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  1. #1
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Reinheart View Post
    Dunno it all depends on the system and types of rewards it gives. Like say one type of game you play through the game finding all the items, killing as much mobs as you can, don't matter how many lives you lost during the missions but you get all the rewards (trophies) but then again there are trophies for finishing the missions as fast as you can. If you want to get ALL the trophies you would have to play the game through several times. Same can be applied to this.

    So both are skilled.
    To obtain reward option A (Only can be obtain by speed) - Ninja Boy's will be the way
    To obtain reward option B (Only can be obtained by killing all the mobs, etc) - Samurai Girls will be the way.
    To get both A & B you would have to play both.
    Let's say that both parties, and therefore both methods, take the same amount of time. Time that the Samurai Girl party use for combat is also time the Ninja Boy party uses to avoid encounters. They both would defeat the final boss in the same amount of time. That makes time a non-factor in determining which method gets the most reward.

    What I'm trying to do is find out what everyone thinks is "skillful". Everyone agrees that skillfulness should be rewarded, but if we can't figure out what skillfulness actually IS ... how can we properly reward it?? And how can we help direct the Development Team on how to reward it??

    Is it speed killing? Is it slow killing? Is it even killing at all??

    Should we even be rewarding based on skill? Or should we be rewarding based on difficulty ... or risk??
    (0)
    Last edited by Sorel; 06-29-2011 at 06:47 AM. Reason: Grammar correction.

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Sorel View Post
    Let's say that both parties, and therefore both methods, take the same amount of time. Time that the Samurai Girl party use for combat is also time the Ninja Boy party uses to avoid encounters. They both would defeat the final boss in the same amount of time. That makes time a non-factor in determining which method gets the most reward.

    What I'm trying to do is find out what everyone thinks is "skillful". Everyone agrees that skillfulness should be rewarded, but if we can't figure out what skillfulness actually IS ... how can we properly reward it?? And how can we help direct the Development Team on how to reward it??

    Is it speed killing? Is it slow killing? Is it even killing at all??

    Should we even be rewarding based on skill? Or should we be rewarding based on difficulty ... or risk??
    Well say for now just for exp bonus leaving items rewards aside.
    Could be like this no?
    EXP bonus per monster killed = 250
    EXP bonus per traps avoided = 100

    Just for example: Dungeon has 1 boss, 20 mobs, 50 traps.

    Samurai Girls killed 20 mobs = 5000 exp bonus

    Say the trap is like the one you mentioned earlier where you can choose to find a way not to kill a monster guarding a gate, but you may also kill the monster to go through.

    Samurai Girls didn't wait and just zerk killed the monster guarding the gate, so they wont be rewarded with the trap bonus.

    On the other hand Ninja Boys didn't kill any mobs but in order to avoid all mobs they took the route where they had to solve puzzles, dodge traps, find ways to get through monster guarding the gate, total 50 traps.

    Ninja Boys unlocked 50 traps = 5000 exp bonus.

    then what? w
    Instead of exp if that was in a scoring method and you can give rewards depending on total end score, so both Ninja Boys and Samurai Girls will have same reward but did totally different thing because of the same scoring method. But if exp is rewarded from killing mobs then Samurai Girls would of benefited little more from that since its Reward + EXP for killing mobs. (Unless there is a way to restrict getting exp while in dungeon, until finished.)
    (0)

  3. #3
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    I'm not sure why you want to define who is more skillfull than the other. they can be both skillfull in their own way. Its two different kind of playstyle.
    The best way to reward players for using different methods would be to give differents rewards that caters to differents playstyles. Not one reward is better because you used one particular method.

    Let's say fo example, you used sneaky tools and skills to get to the end and kill the boss, you're rewarded an item that reinforce this kind of playstyle.
    On the other hand you killed everything as fast as possible, you're rewarded something to kill even faster.

    As for SP, you could set a fix amount at the completion of the dungeon, and no SP gain for killing mob. The only difference would be the item you get.

    So in the end, there wouldn't be a better way to do a dungeon, there would be multiple ways depending on what you want to get to upgrade the playstyle you want to be better at.

    Well anyways, we'll see how it works soon!
    (1)
    Last edited by kiraan; 06-29-2011 at 07:11 AM.