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  1. #1
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Personally, I think they should balance SP across the board by level, and not by mob type. A level 30 will give you nearly the same exp (maybe with some random small digit modifier to make OCD people rage), and/or a mob that is the same level as you. The former system is a static system that nearly all MMOs use; the latter is the system FFXI used in which xp scaled to your level. Personally, it's a system I wish they used more often, as it makes the grind feel more linear, and essentially promotes trying to kill mobs that are intrinsically more difficult for the greater exp benefit they offer.

    But seriously, balance the damn SP rewards between mobs. If I see a vast field of rabbits that I can slaughter, I shouldn't be penalized just because they're not coblyns/raptors/efts. I want to KILL DA WABBIT! ...and get great SP while doing it.
    (1)


    I'm allergic to effort.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Ashthra View Post
    Personally, I think they should balance SP across the board by level, and not by mob type. A level 30 will give you nearly the same exp (maybe with some random small digit modifier to make OCD people rage), and/or a mob that is the same level as you. The former system is a static system that nearly all MMOs use; the latter is the system FFXI used in which xp scaled to your level. Personally, it's a system I wish they used more often, as it makes the grind feel more linear, and essentially promotes trying to kill mobs that are intrinsically more difficult for the greater exp benefit they offer.

    But seriously, balance the damn SP rewards between mobs. If I see a vast field of rabbits that I can slaughter, I shouldn't be penalized just because they're not coblyns/raptors/efts. I want to KILL DA WABBIT! ...and get great SP while doing it.
    they need to get a more accurate number of how difficult a monster is to kill, but making all monsters the same is a bad idea, some are just easier to kill than others. A raptor is simply a harder fight than a squirrel, and Eft no matter what will take longer, it doesnt make sense that monsters of varying skills, strength, defense and hp give the same exp.

    They got the idea of different monsters offering different sp right, but they need to balance it more
    (0)