You know what, I don't even care about being banned anymore. All you people that are ok with blm/whm not being able to run while casting... you are all boring people. You make this game very lame.
You want the game to be quick and easy, fine. Let me do what I want to do. I want to be able to move while casting, because that's how it could be done 10 years ago when MMOs started coming out. This new age where wizards and casters have to stand still and cast is absolute bull...
Take away everyone's ability to move and attack with melee at the same time. Because if you can't say FIRE while moving, why the hell should someone with a pole, or sword and shield, or axe, or bow that's several times heavy than a staff be able to wield their weapon while moving is unfair.
Only if sprint drained all mana on casters instead of TP.Right now BLM DPS is on par or slightly lower than all other jobs if and only if they don't have to move. When there is movement, BLM's lose a significant amount of DPS.
If BLM's could move while casting, whether it was full movement or slow movement, would it break the class? Would it be OP?
First it would be slightly overpowered in PvE.
Second it would be uber overpowered in PvP.
It's honestly already a huge movement-based advantage for casters to be able to sprint without adversely affecting their other abilities. I think that balances out not being able to cast while moving.
Only thing I think should be changed is Surecast. It's optimal use case is extremely rare and I don't think it'd be entirely gamebreaking to allow someone to move while casting the next spell after Surecast is activated.
clearly Yes,... that´s the challenge being BLM, look forward and time your casts properly, and also use teleport-skill if it fits (f.E - getting a Fire3/Thu3 Proc gets you ~3 seconds of moving, cause you have to wait for the GCD anyway)Right now BLM DPS is on par or slightly lower than all other jobs if and only if they don't have to move. When there is movement, BLM's lose a significant amount of DPS.
If BLM's could move while casting, whether it was full movement or slow movement, would it break the class? Would it be OP?
Never a mind was changed on an internet board, no matter how good your arguments are...
Melee get a damage reduction by forcing them to move away from their target, Bards get a damage reduction by way of songs, tanks get a damage reduction to give them better enmity generation, casters get a damage reduction by having to stand still to cast. They'd have to change all of those things or lower BLMs maximum damage otherwise there would be major balance issues.
During the time where it was possible to cast while moving MP recovery only started while standing still. Move too much during a fight and you had MP problems. Oh, and you stopped the moment the spell animation started and could only start to move again after the animation ended.
What I don't understand is why the cast get interrupted when the target move behind you before the cast end. This was not in 1.0
Last edited by Felis; 04-18-2014 at 04:54 PM.
I remember back in my D&D days, you couldn't move while casting normally either. Depending on the spell of course, oh that's how it is now too.You know what, I don't even care about being banned anymore. All you people that are ok with blm/whm not being able to run while casting... you are all boring people. You make this game very lame.
You want the game to be quick and easy, fine. Let me do what I want to do. I want to be able to move while casting, because that's how it could be done 10 years ago when MMOs started coming out. This new age where wizards and casters have to stand still and cast is absolute bull...
Take away everyone's ability to move and attack with melee at the same time. Because if you can't say FIRE while moving, why the hell should someone with a pole, or sword and shield, or axe, or bow that's several times heavy than a staff be able to wield their weapon while moving is unfair.
Because you have to be facing the target when the spell finishes. This is pretty standard for offensive spells.During the time where it was possible to cast while moving MP recovery only started while standing still. Move too much during a fight and you had MP problems. Oh, and you stopped the moment the spell animation started and could only start to move again after the animation ended.
What I don't understand is why the cast get interrupted when the target move behind you before the cast end. This was not in 1.0
Casting and moving all the time would be too much imo. But a spell with huge cooldown and 10-15 seconds of movement freedom would be a nice thing for special occasions.
Only to an extent. There are plenty of spells which require you to remain rooted to the ground to cast though. Also, Guild Wars 2 is a bad example since the majority of skills work similar to weapon skills in FFXI and have no associated MP costs, just recast timers. The stronger skills DO require you to remain rooted though.
Black Mage is lucky in that their skills can hit very hard and they get several instant-cast skills which can hit hard too. 40% chance for an instant cast Fire 3 spell, Thundercloud buff giving you instant full damage on Thunder DoT and scathe to name some. They have plenty of tools to move and fire. Sure it can be tough, but no more than other classes have to deal with.
Melee can move and fight, but to do so requires that they have the right positioning on the mob for optimum DPS. Which is harder to do when you're dodging AoE. Bard can move and fight, but reduces their own DPS whenever they use their songs. Both of those types also require TP, which can drain fast when you're going heavy on the damage. Yes they get invigorate, but going crazy on a mob can drain even the best of them.
It should be noted at this point that yes, I have a Black Mage myself. I'm not talking without experience here.
This is the one aspect of being a caster which genuinely sucks. You can heal, buff and otherwise cast non-offensive magic without this restriction. At the very least it should automatically set your character to face the target at the point of casting the spell. You know, just like EVERY other DPS job. This particular issue is something which I agree DOES need addressing.
Last edited by Lemuria; 04-18-2014 at 05:49 PM. Reason: silly forum limits
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