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  1. #21
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I only really wish Surecast would allow you to move while casting the next spell. The description does say that the next spell cannot be interrupted. Why should moving still interrupt it?
    (6)

  2. #22
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    being a black mage i dont want this. we can cast and move with procs. thats enough. if a BLM needs to be able to move to play the class, they aren't doing ti right.
    (3)

  3. #23
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Mobile caster could be done, gameplay wise it'd just be a bard with a different flavor. Probably more suited for a thm alternate rather than redoing blm though. Keep the turret style for those who want the traditional style with the alternative for people who want to be action mage.

    Balance wise though if there's a problem it just means numbers should be adjusted to account for movement rather than the mechanics themselves being flawed. A move while casting cooldown would be fine though.
    (0)

  4. #24
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Use Scathe. It's better than SMN's Ruin 2 dodge filler
    (1)

  5. #25
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    to me it wouldn't be too difficult for them to change the spell interrupt to if you are moving during a cast the spell is dropped to half potency. it would allow finishing of the class and allow some dps while moving, but not allow the full results due to moving.

    i still miss the original way it was though with full movement. that was much more fun than the static job it is now.
    (3)


    http://crystalknights.guildwork.com/

  6. #26
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    The class would be broken because BLM has the longest hardcast times. That's why it benefits greatly from Spell Speed, or why they nerfed Scathe (instant-cast, so you can use it on the move) from potency 120 to 100 along the way of patches.

    The damage output is high otherwise, and move-intensive fights like Titan only require BLM players to learn the rhythm of boss mechanics, when to cast what and when not to because it would be a waste of time.

    I laugh now every time I hear people say that BLM is not good in move-intensive fights. Between Scathe, Swiftcast, Manawall, and Aetherial Manipulation, BLM gets a lot of tools aside from just learning timing and positioning to make the most of their abilities. If a BLM is causing too little damage or dying a lot to boss mechanics, they just need more practice.
    (1)

  7. #27
    Player
    Takeva's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Caoimhe Hunterguard
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    If there is any class that deserves to move while casting, it's healers! xD
    (5)

  8. #28
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Both Thm/Blm and Cjn/Whm used to be able to run and cast in 1.0

    They removed it because it was deemed unfair for PVP, even though PvP wasn't even out yet.

    2nd was because of the whole kiting seemed unfair, but there is no difference because everything that isn't a boss dies in 2 or 3 cast. What's the difference if you hit it with heavy it's still no going to be a threat, it's gonna die before it hits me.

    There was absolutely no purpose to removing it, other than it make me very, very angry.

    It should be brought back especially with fights like Titan.
    (4)

  9. #29
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    this seems highly unlikely. it's not like blm can't do competitive damage on titan, because they can
    (0)

  10. #30
    Player
    Araeya's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    54
    Character
    Araeya Moonstone
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I've seen some pretty good BLM in movement intensive fights. I play one as an alt and can tell you that it's all about anticipating what's coming so you know when and what to cast to maximize your damage. Needing full mobility while casting is, in my opinion, the lazy way out. It's the same for WHM, which used to be my main. I had to know what was coming so I knew when to cast my direct heals. It adds a layer of challenge to what would otherwise be a very boring class to play in either case.
    (1)

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