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Time can also translate to not being casual friendly, not just content difficulty. Which is, primarily, the stance that you and many others complain about having problems with. RNG is not a nice mistress to be around, but it's a feature (love it or hate it) of RPGs... especially MMORPGs. When everything becomes predictable, you essentially have the mentality that you would in an FPS, shooter, puzzle, etc. You people really like to make everything predictable, don't you? No desire for astonishment and wonder. No love for unpredictability and the joy of defying the odds. That is, unless the odds are always in your favor.
Not saying there's anything particularly bad about that, just that it's a sad thing to see. For as few of RNG related things this game has when it comes to gear/upgrades, they're still wanted to be made into the same old "must have by X time" sort of thing.
Last edited by Welsper59; 04-24-2014 at 05:19 AM.


What sense of wonder is there to be had here? There's barely any lore for crying out loud. But you know I could see myself like you if it weren't week 4 of the 1st part for myself.Time can also translate to not being casual friendly, not just content difficulty. Which is, primarily, the stance that you and many others complain about having problems with. RNG is not a nice mistress to be around, but it's a feature (love it or hate it) of RPGs... especially MMORPGs.
Agreed, there really isn't much lore, or particularly exploration to be had. I could claim that it was likely due to popular demand (i.e. exploration/lore is a negligible concept for most players), but I wouldn't know for sure. My point on that though was predictability (the prevalent "want" of the current player base) is essentially a removal of all of that. The mentality where if it hinders the time to acquire something (even 1min of travel time difference), get rid of it.
Honestly, given the ground that MMORPGs grew from and gained popularity through, 1 month is nothing. 100hrs of active time spent acquiring something as stimulating as the concept of a relic piece is reasonable. People are always looking for things to complain about, even when it's not such a bad thing overall. Although, admittedly, for this games current philosophy and way of doing things, 100hrs would be quite a stretch for active play attempts. Yes, it'll make it easier to get things if we knew exactly when we can get it, but is it really that necessary? Why is it necessary that everything, regardless of concept or available alternatives, be 100% predictable? My outlook on the matter is mainly from accepting this game as a game... not as a necessary part of my life. I don't need every single aspect of a game to be predictable. If something might take a long time to do because of RNG, then it takes a long time to do... what's wrong with that?
Last edited by Welsper59; 04-24-2014 at 06:07 AM.
RNG is not the main issue here. The main issue is the blatant "Help the noobs!" scheme they have going with these relics. Nobody wants to do Tam-Tara deepcroft again, what purpose does that dungeon serve to someone who has seen some of the hardest content in the game? Nobody wants to grind FATEs at max level, we already did that to level up (well, non-legacy did). It's a mindless waste of time to help people level that don't even need help. Why should a DPS who is doing books have to sit in a dungeon queue for longer than 30 minutes while tanks and healers get 5 minute ones? It's also unbalanced in addition to being stupid. "Just ask your friends to go with you!" Good luck, considering most of them find this just as annoying/boring as me.Time can also translate to not being casual friendly, not just content difficulty. Which is, primarily, the stance that you and many others complain about having problems with. RNG is not a nice mistress to be around, but it's a feature (love it or hate it) of RPGs... especially MMORPGs. When everything becomes predictable, you essentially have the mentality that you would in an FPS, shooter, puzzle, etc. You people really like to make everything predictable, don't you? No desire for astonishment and wonder. No love for unpredictability and the joy of defying the odds. That is, unless the odds are always in your favor.
Not saying there's anything particularly bad about that, just that it's a sad thing to see. For as few of RNG related things this game has when it comes to gear/upgrades, they're still wanted to be made into the same old "must have by X time" sort of thing.
RNG for Atmas in the least of the problems here. Your real meat of this quest comes from doing those stupid boring books, and finding the myth to buy them.
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