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  1. #21
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    i recorded my SR, i hope it helps u
    https://www.youtube.com/watch?v=gaRKDkRO2gI
    (0)

  2. #22
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    I think WAR is probably best for speed runs regardless of healer - much more aoe damage via overpower.
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  3. #23
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    If the group isn't dead before the second coeurl shows up then dps is lacking.

    And that's pretty much the black mages fault. They're doing the bulk of the damage with their flares. I've seen Black Mages that never flare...
    (0)
    Last edited by LunarEmerald; 04-21-2014 at 12:05 PM.

  4. #24
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by LunarEmerald View Post
    If the group isn't dead before the second coeurl shows up then dps is lacking.

    And that's pretty much the black mages fault. They're doing the bulk of the damage with their flares. I've seen Black Mages that never flare...
    Could be the WHM's fault! Holy is not insignificant aoe damage. I don't think we do quite as much as BLM, but we do the AoE pulls SIGNIFICANTLY faster than scholars (with less dps on bosses, I know).

    My best dps for a 5:12 first two bosses run was ~320 over the whole instance. Not bad!
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  5. #25
    Player
    Lenarr's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Lenarr Luminos
    World
    Leviathan
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AldoVonAlexandros View Post
    i recorded my SR, i hope it helps u
    https://www.youtube.com/watch?v=gaRKDkRO2gI
    Apparently private?
    (0)

  6. #26
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    If you are in DF and tank doesn't wait for buffs then just let them die lol! It's fun to watch when they are tht reckless.
    If you are in a pre made then the same rule applies but the tank should be buffed already before the start etc.
    Alsoooooo i like to play the " i'm new to dungeon " card so the tank or dps will be like ok np lets take it slow.
    Nothing wrong with doing that as the healer is the one who has to work the hardest in most SRs.
    So if you don't want to speed run and they kick you in DF then that i believe is abuse lol and can be reported :0 ?
    (0)

  7. #27
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I've done this a few more times on WHM and here's my step-by-step for reference: (we usually run WAR WHM and either BLM DRG, BLM BLM, or BLM BRD)

    First Mass Pull Chain
    -Make sure Protect and Stoneskin is placed on the tank
    -Tail a bit behind the tank as s/he is pulling so you're close to the tank but not close enough to accidentally sight aggro
    -On the third group (at 2nd bend), use Sprint to overtake your tank, reapply Stoneskin and apply Eye for an Eye
    -Lag behind the tank again and wait for them to aggro the next group and the Courel on the ramp, over take (apply Regen here if needed, my tank tends to put hate on everything on the way in, she's got it down to a science and it's fun to watch the elegance of the pull). If I have time, I usually apply Stoneskin here
    -While pull is being made, there is a chance the Courel's apply their instant Paralyze. Make sure to remove this immediately.
    -My tank normally pulls the entire pack up the ramp and turns the corner on the right just before the river. Pop Divine Seal, Regen, Cure II to full, Medica II, reapply Regen (this should all be doable within the 21 seconds you have of Divine Seal). Swiftcast, Cleric's Stance, Holy, Blizzard II, Holy, Holy, Holy etc. Keep tank targetted and Benediction as needed while Holy'ing. Pop Shroud somewhere after 1.5K MP is used to put it on CD while getting MP back.
    -Pick up key, run to gate, aggro boss, sleep Rafflesia (can be done by either WHM or BLM, I'm usually the one who pulls, and I tend to apply a fly by Regen on the tank as the doors opening)

    First Boss
    -Kill as normal. I tend to tank one of the snipers as it's no biggie for me. At around 40% HP, I tend to use Divine Seal + Regen + Medica II as this tends to overtake the damage from the boss / snipers and DPS away until death. Make liberal use of Fluid Aura as a free DPS tool.
    -Once dead, reapply Stoneskin on everyone and move on

    Second Mass Pull
    -Apply Eye for an Eye once the first pull is made and wait by the secret exit with everyone else.
    -Once Tank rounds the corner, Divine Seal + Regen >>> Cure II till full >>> Medica II >>> Regen
    -Cleric's Stance, Swiftcast + Holy >>> Holy etc till dead
    -Reapply Stoneskin while entrance is being bombed open

