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  1. #421
    Player
    BloodMage's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Alveoj Xovioz
    World
    Ragnarok
    Main Class
    Pugilist Lv 40
    Sweet! I'm happy that this game has some hope in it and that it seems to be going in the right path. Love how he mentioned that this game isn't going to be centered around grinding and being casual friendly with the leve content while still having a hardcore content for when ppl have time to do them. Overall, GO DEV TEAM AND GOOD JOB TO THE PRODUCER!

    Now lets just see if they can pull it off which I hope they can.
    (1)

  2. #422
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Eldaena View Post
    The only difference is Samurai party gets more exp for killing more mobs, and ninja gets more something else for speed. The end.
    Sorry, added a 4th question on you after you posted.

    When should reward be given? Just because you kill something in a game doesn't necessarily mean that game gives you a reward for it. The monster you kill could be guarding a gate, and getting past that gate is what gets you rewarded, not killing the monster in and of itself.

    Would a reward system like that reward more or less skillful play in your opinion?
    (0)

  3. #423
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Personally, I think they should balance SP across the board by level, and not by mob type. A level 30 will give you nearly the same exp (maybe with some random small digit modifier to make OCD people rage), and/or a mob that is the same level as you. The former system is a static system that nearly all MMOs use; the latter is the system FFXI used in which xp scaled to your level. Personally, it's a system I wish they used more often, as it makes the grind feel more linear, and essentially promotes trying to kill mobs that are intrinsically more difficult for the greater exp benefit they offer.

    But seriously, balance the damn SP rewards between mobs. If I see a vast field of rabbits that I can slaughter, I shouldn't be penalized just because they're not coblyns/raptors/efts. I want to KILL DA WABBIT! ...and get great SP while doing it.
    (1)


    I'm allergic to effort.

  4. #424
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Sorel View Post
    So ...
    1. Which party was the more "skillfull party"? me, myself, I, and Ore (JP for me), there 4 members I got myself a light party.
    2. Which party took more risks? mine because we all had subligar, and we risked our subligar to be scratched.
    3. Which party should get more reward? mine because my subligar says so.
    4. When should they get the reward? At the end? After reaching certain waymarkers? After defeating a monster? After walking out of the dungeon while singing we are the champions (in subligar of course.)
    On honest response why not just make it so it tallies up all the things you did throughout the dungeon and reward after. Win or Lose.

    While you're running through the dungeon you either get exp as usual, or nothing at all while in dungeon but once you finish the dungeon it calculates how many mobs you killed, how many traps you where able to pass, how many hidden treasure you found, how fast you cleared, etc...etc... and depending on that it gives you whatever bonus or total exp + reward gil, items, etc.

    Only problem with that is this is MMO (easy to do in non online game I think) and you have to think what if player disconnects during the dungeon, then what happens? Dunno how to resolve this part, doubt server can keep record of that info for long time if that player don't return right away or something.
    (1)
    Last edited by Reinheart; 06-29-2011 at 06:24 AM.

  5. #425
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reinheart View Post
    there.....
    my mouse magicly click on the like button without my attention O_O
    (0)

  6. #426
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Seirra_Lanzce View Post
    my mouse magicly click on the like button without my attention O_O
    It's the power of subligar.

    I fixed the post with my thoughts on it afterwards lol.
    (1)

  7. #427
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Reinheart View Post
    On honest response why not just make it so it tallies up all the things you did throughout the dungeon and reward after. Win or Lose.

    While you're running through the dungeon you either get exp as usual, or nothing at all while in dungeon but once you finish the dungeon it calculates how many mobs you killed, how fast you cleared and depending on that it gives you whatever bonus or total exp + reward gil, items, etc.

    Only problem with that is this is MMO (easy to do in non online game I think) and you have to think what if player disconnects during the dungeon, then what happens? Dunno how to resolve this part, doubt server can keep record of that info for long time if that player don't return right away or something.
    So if I understand you correctly, you would have the Samurai Girl party get more reward because they killed more monsters. Is that a correct inference?

    Also, you have not weighed in on whether the Ninja Boys or the Samurai Girls were more skillful, in your opinion.
    (0)

  8. #428
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Sorel View Post
    So if I understand you correctly, you would have the Samurai Girl party get more reward because they killed more monsters. Is that a correct inference?

