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  1. #1
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    The way i do brayflox 2 boss runs.
    Firstly i accept every class and then we decide how the run will go based on the team composition.

    2xBRD or 2xBLM or BRD+BLM.
    First pull - Swiftcast Protect, Adloquium on tank, tank uses Sprint and runs straight towards the boss room (not wasting time on Flash/Lob/Toma/Overpower), then DPS kill everything.
    Second pull - tank runs to the spot near the boss door (using Provoke on the 3rd pack), i use Sacred Coil and Whispering Dawn, then DPS kill everything.

    Any other DPS classes except mentioned above.
    We proceed pulling 4 mobs at a time, i do damage too (it's up to the team if they want to aoe or use single skills).

    First boss - everyone stand behind the tank (to avoid adds damage) and burst the boss (tank uses sword oath), ignoring adds.
    Second boss - everyone burst the boss (tank uses sword oath) ignoring adds, i DoT the boss and adds, my pet is tanking adds, either LB boss and adds or boss only (depends if we have a caster or melee in team).

    Not opening chests saves a lot of time. Not casting stoneskin saves a lot of time. Not using enmity abilities during the pull saves a lot of time. Not standing idle saves a lot of time.
    It's better to take an i93+ player who knows how to dps rather than a wannabe i85 blm/brd who can barely scratch any damage (i, being a sch, often do 1.5-2x more damage on the boss than a wannabe blm/brd).
    To tanks: don't stand still - kiting is a mitigation ability too. Don't forget you have Hallowed Ground and Holmgang - don't fire them at start and don't forget you have those skills (kind of silly to lay dead when you could have used them instead).
    (0)
    Last edited by lxSch; 04-28-2014 at 10:16 PM.

  2. #2
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    pretty standard but i have 2 questions.

    Quote Originally Posted by lxSch View Post
    Not using enmity abilities during the pull saves a lot of time. Not standing idle saves a lot of time.
    What is meant by "Not using enmity abilities during the pull saves a lot of time." that gets my very confused.

    Not standing idle is saving time - could be a quote from Captain Obvious ^^
    sry but could not resist

    Quote Originally Posted by lxSch View Post
    It's better to take an i93+ player who knows how to dps rather than a wannabe i85 blm/brd who can barely scratch any damage (i, being a sch, often do 1.5-2x more damage on the boss than a wannabe blm/brd).
    Did you mix that up or is this from Captain Obviuos too?
    And sorry, but you 'often' doing 1.5-2x the damage of a DPS ... oh well nevermind
    (0)

  3. #3
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by lxSch View Post
    First pull - Swiftcast Protect, Adloquium on tank, tank uses Sprint and runs straight towards the boss room (not wasting time on Flash/Lob/Toma/Overpower)
    99% of the time a speed run wipes it's because tanks who don't know the difference between aggroing and getting hate are pulling this way.

    It's very easy to Shield Lob every monster in the pull. This Shield Lob / Tomahawk is enough hate that your healer can throw several Stoneskins, Adloquiums or Cures on you during or near the end of the pull without pulling hate. This lowers the chances of dying on pull to virtually zero.

    I'm not saying you are bad or your advice is bad. The problem is the majority of people who try this are either under geared or just don't know what they're doing. I've had numerous tanks as a healer who didn't tag every monster and as soon as I throw out my first Cure I have multiple monsters battering me. I can't not heal, because with an under geared tank if you let their HP go too low it's probably too late to keep up. On Scholar I have no panic button when my Aetherflow is spent and this Aetherflow is essential to keeping a tank alive anyway.

    In theory it works and I have enjoyed many efficient speed runs where the tank just sprints through. The reason is the tank was decent and knew what he was doing. Most tanks will read this, sprint through and then ask the healer why they died. It happens too many times. And sometimes Eos Cures (and we can't stop her) and pulls hate on the whole pull, gets murdered, then the pull goes and hammers anyone nearby.

    One tank even advised me to dismiss Eos because 'You don't need her to keep me alive'. That about sums up the collective IQ we're dealing with.
    (2)
    Last edited by SeleneVenizelos; 04-29-2014 at 12:39 AM. Reason: Word Limit

  4. #4
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Spoekes View Post
    pretty standard but i have 2 questions.
    What is meant by "Not using enmity abilities during the pull saves a lot of time." that gets my very confused.
    Not standing idle is saving time - could be a quote from Captain Obvious ^^
    sry but could not resist
    Did you mix that up or is this from Captain Obviuos too?
    And sorry, but you 'often' doing 1.5-2x the damage of a DPS ... oh well nevermind
    Enmity abilities = abilities meant to generate enmity.
    Healer can outdps a dedicated DPS player in many cases.
    Many people now are starting blm/brd alts because other jobs are rejected in the party finder, but despite the decent gear they do not know how to play it = low dps.
    Feel free to you ask if you have more questions.

    Quote Originally Posted by SeleneVenizelos View Post
    99% of the time a speed run wipes it's because tanks who don't know the difference between aggroing and getting hate are pulling this way.

    It's very easy to Shield Lob every monster in the pull. This Shield Lob / Tomahawk is enough hate that your healer can throw several Stoneskins, Adloquiums or Cures on you during or near the end of the pull without pulling hate. This lowers the chances of dying on pull to virtually zero.

