It can be a whole mess of things causing wipes. The tank could be eating all or some of the AoEs with no cooldowns or paralyze. The DPS could be super slow. DPS could be standing in the AoEs(even if there's ZERO reason for them to be getting hit by mob AoEs), tempting you to heal them before they die, taking away heals from the tank. It could also be that you're not popping your heals in time; you pretty much need to be healing the second your GCD is down, unless the tank is stable and then you can holy or whatever.
By the way, you can use regen on both big pulls(first pull of mobs and second pull of mobs after the first boss), once the tank has aggro. I've done this SR tons of times on both my WHM and SCH, had a few troubles here and there but mostly been successful. I did them every day for hours to get my SCH Animus, so that's 30 SRsx9 plus however many more I did to help out friends.
Last edited by Elim; 04-24-2014 at 05:24 PM.
I've done speed runs with a bard and a blm, and then the blm had to leave, and was replaced with a dragoon. We weren't able to AoE down the mobs as fast as with the blm, and it was definitely harder for me to keep the tank up with the mobs being on him for longer.
So it might be dps is too slow.
Dragoon, Monk and Bard have mediocre aoe attacks. Bard's is a bit better than the other two due to free procs. The main reason people want Bard/Black Mage is for foe requiem.
Bard is my main and I've done so many speed runs with it.
Foe the first pull. Unless dps is slow, the bard's MP won't reach 0 and they will need to manually turn it off.
If the first pull was sloppy then bard's MP won't recover because of the second coeurl or something else. This will give the bard almost no MP for foe on the first boss.
Although it is possible to kill the boss before bard's MP reaches 0 and foe automatically ends (with full MP before starting), I almost never see dps high enough to do it.
Foe the second pull. All enemies should be dead well before the bard runs out of MP. If not, again, dps was too slow. If the bard doesn't shut off foe req here then they're gonna greatly slow down the run.
If bard shut off foe req like they were supposed to, they will have full or very close to full MP for the second boss. This is the only encounter bard should use battle voice on. Battle voice won't be up in time if you use it on the first boss.
Also something I see pretty much no bards do: Do a straight shot before aoeing. Straight shot increases your critical hit chance by a flat 10% and that includes all those aoe arrows.
Last edited by LunarEmerald; 04-28-2014 at 04:18 PM.
As long as the party ignores them and dives into boss room (none near border) a tank can hold both at the line with no issues for 15 seconds.
Easier for a tank to lob/tomahawk the opo-opo and flash the slept rafflesia without waking it.
I have curtana animus, never had issues with those 2 mobs using this method... that is, unless a caster's pet got stuck on the wrong side of the barrier, heh.
The way i do brayflox 2 boss runs.
Firstly i accept every class and then we decide how the run will go based on the team composition.
2xBRD or 2xBLM or BRD+BLM.
First pull - Swiftcast Protect, Adloquium on tank, tank uses Sprint and runs straight towards the boss room (not wasting time on Flash/Lob/Toma/Overpower), then DPS kill everything.
Second pull - tank runs to the spot near the boss door (using Provoke on the 3rd pack), i use Sacred Coil and Whispering Dawn, then DPS kill everything.
Any other DPS classes except mentioned above.
We proceed pulling 4 mobs at a time, i do damage too (it's up to the team if they want to aoe or use single skills).
First boss - everyone stand behind the tank (to avoid adds damage) and burst the boss (tank uses sword oath), ignoring adds.
Second boss - everyone burst the boss (tank uses sword oath) ignoring adds, i DoT the boss and adds, my pet is tanking adds, either LB boss and adds or boss only (depends if we have a caster or melee in team).
Not opening chests saves a lot of time. Not casting stoneskin saves a lot of time. Not using enmity abilities during the pull saves a lot of time. Not standing idle saves a lot of time.
It's better to take an i93+ player who knows how to dps rather than a wannabe i85 blm/brd who can barely scratch any damage (i, being a sch, often do 1.5-2x more damage on the boss than a wannabe blm/brd).
To tanks: don't stand still - kiting is a mitigation ability too. Don't forget you have Hallowed Ground and Holmgang - don't fire them at start and don't forget you have those skills (kind of silly to lay dead when you could have used them instead).
Last edited by lxSch; 04-28-2014 at 10:16 PM.
pretty standard but i have 2 questions.
What is meant by "Not using enmity abilities during the pull saves a lot of time." that gets my very confused.
Not standing idle is saving time - could be a quote from Captain Obvious ^^
sry but could not resist
Did you mix that up or is this from Captain Obviuos too?
And sorry, but you 'often' doing 1.5-2x the damage of a DPS ... oh well nevermind
99% of the time a speed run wipes it's because tanks who don't know the difference between aggroing and getting hate are pulling this way.
It's very easy to Shield Lob every monster in the pull. This Shield Lob / Tomahawk is enough hate that your healer can throw several Stoneskins, Adloquiums or Cures on you during or near the end of the pull without pulling hate. This lowers the chances of dying on pull to virtually zero.
I'm not saying you are bad or your advice is bad. The problem is the majority of people who try this are either under geared or just don't know what they're doing. I've had numerous tanks as a healer who didn't tag every monster and as soon as I throw out my first Cure I have multiple monsters battering me. I can't not heal, because with an under geared tank if you let their HP go too low it's probably too late to keep up. On Scholar I have no panic button when my Aetherflow is spent and this Aetherflow is essential to keeping a tank alive anyway.
In theory it works and I have enjoyed many efficient speed runs where the tank just sprints through. The reason is the tank was decent and knew what he was doing. Most tanks will read this, sprint through and then ask the healer why they died. It happens too many times. And sometimes Eos Cures (and we can't stop her) and pulls hate on the whole pull, gets murdered, then the pull goes and hammers anyone nearby.
One tank even advised me to dismiss Eos because 'You don't need her to keep me alive'. That about sums up the collective IQ we're dealing with.
Last edited by SeleneVenizelos; 04-29-2014 at 12:39 AM. Reason: Word Limit
Enmity abilities = abilities meant to generate enmity.
Healer can outdps a dedicated DPS player in many cases.
Many people now are starting blm/brd alts because other jobs are rejected in the party finder, but despite the decent gear they do not know how to play it = low dps.
Feel free to you ask if you have more questions.
In Brayflox all those mobs are melee, so if tank uses sprint he takes no damage.
Fairy has a limited healing range, so if tank keeps the distance - it will not auto heal. Auto healing starts at somewhere 80% hp while tank is not supposed to take any damage during the pull.
Speed runs are not supposed to be safe but fast. Pulling in the way i described is the easiest part of it, staying alive after it is more complex where one mistake means wipe.
Last edited by lxSch; 04-29-2014 at 03:52 AM.
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