    Also, you have not weighed in on whether the Ninja Boys or the Samurai Girls were more skillful, in your opinion.
    Dunno it all depends on the system and types of rewards it gives. Like say one type of game you play through the game finding all the items, killing as much mobs as you can, don't matter how many lives you lost during the missions but you get all the rewards (trophies) but then again there are trophies for finishing the missions as fast as you can. If you want to get ALL the trophies you would have to play the game through several times. Same can be applied to this.

    So both are skilled.
    To obtain reward option A (Only can be obtain by speed) - Ninja Boy's will be the way
    To obtain reward option B (Only can be obtained by killing all the mobs, etc) - Samurai Girls will be the way.
    To get both A & B you would have to play both.

    But since I'm a sublimen... i don't fall under both... I'm chuck norris of XI/XIV... nothing is better than subligar...
    (0)

  9. #429
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Reinheart View Post
    Dunno it all depends on the system and types of rewards it gives. Like say one type of game you play through the game finding all the items, killing as much mobs as you can, don't matter how many lives you lost during the missions but you get all the rewards (trophies) but then again there are trophies for finishing the missions as fast as you can. If you want to get ALL the trophies you would have to play the game through several times. Same can be applied to this.

    So both are skilled.
    To obtain reward option A (Only can be obtain by speed) - Ninja Boy's will be the way
    To obtain reward option B (Only can be obtained by killing all the mobs, etc) - Samurai Girls will be the way.
    To get both A & B you would have to play both.
    Let's say that both parties, and therefore both methods, take the same amount of time. Time that the Samurai Girl party use for combat is also time the Ninja Boy party uses to avoid encounters. They both would defeat the final boss in the same amount of time. That makes time a non-factor in determining which method gets the most reward.

    What I'm trying to do is find out what everyone thinks is "skillful". Everyone agrees that skillfulness should be rewarded, but if we can't figure out what skillfulness actually IS ... how can we properly reward it?? And how can we help direct the Development Team on how to reward it??

    Is it speed killing? Is it slow killing? Is it even killing at all??

    Should we even be rewarding based on skill? Or should we be rewarding based on difficulty ... or risk??
    (0)
    Last edited by Sorel; 06-29-2011 at 06:47 AM. Reason: Grammar correction.

  10. #430
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Sorel View Post
    Let's say that both parties, and therefore both methods, take the same amount of time. Time that the Samurai Girl party use for combat is also time the Ninja Boy party uses to avoid encounters. They both would defeat the final boss in the same amount of time. That makes time a non-factor in determining which method gets the most reward.

    What I'm trying to do is find out what everyone thinks is "skillful". Everyone agrees that skillfulness should be rewarded, but if we can't figure out what skillfulness actually IS ... how can we properly reward it?? And how can we help direct the Development Team on how to reward it??

    Is it speed killing? Is it slow killing? Is it even killing at all??

    Should we even be rewarding based on skill? Or should we be rewarding based on difficulty ... or risk??
    Well say for now just for exp bonus leaving items rewards aside.
    Could be like this no?
    EXP bonus per monster killed = 250
    EXP bonus per traps avoided = 100

    Just for example: Dungeon has 1 boss, 20 mobs, 50 traps.

    Samurai Girls killed 20 mobs = 5000 exp bonus

    Say the trap is like the one you mentioned earlier where you can choose to find a way not to kill a monster guarding a gate, but you may also kill the monster to go through.

    Samurai Girls didn't wait and just zerk killed the monster guarding the gate, so they wont be rewarded with the trap bonus.

    On the other hand Ninja Boys didn't kill any mobs but in order to avoid all mobs they took the route where they had to solve puzzles, dodge traps, find ways to get through monster guarding the gate, total 50 traps.

    Ninja Boys unlocked 50 traps = 5000 exp bonus.

    then what? w
    Instead of exp if that was in a scoring method and you can give rewards depending on total end score, so both Ninja Boys and Samurai Girls will have same reward but did totally different thing because of the same scoring method. But if exp is rewarded from killing mobs then Samurai Girls would of benefited little more from that since its Reward + EXP for killing mobs. (Unless there is a way to restrict getting exp while in dungeon, until finished.)
    (0)

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