    I'm not saying you are bad or your advice is bad. The problem is the majority of people who try this are either under geared or just don't know what they're doing. I've had numerous tanks as a healer who didn't tag every monster and as soon as I throw out my first Cure I have multiple monsters battering me. I can't not heal, because with an under geared tank if you let their HP go too low it's probably too late to keep up. On Scholar I have no panic button when my Aetherflow is spent and this Aetherflow is essential to keeping a tank alive anyway.

    In theory it works and I have enjoyed many efficient speed runs where the tank just sprints through. The reason is the tank was decent and knew what he was doing. Most tanks will read this, sprint through and then ask the healer why they died. It happens too many times. And sometimes Eos Cures (and we can't stop her) and pulls hate on the whole pull, gets murdered, then the pull goes and hammers anyone nearby.

    One tank even advised me to dismiss Eos because 'You don't need her to keep me alive'. That about sums up the collective IQ we're dealing with.
    In Brayflox all those mobs are melee, so if tank uses sprint he takes no damage.
    Fairy has a limited healing range, so if tank keeps the distance - it will not auto heal. Auto healing starts at somewhere 80% hp while tank is not supposed to take any damage during the pull.
    Speed runs are not supposed to be safe but fast. Pulling in the way i described is the easiest part of it, staying alive after it is more complex where one mistake means wipe.
    (0)
    Last edited by lxSch; 04-29-2014 at 03:52 AM.

  5. #5
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by lxSch View Post
    In Brayflox all those mobs are melee, so if tank uses sprint he takes no damage.
    Fairy has a limited healing range, so if tank keeps the distance - it will not auto heal. Auto healing starts at somewhere 80% hp while tank is not supposed to take any damage during the pull.
    Speed runs are not supposed to be safe but fast. Pulling in the way i described is the easiest part of it, staying alive after it is more complex where one mistake means wipe.
    That's true, but most of the time monsters will land a hit upon aggro even if you're sprinting. I would say most tanks have a 1/4 of their HP missing when they sprint pull just from the hits they take from running through. As tank myself, I use hallowed on that pull (I sprint pull myself, by the way, I just love a good debate!) to buy me time to flash every monster there without being owned and to ensure my healer has time to be ready to begin healing me to keep me alive. I've found hallowed on the first pull is much better than on the second, since the jumping goblins spend most of their time hitting the other party members anyway.

    When I heal runs, the majority of the time that tanks sprint pull I die. It's lead me to favour monsters being tagged on pull, especially since the time difference in the run is probably 10 seconds at most. You don't have to stop to tag all of the monsters during the pull without sprint.
    (0)
    Last edited by SeleneVenizelos; 04-29-2014 at 07:57 AM. Reason: Word Limit...

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SeleneVenizelos View Post
    As tank myself, I use hallowed on that pull (I sprint pull myself, by the way, I just love a good debate!) to buy me time to flash every monster there without being owned and to ensure my healer has time to be ready to begin healing me to keep me alive.
    Its pretty wasteful to use HG when only a few mobs, rather than all 10, are on you.

    A better option is to tomahawk/lob each add as you run past the first 6, for a fair amount of initial hate. Then flash the cluster by the ramp. Then lob the final coeurl (if it didn't get in range of the flash. then stop in the stream past the ramp, pop HG, and flash until OOM (while keeping foresight/rampart up when HG wears [and dodging raptor aoes]), and riot combo/flash (or Overpower) repeatedly until DPS burns down the group.
    (0)

  7. #7
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Duuude007 View Post
    Its pretty wasteful to use HG when only a few mobs, rather than all 10, are on you.

    A better option is to tomahawk/lob each add as you run past the first 6, for a fair amount of initial hate. Then flash the cluster by the ramp. Then lob the final coeurl (if it didn't get in range of the flash. then stop in the stream past the ramp, pop HG, and flash until OOM (while keeping foresight/rampart up when HG wears [and dodging raptor aoes]), and riot combo/flash (or Overpower) repeatedly until DPS burns down the group.
    I assumed it would be pretty obvious I was implying to hallowed at the end of the pull. I guess not.
    (0)

  8. #8
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SeleneVenizelos View Post
    That's true, but most of the time monsters will land a hit upon aggro even if you're sprinting. I would say most tanks have a 1/4 of their HP missing when they sprint pull just from the hits they take from running through. As tank myself, I use hallowed on that pull (I sprint pull myself, by the way, I just love a good debate!) to buy me time to flash every monster there without being owned and to ensure my healer has time to be ready to begin healing me to keep me alive. I've found hallowed on the first pull is much better than on the second, since the jumping goblins spend most of their time hitting the other party members anyway.

    When I heal runs, the majority of the time that tanks sprint pull I die. It's lead me to favour monsters being tagged on pull, especially since the time difference in the run is probably 10 seconds at most. You don't have to stop to tag all of the monsters during the pull without sprint.
    1/4 hp at the end of the pull is the lag issue, or maybe tanks don't take the shortest path.
    On my runs HG may be needed if tank misses a cooldown for too long and is not kiting. I ask tanks not to use HG unless he is dying, because otherwise it is just a waste since i have 6 lustrates ready.
    To solve the issue of pulling hate on the first heal i always stand near the tank, so if this happens he can just flash mobs away from me. I have a macro for /ac lustrate <me> to deal with spiky incoming damage.
    (0)