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  1. #411
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    let me clarify, idont think a dungeon can be soled and still consider it skillful play. A rank 50 going in a 30 dungeon is a walk in the park.
    thats like me going in nanawa mines killing everything in there and soloing kokoroon. I can easily do it with little effort and dont consider it skill
    (0)

  2. #412
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by syntaxlies View Post
    i dont think a dungeon should be able to be soloed
    If the dungeon is like the game Demon Seoul then I'm all up for it being solo, you can challenge your skills, if you think you can't pass it you can ask someone to help you. I like hard challenges but that's just a style of player, some don't like it being too hard.
    (0)

  3. #413
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    yeah, why not?

    Sure, we shouldn't be able to solo the r50 dungeon until the rank cap gets raised, but not to be able to solo the r30 dungeon at 50? Why the hell not?
    Not even that. Aion has 3 one-player dungeons that are actually really cool and work well. The gear isn't top tier and it's not a 100% drop, but they're good for making money and leveling.

    SE could easily put in some solo dungeons to give cool content for solo players.
    (1)

  4. #414
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Wolfie View Post
    Not even that. Aion has 3 one-player dungeons that are actually really cool and work well. The gear isn't top tier and it's not a 100% drop, but they're good for making money and leveling.

    SE could easily put in some solo dungeons to give cool content for solo players.
    what you described is the new leve system, wish granted
    (0)

  5. #415
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Aion's one man dungeons are infinitely more intricate than leves. Unless, of course, SE will add 1-3 hour long leves with bosses, puzzles, random spawns, lore, custences, quests, and good loot rewards. Then they'll be on par. =D
    (2)

  6. #416
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Wolfie View Post
    Aion's one man dungeons are infinitely more intricate than leves. Unless, of course, SE will add 1-3 hour long leves with bosses, puzzles, random spawns, lore, custences, quests, and good loot rewards. Then they'll be on par. =D
    The gear isn't top tier and it's not a 100% drop, but they're good for making money and leveling.
    (0)

  7. #417
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I get it, you're gifthorse 3.0.
    (2)

  8. #418
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by syntaxlies View Post
    i dont think a dungeon should be able to be soloed
    Quote Originally Posted by Wolfie View Post
    And why not?
    Quote Originally Posted by Molly_Millions View Post
    yeah, why not?

    Sure, we shouldn't be able to solo the r50 dungeon until the rank cap gets raised, but not to be able to solo the r30 dungeon at 50? Why the hell not?
    Quote Originally Posted by syntaxlies View Post
    let me clarify, idont think a dungeon can be soled and still consider it skillful play. A rank 50 going in a 30 dungeon is a walk in the park.
    thats like me going in nanawa mines killing everything in there and soloing kokoroon. I can easily do it with little effort and dont consider it skill
    Quote Originally Posted by Reinheart View Post
    If the dungeon is like the game Demon Seoul then I'm all up for it being solo, you can challenge your skills, if you think you can't pass it you can ask someone to help you. I like hard challenges but that's just a style of player, some don't like it being too hard.
    /facepalm

    Guys ... forest ... trees ... your focusing on the wrong thing here. So to clear this up lets say in the hypothetical game it was a PARTY of ninja boys, and a PARTY of samurai girls.

    Now then. Here's the hypothetical situation in the hypothetical game.

    A ninja party is in a dungeon where they have to defeat a final boss. The ninja boys uses patience, knowledge of monsters aggressive tendencies (sight, sound, etc), items, stealth abilities, and coordinated teamwork to avoid all combat until meeting the final boss ... which the ninja boys defeat in combat.

    Now, a samurai party is in the same dungeon and has to defeat the same final boss. The samurai girls uses coordinated tactics, maneuvering, well-timed abilities, items, and their weapons to defeat every monster between them and the final boss ... which the samurai girls defeat in combat.

    So ...
    1. Which party was the more "skillfull party"?
    2. Which party took more risks?
    3. Which party should get more reward?
    4. When should they get the reward? At the end? After reaching certain waymarkers? After defeating a monster?
    (0)
    Last edited by Sorel; 06-29-2011 at 05:19 AM. Reason: Added a fourth question.

  9. #419
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    The context of dungeons so far appears that they won't be solo-able or scale-able. You have to have 4 or 8 people depending on the dungeon. Not to mention a timer. Overall, it's extremely fixed and leaves no wiggle room or options, really. It's a frustrating situation. I'm sure lots of players would like to 'try' to solo a dungeon, even just for fun...or even duo, etc, but we are forced in really tight constrictions. The dungeons better be very fun to play in general, otherwise I could see them being more of a nuisance than enjoyable game play. Kind of like new leves with slightly better rewards, but more reiteration.
    (0)

  10. #420
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Sorel View Post
    /facepalm

    Guys ... forest ... trees ... your focusing on the wrong thing here. So to clear this up lets say in the hypothetical game it was a PARTY of ninja boys, and a PARTY of samurai girls.

    Now then. Here's the hypothetical situation in the hypothetical game.

    A ninja party is in a dungeon where they have to defeat a final boss. The ninja boys uses patience, knowledge of monsters aggressive tendencies (sight, sound, etc), items, stealth abilities, and coordinated teamwork to avoid all combat until meeting the final boss ... which the ninja boys defeat in combat.

    Now, a samurai party is in the same dungeon and has to defeat the same final boss. The samurai girls uses coordinated tactics, maneuvering, well-timed abilities, items, and their weapons to defeat every monster between them and the final boss ... which the samurai girls defeat in combat.

    So ...

    Which party was the more "skillfull party"?
    Which party took more risks?
    Which party should get more reward?
    The only difference is Samurai party gets more exp for killing more mobs, and ninja gets more something else for speed. The end.
    (0)

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