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  1. #31
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    Mar 2011
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    Limsa Lominsa
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    Quote Originally Posted by Elexia View Post
    Necromancer exists in FFXI, so the "goddamn zam people" as you call em already have a basis for it being relevant to FF.
    The lamia were an entire race of necromancers, I believe.

    Random tangent: This game needs lamia. And they need to be an interesting part of the story, not forgotten like they were in XI :<
    (0)

  2. #32
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elexia View Post
    Necromancer exists in FFXI, so the "goddamn zam people" as you call em already have a basis for it being relevant to FF.
    Storyline =/= Playable. Besides FFV, Necromancers have been in most of the FF games as a generic mob.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #33
    Quote Originally Posted by Cairdeas View Post
    Storyline =/= Playable. Besides FFV, Necromancers have been in most of the FF games as a generic mob.
    Summoner was a storyline entity before it was possible to be playable as was Blue Mage, hell the only instance of Blue Mage was a single "Show me respect, I am a blue mage!"
    (0)

  4. #34
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Elexia View Post
    Summoner was a storyline entity before it was possible to be playable as was Blue Mage, hell the only instance of Blue Mage was a single "Show me respect, I am a blue mage!"
    Summoner was a Job in a huge majority of the games and Summoner was planned to be a playable job from the start. It was already programmed before ROTZ was released.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #35
    Player
    _C-a-e-r-i-t-h_'s Avatar
    Join Date
    Jun 2011
    Location
    San d'Oria
    Posts
    346
    Character
    Laura Palmer
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Elexia View Post
    It has been a part of FF, but in FFXI Necromancer were to be added but they went with PUP instead for the cop out reason "We didn't want undead out in the day", ignoring that said undead exist 24 hours in Xarcabard, dungeons and whenever Besieged happens. Necromancer also has a very strong foothold in Tavnazian history and you even confront one who summons a reanimated Mannequin to fight you. It was also found in FFV (GBA), so it had a pretty big presence, but like summoning, it was always seen as forbidden magic, but players eventually got the ability to become summoners again.
    Incorrect. The actual reason was that undead in FFXI vary in power pretty drastically whether it's day or night, so the Necromancer job would be entirely subject to the time of day being UP half the time and OP the other half. It was a balance issue that it never got out of the concept phase.

    PUP's more unique, anyway. Glad they went with that instead of generic-ass Hot Topic customer I mean Necromancer.

    Quote Originally Posted by Perrin_Aybarra View Post
    Don't want to play the devils advocate but you forget the power of echo :P maybe a THM adventurer with that power can find a way to communicate with the dead.

    Etiher way, I just saying that to play with you. I don't care about necromancer really.
    Echo makes a more compelling case for Time Mage than Necromancy.
    (0)
    My name is a killing word.
    (Seriously: "Caerith" was a forbidden name when I signed up on the forums.)


    Eorzea should be a world, not a lobby.

  6. #36
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    There are some very Necromacerish elements surrounding Thm in xiv's story. In fact one of the initial side quests revolved around a head of a Uldah family enchanting bobbles that would cause the owner to raise up from the grave and seek out others owners. Of course the whole thing goes comically wrong when the Creator of the bobbles is killed.

    This is not to say that we would be given access to a "Job" focused in the direction of controlling undead. That's more in the purview of the "Bad guy".
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #37
    Player
    Bethor's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    I'd like the part of the system which is used by ArchAge. They have 10 base attributes which can be combined. They'll have like 120 different jobs with different skill combinations. If that works with FFXIV is another thing.. but I can imagine that there will be some sort of advancing. Maybe a three level advancing? GLD > PLD > (insert uber jobname here). Like it'll need LV50 GLD to unlock PLD and then you have to level PLD from 1 to 50 and so on...

    Leveling the PLD from 1 to 50 would assure that you learn/buy new skills during that time. I wouldn't like it if you could unlock a "title" and get new skills for that. So as Lvl 50 GLD you can be a LV50 PLD right away.

    Maybe they can still work around the affinity stuff. Lets say you have level'd GLD, MRD and ARC. Combining a mixture out of those skill pools determine the new job and unlock better/newer skills.
    At the moment we really have to be patient once again until more information are hitting us. ;(

    P.S. I want my Blue Mage back :3 Hmm THM + PGL = Blue Mage!??!?!
    (0)

    Seriously Why?

  8. #38
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bethor View Post
    Leveling the PLD from 1 to 50 would assure that you learn/buy new skills during that time. I wouldn't like it if you could unlock a "title" and get new skills for that. So as Lvl 50 GLD you can be a LV50 PLD right away.
    Somewhere on these forums, one of the SE reps confirmed that if you get your GLA to 50, your PLD will also be 50.
    (0)

  9. #39
    Quote Originally Posted by Molly_Millions View Post
    Somewhere on these forums, one of the SE reps confirmed that if you get your GLA to 50, your PLD will also be 50.
    Sadly, yep. I honestly wouldn't mind an RO Rebirth/Renewal system if that's the case.
    (0)

  10. #40
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    People are still in the mind set that a job is something other then a directed skill set with in a Class. Funny.
    (5)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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