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  1. #1
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    I didn't think it was too OP back when we could move and cast. I seriously think they only changed it so we couldn't speed run Dzmael Darkhold back in the day.
    (8)

  2. #2
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sub-Xero View Post
    I didn't think it was too OP back when we could move and cast. I seriously think they only changed it so we couldn't speed run Dzmael Darkhold back in the day.
    Yeah, that was good times.
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sub-Xero View Post
    I didn't think it was too OP back when we could move and cast. I seriously think they only changed it so we couldn't speed run Dzmael Darkhold back in the day.
    During the time where it was possible to cast while moving MP recovery only started while standing still. Move too much during a fight and you had MP problems. Oh, and you stopped the moment the spell animation started and could only start to move again after the animation ended.
    What I don't understand is why the cast get interrupted when the target move behind you before the cast end. This was not in 1.0
    (1)
    Last edited by Felis; 04-18-2014 at 04:54 PM.

  4. #4
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Sometimes I wish you could though >.> From what I've noticed, they seem to be adding more fights where you move more often, really killing it for blm :/ Especially those few where you barely have enough time to cast before moving again.
    (7)

  5. #5
    Player
    Kerberon's Avatar
    Join Date
    Apr 2014
    Posts
    290
    Character
    Lughna Ravensworn
    World
    Excalibur
    Main Class
    Gladiator Lv 40
    It can break the game if the dev's aren't careful with movement speed etc with it. You can create a ranged dps that can solo everything thru kiting. It's something to be careful of.
    (3)

  6. #6
    Player
    Legacy_Wolfwood's Avatar
    Join Date
    Aug 2013
    Posts
    278
    Character
    Legacy Wolfwood
    World
    Siren
    Main Class
    Machinist Lv 80
    for it to work, they would have to nerf all the damage output they originally had and maybe take away the mana regen (astrals) or at least reduce the effect by a lot... but then youd just be a Bard that uses magic instead of arrows.... so you would cease to be a black mage when you could just play bard.

    manawall and scathe helps with keeping the dps up. I think BLM is pretty okay where it stand. Also i am sure at 3.0 when level cap increases BLM will get stuff to keep it up. maybe also some buffs. But I dont think full movement cast will work for BLM.

    full movement casting, maybe damage reduction, and with unlimited mp is too op.
    (3)
    Last edited by Legacy_Wolfwood; 04-18-2014 at 07:35 AM.

  7. #7
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Without some major changes to the jon then yes it would, Think for a second, the only class that can attack, whilst dodging attacks is BRD, which has already had a slight nerf because of this.

    Melee cannot attack whilst dodging most AoEs (bar cone where they just need to move to the side which in party based play there is only a few that would be a problem) so yes it could very well break the job.
    (0)

  8. #8
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Darxer View Post
    Right now BLM DPS is on par or slightly lower than all other jobs if and only if they don't have to move.
    BLM have instant and shortcast abilities so there's no point. BLM can also move slightly during casts and can cover short and long distances between casts.

    It may be a loss of DPS but it's better than no DPS. A lot of BLM issues stem from being unable to properly use BLM to their full potential from what I've seen and noticed.

    It would break the current design, yes. Would it be OP? Not at all. Yet this is kinda why I prefer RDM to be introduced or Blue Mage because it caters to people that just don't enjoy being planted while using spells.
    (1)

  9. #9
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    A timed ability with a long CD that allowed them to cast and move at the same time might be a nice middle ground.
    (0)

  10. #10
    Player
    Skyhound's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    195
    Character
    Skyhound Solbrave
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KoujiMoreno View Post
    A timed ability with a long CD that allowed them to cast and move at the same time might be a nice middle ground.
    It's called swiftcast
    (6)

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