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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 100
    The fact that people are asking for grinding at all says multitudes about the mindsets of the posters here. You shouldn't be asking for party grinding at all, you should be asking how the devs can make character progression both efficient and enjoyable.
    (4)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dreamer View Post
    The fact that people are asking for grinding at all says multitudes about the mindsets of the posters here. You shouldn't be asking for party grinding at all, you should be asking how the devs can make character progression both efficient and enjoyable.
    This thread is about coming up with multiple way to progress so instead of focusing on the aspect you don't like why not offer solutions to other forms of progression. The fact is some people do want grind parties to be one of those viable forms and as they are trying to caterer to everyone they should make it a viable option but not the only option.

    Quote Originally Posted by Kafeen View Post
    I'd say being able to solo mobs 10 levels higher than you is more of a problem. The balance of the mobs is completely off, something that much higher should be near impossible to take solo. We seem to have the exact opposite problem that FFXI had in its early days.

    Mobs of a similar level to the player should offer a suitable challenge. Equipped with HQ gear or rare NM drops, perhaps you can go a few levels higher. Equipped with low rank, outdated equipment, perhaps only a few levels lower.

    This should apply to high ranks too, trying to fight the level 99 mobs (that shouldn't really be there at all) should be like trying to kill level 50 mobs at level 1. 1 hit kills all around.
    Completely agree I do think it is ridiculous that we can solo mobs 10 ranks higher than our own and have suggested they look in to that but some people just prefer it that way so that is why I suggested raising/removing the 10 Rank cap as an option to get around that.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    This thread is about coming up with multiple way to progress so instead of focusing on the aspect you don't like why not offer solutions to other forms of progression. The fact is some people do want grind parties to be one of those viable forms and as they are trying to caterer to everyone they should make it a viable option but not the only option.



    Completely agree I do think it is ridiculous that we can solo mobs 10 ranks higher than our own and have suggested they look in to that but some people just prefer it that way so that is why I suggested raising/removing the 10 Rank cap as an option to get around that.
    it doesnt really matter what level people can take on, whether its their level or higher, its just cosmetic, whether its their level or higher, the real limiting factor is the upper and lower limits, and the exp reward, our current 10 level plan would be fine, if the cap wasnt 10 levels. Shifting monster balancing 10 levels would also work, but at the same time they would have to shift sp gains, becuase lets face it, fighting monsters 10 levels above you doesnt even give that great sp for most things.
    The main problem with shifting levels, is it would be really jarring, and probably the balance of the drops and levels it would take to get them would go even further out of balance. for example raptor sinew, already comes late in the leveling process, players to 10 levels lower would make it even more ridiculous,

    crafter needs to find someone 20 levels higher than the gear hes making to kill for said gear? Not to mention level wise, by 40 and 50 we should start fighting the interesting things, which currently we start to. efts beastmen, at 50 dragons start becoming feasible.

    another solution would be to add some more difficult mobs, or like elite versions that parties would target, that give more SP.

    anyhow i agree one of the main problems with combat is we are limited to fighting the things that provide interesting fights to a duo or trio.
    (1)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreamer View Post
    The fact that people are asking for grinding at all says multitudes about the mindsets of the posters here. You shouldn't be asking for party grinding at all, you should be asking how the devs can make character progression both efficient and enjoyable.
    Holy crap thank you. I didn't want to say it, but it looks like the vast majority of FFXI/FFXIV fans are all single track, grindan oriented players. Virtually every RPG in the last half a decade or more has done away with grinding; and here we have a whole bunch of people who cling to grinding like it's the holy grail of gaming.
    (3)