I just want better animations more appropriate for the job/class. I'll put up my ideas later per-job/class.i agree with the change for the limitbreak animation, but lets be realistic here, FFXIV just came back from the dead, i am sure all voices are being heard.
lets just assume that for now its not priority one at the moment.
but i do agree it needs to be revamp.
running/trying to be creative here, the following are my additional thoughts to the limitbreak......
i know this are all ambitious and long shot, lets just hope it gets revamp one way or another
Would love it if we can choose our own Limit Break animation from a set list.
Perhaps offering new LB animations as achievement rewards?
+1... this i think would be easiest temporary workaround for a different animation.
the only question would be, if its that easy to unlock then everyone would have the same LB animations again.
it would be nice if the achievement would at least let you choose one among a set number of limitbreak animation as reward![]()
Love by some, hated by many envied by few... yet, wanted by plenty
Here are my Limit Break 3 ideas. Limit Break 2 and 1would be downgraded versions.
Warrior: "Undying Fury" Red rage aura
Marauder: "Blocking Blades" A whirling set of axes float around those effected in a parrying/blocking fashion.
Paladin: "Celestial Intervention" Energy Angle folding its wings around those effected
Gladiator: Fine as is except 3 shields for LB3, 2 shields for LB2 etc.
Monk:"Dim-Mak strike" The monks jumps up striking a pose as their hand energizes to the point where the energy encompasses the entire forearm and hand and makes an energy fist around it in a matching pose before plummeting into the target.
Pugilist: "Flurry of Blows" Many strikes hit the target (Think Tiffa's limit breaks!).
Dragoon: "Dragon's Fury" The dragoon jumps up and lands on the upper neck of dragon and instructs it to breath a laser-beam on the desired target.
Lancer: "Scurrying Fury" The lancer draws many lances impaling the target many times ending with a finishing high jump strike with a bright white light fire effect.
Bard: "Moogle's Fervor" A collection of moogles dance around the targeted area healing those there with the king appearing raising those fallen.
Archer: "Fighting in Shade" The archer fires a flurry of arrows but none of them leave the bow till the end like it was being viewed in slow motion. A host of arrows burst up into the sky making the targeted area vastly darker blocking all sky light/s before striking.
White Mage: "Celestial Revelation" The same angelic beings from the paladin limit break appear with their wings folded spinning and opening their wings reviving all in targeted area.
Conjurer: "Natures Fervor" An elemental matching the weather condition appears reviving and healing those in the targeted area.
Black Mage: "Darkness Beacons" An arcane symbol appears in the target area summoning many dark portals on those effected followed by a large ovioal portal in the center initiating a dark explosion bloating out the light for an instant.
Thaumaturge: Similar to as is, flury of many asteroids.
Summoner: "Dragon's Breath" Bahamut's head drops out of a portal breathing fire on the targeted area multiple times with the increasing size and intensity. First being a bright yellow/white flame, second being orange flame, and third being violet in color.
Scholar: "Fairies Favor" A fairy appears those fallen raising them with dust dropped on them.
Arcanist: Fine as is but with a portal similar to the Summoner's limit break.
Last edited by Bloodclaw; 04-23-2014 at 09:25 PM.
I second this. This could be the recurring ability Band from FFIV, in which two characters worked together to use Twin Flare or Twin Meteor. But considering it takes an entire party just to use one LB, I'd say it would be for raids only, where multiple parties must coordinate their LB to pull it off.
...now that I think about it, I think that would be the most sensible way for players to use Ultima in this game.
Each class/job should have an own animation while the effect/dmg keep to be role based.
Why not?
Will it also come with Tank/Healer LB buffs?
New animations sounds great and all... if I could use them without being scorned by everyone around me. :/
As much as I support new animations, it will really only affect the quality of play for DD classes. That alone should tell you why we won't see any changes soon, if ever.
I don't even know what Tank LB3 looks like...
I am now thinking of a dragoon or a warrior spontaneously growing fur. The ground opening up to a set of anthropomorphic chinchillas. I am sure you meant Fury, but the mispelling makes those limits seem, oddly funny.
Warrior: "Undying Furry" Red rage aura; specifically glowing red eyes.
Dragoon: "Dragon's Furry" The dragoon jumps up and lands on the upper neck of dragon and instructs it to breath a laser-beam on the desired target.
Lancer: "Scurrying Furry" The lancer draws many lances impaling the target many times ending with a finishing high jump strike with a bright white light fire effect.
Ranger: "Nature's Furry" A swarm of Chinchillas burst out of the ground and walls as well as fall form the sky covering the target area piling on each other sticking around after the effect long enough so that those defeated disappear making it appear that those defeated have been totally devoured leaving no trace.
Considering the number of times this thread like this has popped up and the fact that devs have already said in a myriad of ways that they aren't changing it to personal LBs I propose the mods install a rolled up newspaper to the forums that simply auto swat at anyone that even has the slightest notion of creating a new thread on this topic.
While it would be nice, lets be honest with ourselves, do we want SE spending time making animations for each job that will do the same damage as it does now, so only the effect changes, or spend time making new content, fixing bugs, ...
every time I will take new content, bug fixes, QOL changes, ....
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