Bards are entertainers and many depictions of them have them use, in addition to their lutes, swords and daggers. GLA -> BRD.

    Archers use bows and arrows, and arrows put holes in people. Something with holes is holey... holey... holy. ARC -> PLD.

    You found it!
    (14)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  5. #5
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Duelle View Post
    Not to be overly negative, but I'd still like to see how that one is going to be explained. Bit of a stretch going from a guy that considers himself an "entertainer" in an arena that fights for money to something like this
    Uh oh....
    i smell Red Mage
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Laughlyn View Post
    i smell Red Mage
    Heh, the one thing my entire being in this game hinges on, and the risk of getting more of the same crap from FFXI is still there. Funny, too, seeing that it'd indicate all those melee discussions on the NA and JP sides on the matter throughout the years have been completely ignored.
    (1)
    Last edited by Duelle; 06-29-2011 at 08:13 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Duelle View Post
    Heh, the one thing my entire being in this game hinges on, and the risk of getting more of the same crap from FFXI is still there. Funny, too, seeing that it'd indicate all those melee discussions on the NA and JP sides on the matter throughout the years have been completely ignored.
    Some of us like XI RDM.
    (3)

  8. #8
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Scherwiz View Post
    Some of us like XI RDM.
    If Red Mage isn't supposed to be debuffing and refreshing, or taking several hours to solo Genbu, then what should Red Mage be? A jack of all trades, master of none? Or more like XI BLU in that they actually can melee effectively?
    (0)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  9. #9
    Player

    Join Date
    Apr 2011
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    52
    Quote Originally Posted by Scherwiz View Post
    Some of us like XI RDM.
    Same 'crap' from XI? XI is what made me fall in love with the RDM in the first place. /Agree with Scherwiz
    (1)

  10. #10
    Player
    Silent's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Cyrus Blaze
    World
    Adamantoise
    Main Class
    Pugilist Lv 19
    Looking good
    (0)

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