    Second Boss
    -DPS like a pro, be the main focus of the Goblin Gliders and help kill patches with their bombs to give your group more breathing more. Solo kill Goblins. Again, liberal use of Fluid Aura on the boss is nice for additional DPS, be aware of the oil patches and where they're linked with others and how much of a chain explosion will happen.
    -Virus + Swiftcast Stoneskin is very good for anyone targetted by boss' charge attack, should only happen once with SR DPS requirements

    Third Set of Chain Pulls (if going for Soldeiry)
    -First pull is a simple trio, deal with it as normal
    -Second pull is a mass chain pull, after going through the door, run up the hill and aggro everything. Eye for an Eye upon the first tag and do the usual Divine Seal + Regen >>> Cure II >>> Medica II >>> Regen chain (for me, this is usual at least) then go into DPS mode. If done correctly, everything should be dead before the super Courel gets up the hill to aggro.

    -Kill final boss as normal (if DPS good enough, can kill without LB before final "invincibility" from boss that has super bomb)

    DRG slows down the overall AoE phases but tends to speed up the single target boss kills, though BLM BRD tends to overtake that thanks to the use of Foe Requiem enhancing BLM and WHM DPS. (even feels faster than when we do BLM BLM).

    Hope you find this wall of text useful!
    (5)
    Last edited by Ghishlain; 04-22-2014 at 02:55 AM. Reason: Dat character limit

  8. #28
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Only time I've wiped is when the healer lags, doesn't remove paralysis (which really sucks eating 4 AoEs at once, or more depending the RNG) or some combination of both. Or on second big pull, they ALL decide to jump the healer. Those suck.

    Also, I've planned it often that I pop HG right when I get the last set of the first big pull. More often than not, it avoids paralysis and I can spam flash while standing still and allows the WHM 3 holy without need of heals (SC Holy --> wait 1.5 seconds --> Holy --> Holy with no wait. Keeps stun going the whole time if you put that small wait in). Or I hit HG right after the Holy 3x.

    Anyway, healers have been good with me and DPS.

    For tanks that run off without protect, especially from a WHM, let them die. 5 seconds of waiting at the beginning of a run, doesn't ruin any run. (protect and stone skin casting time)
    (0)

  9. #29
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Second Mass Pull
    -Apply Eye for an Eye once the first pull is made and wait by the secret exit with everyone else.
    -Once Tank rounds the corner, Divine Seal + Regen >>> Cure II till full >>> Medica II >>> Regen
    -Cleric's Stance, Swiftcast + Holy >>> Holy etc till dead
    -Reapply Stoneskin while entrance is being bombed open
    I'd argue to do E4E immediately before the tank gets hate on anything in this pull because of how the Gliders decide to do their jump attack. Since it seems to target anyone randomly on their hate list that isn't their primary target, if you get hate from a late E4E before the DPS have a chance to get any hate on them as well you run the higher risk of all the gliders just deciding to divebomb you which, if you are very unlucky, can be an instant- or near-instant-kill and diverting too much attention from the tank to heal yourself can be dangerous as well.

    Cure III is also very good for healing that pull, especially if the gliders decide to focus on 1-2 people at once or immediately one after another. There's no AOEs in that section so everyone can just huddle up.
    (1)
    Last edited by Estellios; 04-22-2014 at 05:57 AM.

  10. #30
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Estellios View Post
    I'd argue to do E4E immediately before the tank gets hate on anything in this pull because of how the Gliders decide to do their jump attack.

    Since it seems to target anyone randomly on their hate list that isn't their primary target, if you get hate from a late E4E before the DPS have a chance to get any hate on them as well you run the higher risk of all the gliders just deciding to divebomb you which, if you are very unlucky, can be an instant- or near-instant-kill and diverting too much attention from the tank to heal yourself can be dangerous as well.

    Cure III is also very good for healing that pull, especially if the gliders decide to focus on 1-2 people at once or immediately one after another. There's no AOEs in that section so everyone can just huddle up.
    I'll have to remember that, I thought the dive bombs could be out-ranged in some capacity, but when I think about it now, it doesn't seem like that. I'll need to play around with it more I think, but yeah, E4Eing before hand removes that risk if it's hate table based (which I imagine it is, also when I think about it)

    Cure III is good advice as most people tend to be clustered in that corner. Cure III casts faster and heals more at the cost of more MP. Make a decision of Medica / Cure III based on the amount of HP remaining of your party as Medica can generally do the trick itself at less MP but slightly higher cast time.
    (0)

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