I know that you posted after this and you made some good points, but I must disagree with you on this point.
In FF11 there were expectations of people in parties that were valid. Once you hit level 72 and were ready for partying in Caedarva Mire you were expected to know that wearing fang earrings, fang necklace and NQ Amemet mantle was gimp. If that was "stressful" then there's no way you'd make it at endgame.
It was training. The skills you learned in Valkurm Dunes and Qufim Island built up to ready you for Garliage Citadel etc. There was a progression. It may have seemed like a grind but you did get to go to new places and fight different monsters. There was a social element to it because if you were doing something wrong or were new to an area people would help you.
Yes, you could solo some jobs in FF11 like beastmaster, black mage or summoner, but coming from a Maat's Cap holder I'll tell you it wasn't easy.
That being said I have read people's suggestions and the whole FF11 vs. FFXIV debate, but since both are SE's I think that some comparison is valid. They really should take the good parts of FF11, otherwise, why name it Final Fantasy at all?
Here's what they need to fix FFXIV:
1. Experience (SP) bands or rings.
2. Signet/Sigil/Alliance boosts. The competitive nature of Bastok vs San D'oria was fun. They should do the same with the Grand Companies.
3. Remove SP 10 level cap. If you solo a red mob you should get more SP than killing a green mob. (likewise as a party)
4. Emphasize and fix party size bonuses. You shold get more SP in a 6 person party than a 2 person party.
5. Add monster kill chain bonuses. If you kill the mobs in a row as in FF11 you get SP bonuses. This encourages parties to work together to be more efficient.
6. Allow monsters to be pulled out of their wandering range. This would allow for more parties in other areas.
7. Add Fields of Valor type quests. Those were fun solo and in groups.
8. Add level sync parties.
9. Get rid of fatigue
It's really sad to see them "adjust" SP without providing concrete examples or balancing Party SP as indicated above. I'd really like Yoshida-san to tell us that when doing leve link with 3 leves you'll get 70% less SP. But that's too much to expect from SE.


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