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  1. #10
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Miburo View Post
    stuff
    As I mentioned on another topic. It's good that they're going in the right direction for making people work for stuff, they just did it horribly wrong :/ I'd rather have hard challenging fights, that actually feel like an accomplishment, over grinding days/weeks hoping to get a drop off a lvl 8 fate.

    Imo, more timesink, less RNG. People will complain that they can't do it solo/in a day, but that's not the point of a mmo. Mmos are meant to have big timesinks and require teamwork (because it's not a single player rpg) and need something to keep people playing for long periods of time.

    Tbh, I'd even settle for "Farm up X amount of items" over "Grind a level 5 fate and hope it drops", sure it's still grinding, but then you'd know how much you'd have until you complete it. You know, sort of how long XI's relic quests were (Pre-aby) or even Mythic >.> By X amount of items, I mean something crazy in the 1k+ numbers. As someone said, not everything has to be for casuals. Add in something that'll make people look at it and go "Wow, that's a really nice piece of gear, I should get it" and then other people thinking "Wow, that's a really nice weapon, but I know I'll never get it". There should always be gear in mmos that some players know they'll never obtain. Probably won't happen anytime soon, since the majority of people on mmos now are a bunch of whiney kids who want stuff handed to them, for no work and solo lol
    (4)
    Last edited by Obysuca; 04-24-2014 at 04:28 AM.